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Merge branch 'master' into showwindow

This commit is contained in:
Camilla Berglund 2012-08-28 17:52:31 +02:00
commit d0ad28f174
36 changed files with 516 additions and 599 deletions

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@ -67,12 +67,6 @@ extern "C" {
#endif
#endif /* APIENTRY */
/* TEMPORARY MinGW-w64 hacks.
*/
#if __MINGW64__
#define WINAPI
#endif
/* The following three defines are here solely to make some Windows-based
* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
* it has the major drawback of severely polluting our namespace.

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@ -3,7 +3,7 @@ include_directories(${GLFW_SOURCE_DIR}/src
${glfw_INCLUDE_DIRS})
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if (_GLFW_COCOA_NSGL)

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@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -70,7 +70,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!object)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSGL: Failed to retrieve object from pasteboard");
"Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}

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@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

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@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -40,7 +40,7 @@
//************************************************************************
//========================================================================
// Save the original gamma ramp so that we can restore it later
// Save the original gamma ramp so that it can be restored later
//========================================================================
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)

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@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -40,13 +40,14 @@
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
// This is checked in macosx_window.m; we take no action here
// This is checked in cocoa_window.m; no action needed here
}
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
// This is checked in macosx_window.m; we take no action here
// I don't think it's really possible to disable stuff like Exposé
// This is checked in cocoa_window.m; no action needed here
// Note that it may not be possible to disable things like Exposé
// except in full-screen mode.
}

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@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -47,7 +47,6 @@
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
typedef struct
{
IOHIDElementCookie cookie;
@ -66,7 +65,6 @@ typedef struct
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
typedef struct
{
int present;
@ -214,7 +212,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
&hidEvent);
if (kIOReturnSuccess == result)
{
/* record min and max for auto calibration */
// Record min and max for auto calibration
if (hidEvent.value < element->minReport)
element->minReport = hidEvent.value;
if (hidEvent.value > element->maxReport)
@ -222,7 +220,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
}
}
/* auto user scale */
// Auto user scale
return (long) hidEvent.value;
}
@ -285,7 +283,7 @@ static void removalCallback(void* target, IOReturn result, void* refcon, void* s
//========================================================================
// Polls for joystick events and updates GFLW state
// Polls for joystick events and updates GLFW state
//========================================================================
static void pollJoystickEvents(void)
@ -385,14 +383,14 @@ void _glfwInitJoysticks(void)
if (result != kIOReturnSuccess)
continue;
/* Check device type */
// Check device type
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
if (usagePage != kHIDPage_GenericDesktop)
{
/* We are not interested in this device */
// This device is not relevant to GLFW
continue;
}
}
@ -406,7 +404,7 @@ void _glfwInitJoysticks(void)
usage != kHIDUsage_GD_GamePad &&
usage != kHIDUsage_GD_MultiAxisController))
{
/* We are not interested in this device */
// This device is not relevant to GLFW
continue;
}
}
@ -440,7 +438,7 @@ void _glfwInitJoysticks(void)
joystick,
joystick);
/* Get product string */
// Get product string
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (refCF)
{
@ -562,8 +560,6 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
else
pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
//printf("%ld, %ld, %ld\n", axes->value, axes->minReport, axes->maxReport);
if (i & 1)
pos[i] = -pos[i];
}

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@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

