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Add library name override macros
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@ -265,6 +265,12 @@ If you are linking the Vulkan loader statically into your application then you
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must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
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must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
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external version.
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external version.
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If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
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or GLESv2 library, you can override the default names by defining those you need
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of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
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_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
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_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
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For the EGL context creation API, the following options are available:
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For the EGL context creation API, the following options are available:
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- @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle
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- @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle
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@ -286,7 +286,9 @@ GLFWbool _glfwInitEGL(void)
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int i;
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int i;
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const char* sonames[] =
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const char* sonames[] =
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{
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_EGL_LIBRARY)
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_GLFW_EGL_LIBRARY,
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#elif defined(_GLFW_WIN32)
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"libEGL.dll",
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"libEGL.dll",
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"EGL.dll",
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"EGL.dll",
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#elif defined(_GLFW_COCOA)
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#elif defined(_GLFW_COCOA)
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@ -601,7 +603,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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const char** sonames;
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const char** sonames;
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const char* es1sonames[] =
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const char* es1sonames[] =
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{
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_GLESV1_LIBRARY)
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_GLFW_GLESV1_LIBRARY,
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#elif defined(_GLFW_WIN32)
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"GLESv1_CM.dll",
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"GLESv1_CM.dll",
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"libGLES_CM.dll",
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"libGLES_CM.dll",
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#elif defined(_GLFW_COCOA)
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#elif defined(_GLFW_COCOA)
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@ -614,7 +618,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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};
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};
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const char* es2sonames[] =
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const char* es2sonames[] =
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{
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_GLESV2_LIBRARY)
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_GLFW_GLESV2_LIBRARY,
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#elif defined(_GLFW_WIN32)
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"GLESv2.dll",
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"GLESv2.dll",
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"libGLESv2.dll",
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"libGLESv2.dll",
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#elif defined(_GLFW_COCOA)
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#elif defined(_GLFW_COCOA)
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@ -628,7 +634,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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};
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};
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const char* glsonames[] =
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const char* glsonames[] =
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{
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_OPENGL_LIBRARY)
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_GLFW_OPENGL_LIBRARY,
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#elif defined(_GLFW_WIN32)
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#elif defined(_GLFW_COCOA)
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#elif defined(_GLFW_COCOA)
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#else
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#else
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"libGL.so.1",
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"libGL.so.1",
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@ -244,7 +244,9 @@ GLFWbool _glfwInitGLX(void)
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int i;
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int i;
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const char* sonames[] =
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const char* sonames[] =
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{
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{
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#if defined(__CYGWIN__)
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#if defined(_GLFW_GLX_LIBRARY)
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_GLFW_GLX_LIBRARY,
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#elif defined(__CYGWIN__)
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"libGL-1.so",
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"libGL-1.so",
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#else
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#else
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"libGL.so.1",
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"libGL.so.1",
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@ -113,7 +113,9 @@ GLFWbool _glfwInitOSMesa(void)
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int i;
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int i;
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const char* sonames[] =
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const char* sonames[] =
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{
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{
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#if defined(_WIN32)
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#if defined(_GLFW_OSMESA_LIBRARY)
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_GLFW_OSMESA_LIBRARY,
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#elif defined(_WIN32)
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"libOSMesa.dll",
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"libOSMesa.dll",
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"OSMesa.dll",
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"OSMesa.dll",
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#elif defined(__APPLE__)
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#elif defined(__APPLE__)
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@ -49,7 +49,9 @@ GLFWbool _glfwInitVulkan(int mode)
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return GLFW_TRUE;
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return GLFW_TRUE;
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#if !defined(_GLFW_VULKAN_STATIC)
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#if !defined(_GLFW_VULKAN_STATIC)
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_VULKAN_LIBRARY)
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_glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY);
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#elif defined(_GLFW_WIN32)
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_glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
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_glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
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#elif defined(_GLFW_COCOA)
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#elif defined(_GLFW_COCOA)
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_glfw.vk.handle = _glfw_dlopen("libMoltenVK.dylib");
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_glfw.vk.handle = _glfw_dlopen("libMoltenVK.dylib");
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