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@ -296,9 +296,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
if (macKeyCode >= 128)
return -1;
// This treats keycodes as *positional*; that is, we'll return 'a'
// for the key left of 's', even on an AZERTY keyboard. The charInput
// function should still get 'q' though.
return table[macKeyCode];
}
@ -560,7 +557,7 @@ static NSString* findAppName(void)
}
}
// If we get here, we're unbundled
// If we get here, the application is unbundled
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
@ -570,10 +567,7 @@ static NSString* findAppName(void)
char** progname = _NSGetProgname();
if (progname && *progname)
{
// TODO: UTF-8?
return [NSString stringWithUTF8String:*progname];
}
// Really shouldn't get here
return @"GLFW Application";
@ -699,8 +693,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (window->NS.object == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
return GL_FALSE;
}
@ -742,8 +735,8 @@ static GLboolean createContext(_GLFWwindow* window,
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support any OpenGL version above 2.1 except 3.2");
"NSOpenGL: The targeted version of Mac OS X does not "
"support any OpenGL version above 2.1 except 3.2");
return GL_FALSE;
}
@ -752,8 +745,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they are "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
@ -761,8 +754,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they use the "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
@ -772,8 +765,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glMajor > 2)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support OpenGL version 3.0 or above");
"NSOpenGL: The targeted version of Mac OS X does not "
"support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
@ -782,8 +775,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glRobustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: Mac OS X does not support OpenGL "
"robustness strategies");
"NSOpenGL: Mac OS X does not support OpenGL robustness "
"strategies");
return GL_FALSE;
}
@ -846,7 +839,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
"NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
@ -861,7 +854,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.context == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL context");
"NSOpenGL: Failed to create OpenGL context");
return GL_FALSE;
}
@ -885,16 +878,15 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!initializeAppKit())
return GL_FALSE;
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
// There can only be one application delegate, but we allocate it the
// first time a window is created to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
{
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfwLibrary.NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create application "
"delegate");
"Cocoa: Failed to create application delegate");
return GL_FALSE;
}
@ -905,7 +897,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (window->NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window delegate");
"Cocoa: Failed to create window delegate");
return GL_FALSE;
}

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@ -1,149 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: All
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2008-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <stdarg.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// The current error value and callback
// These are not in _glfwLibrary since they need to be initialized and
// accessible before glfwInit so it can report errors
//========================================================================
static int _glfwError = GLFW_NO_ERROR;
static GLFWerrorfun _glfwErrorCallback = NULL;
//========================================================================
// Sets the current error value
// This function may be called without GLFW having been initialized
//========================================================================
void _glfwSetError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
char buffer[16384];
const char* description;
if (format)
{
int count;
va_list vl;
va_start(vl, format);
count = vsnprintf(buffer, sizeof(buffer), format, vl);
va_end(vl);
if (count < 0)
buffer[sizeof(buffer) - 1] = '\0';
description = buffer;
}
else
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
}
else
_glfwError = error;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns the current error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI int glfwGetError(void)
{
int error = _glfwError;
_glfwError = GLFW_NO_ERROR;
return error;
}
//========================================================================
// Returns a string representation of the specified error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwErrorString(int error)
{
switch (error)
{
case GLFW_NO_ERROR:
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current OpenGL context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_OPENGL_UNAVAILABLE:
return "OpenGL is not available on this machine";
case GLFW_VERSION_UNAVAILABLE:
return "The requested OpenGL version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_WINDOW_NOT_ACTIVE:
return "The specified window is not active";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_glfwErrorCallback = cbfun;
}

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@ -92,7 +92,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
// We assume that by 32 they really meant 24
// We assume that by 32 the user really meant 24
if (bpp == 32)
bpp = 24;

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@ -28,11 +28,82 @@
//
//========================================================================
#define _init_c_
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
//------------------------------------------------------------------------
// Flag indicating whether GLFW has been successfully initialized
//------------------------------------------------------------------------
GLboolean _glfwInitialized = GL_FALSE;
//------------------------------------------------------------------------
// All shared and API-specific global data protected by _glfwInitialized
// This should only be touched after a call to glfwInit that has not been
// followed by a call to glfwTerminate
//------------------------------------------------------------------------
_GLFWlibrary _glfwLibrary;
//------------------------------------------------------------------------
// The current GLFW error code
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
// TODO: Make this thread-local
//------------------------------------------------------------------------
static int _glfwError = GLFW_NO_ERROR;
//------------------------------------------------------------------------
// The current error callback
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
//------------------------------------------------------------------------
static GLFWerrorfun _glfwErrorCallback = NULL;
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Sets the current error value
//========================================================================
void _glfwSetError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
char buffer[16384];
const char* description;
if (format)
{
int count;
va_list vl;
va_start(vl, format);
count = vsnprintf(buffer, sizeof(buffer), format, vl);
va_end(vl);
if (count < 0)
buffer[sizeof(buffer) - 1] = '\0';
description = buffer;
}
else
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
}
else
_glfwError = error;
}
//////////////////////////////////////////////////////////////////////////
@ -50,8 +121,7 @@ GLFWAPI int glfwInit(void)
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
// Not all window hints have zero as their default value, so this
// needs to be here despite the memset above
// Not all window hints have zero as their default value
_glfwSetDefaultWindowHints();
if (!_glfwPlatformInit())
@ -93,6 +163,7 @@ GLFWAPI void glfwTerminate(void)
//========================================================================
// Get GLFW version
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
@ -110,6 +181,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
//========================================================================
// Get the GLFW version string
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwGetVersionString(void)
@ -117,3 +189,64 @@ GLFWAPI const char* glfwGetVersionString(void)
return _glfwPlatformGetVersionString();
}
//========================================================================
// Returns the current error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI int glfwGetError(void)
{
int error = _glfwError;
_glfwError = GLFW_NO_ERROR;
return error;
}
//========================================================================
// Returns a string representation of the specified error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwErrorString(int error)
{
switch (error)
{
case GLFW_NO_ERROR:
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current OpenGL context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_OPENGL_UNAVAILABLE:
return "OpenGL is not available on this machine";
case GLFW_VERSION_UNAVAILABLE:
return "The requested OpenGL version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_WINDOW_NOT_ACTIVE:
return "The specified window is not active";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_glfwErrorCallback = cbfun;
}

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@ -31,17 +31,6 @@
#ifndef _internal_h_
#define _internal_h_
//========================================================================
// GLFWGLOBAL is a macro that places all global variables in the init.c
// module (all other modules reference global variables as 'extern')
//========================================================================
#if defined(_init_c_)
#define GLFWGLOBAL
#else
#define GLFWGLOBAL extern
#endif
//========================================================================
// Input handling definitions
@ -247,53 +236,50 @@ struct _GLFWlibrary
};
//========================================================================
// System independent global variables (GLFW internals)
//========================================================================
// Flag indicating if GLFW has been initialized
#if defined(_init_c_)
GLboolean _glfwInitialized = GL_FALSE;
#else
GLFWGLOBAL GLboolean _glfwInitialized;
#endif
GLFWGLOBAL _GLFWlibrary _glfwLibrary;
//------------------------------------------------------------------------
// Global state shared between compilation units of GLFW
// These are exported from and documented in init.c
//------------------------------------------------------------------------
extern GLboolean _glfwInitialized;
extern _GLFWlibrary _glfwLibrary;
//========================================================================
// Prototypes for platform specific implementation functions
// Prototypes for the platform API
// This is the interface exposed by the platform-specific code for each
// platform and is called by the shared code of the public API
// It mirrors the public API except it uses objects instead of handles
//========================================================================
// Init/terminate
// Platform init and version
int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
// Input
// Input mode support
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
// Fullscreen
// Video mode support
GLFWvidmode* _glfwPlatformGetVideoModes(int* count);
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
// Gamma ramp
// Gamma ramp support
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
// Clipboard
// Clipboard support
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
// Joystick
// Joystick input
int _glfwPlatformGetJoystickParam(int joy, int param);
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
// Time
// Time input
double _glfwPlatformGetTime(void);
void _glfwPlatformSetTime(double time);
@ -308,7 +294,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
// Event management
// Event processing
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
@ -323,19 +309,12 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
//========================================================================
// Prototypes for platform independent internal functions
// Prototypes for the event API
// This is used by the platform-specific code to notify the shared code of
// events that can be translated into state changes and/or callback calls,
// instead of directly calling callbacks or modifying shared state
//========================================================================
// Fullscren management (fullscreen.c)
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (error.c)
void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
@ -353,6 +332,24 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
//========================================================================
// Prototypes for internal utility functions
// These functions are shared code and may be used by any part of GLFW
// Each platform may add its own utility functions, but those may only be
// called by the platform-specific code
//========================================================================
// Fullscren management (fullscreen.c)
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (init.c)
void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// OpenGL context helpers (opengl.c)
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,

View File

@ -47,6 +47,12 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
return _glfwPlatformGetJoystickParam(joy, param);
}
@ -65,6 +71,18 @@ GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
if (pos == NULL || numaxes < 0)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return 0;
}
// Clear positions
for (i = 0; i < numaxes; i++)
pos[i] = 0.0f;
@ -89,6 +107,18 @@ GLFWAPI int glfwGetJoystickButtons(int joy,
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
if (buttons == NULL || numbuttons < 0)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return 0;
}
// Clear button states
for (i = 0; i < numbuttons; i++)
buttons[i] = GLFW_RELEASE;

View File

@ -509,7 +509,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return GL_FALSE;
return NULL;
}
return _glfwLibrary.currentWindow;

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -53,7 +53,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
if (!wideString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert clipboard string to "
"Win32: Failed to convert clipboard string to "
"wide string");
return;
}
@ -66,7 +66,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to allocate global handle for clipboard");
"Win32: Failed to allocate global handle for clipboard");
return;
}
@ -79,7 +79,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return;
}
@ -108,7 +108,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!OpenClipboard(window->Win32.handle))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return NULL;
}
@ -118,7 +118,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
CloseClipboard();
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve clipboard data");
"Win32: Failed to retrieve clipboard data");
return NULL;
}
@ -132,7 +132,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!_glfwLibrary.Win32.clipboardString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert wide string to UTF-8");
"Win32: Failed to convert wide string to UTF-8");
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -171,15 +171,14 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!available)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "WGL: No pixel formats found");
return NULL;
}
fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
if (!fbconfigs)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"Win32/WGL: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@ -285,6 +284,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (*found == 0)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
free(fbconfigs);
return NULL;
}
@ -310,15 +312,15 @@ static GLboolean createContext(_GLFWwindow* window,
if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to retrieve PFD for selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve PFD for selected pixel format");
return GL_FALSE;
}
if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to set selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set selected pixel format");
return GL_FALSE;
}
@ -360,7 +362,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -369,7 +371,7 @@ static GLboolean createContext(_GLFWwindow* window,
!window->WGL.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL ES 2.x profile requested but "
"WGL: OpenGL ES 2.x profile requested but "
"WGL_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
@ -392,7 +394,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: An OpenGL robustness strategy was "
"WGL: An OpenGL robustness strategy was "
"requested but WGL_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@ -415,7 +417,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
}
@ -425,7 +427,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
@ -434,8 +436,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wglShareLists(share, window->WGL.context))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to enable sharing with "
"specified OpenGL context");
"WGL: Failed to enable sharing with specified "
"OpenGL context");
return GL_FALSE;
}
}
@ -466,7 +468,7 @@ int _glfwCreateContext(_GLFWwindow* window,
if (!window->WGL.DC)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve DC for window");
"Win32: Failed to retrieve DC for window");
return GL_FALSE;
}
@ -478,16 +480,12 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
"Win32/WGL: No pixel format matched the criteria");
free(fbconfigs);
@ -620,7 +618,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to copy OpenGL context attributes");
"WGL: Failed to copy OpenGL context attributes");
}
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -730,7 +730,7 @@ static ATOM registerWindowClass(void)
if (!classAtom)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to register window class");
"Win32: Failed to register window class");
return 0;
}
@ -803,7 +803,7 @@ static int createWindow(_GLFWwindow* window,
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwCreateWindow: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return GL_FALSE;
}
@ -821,7 +821,7 @@ static int createWindow(_GLFWwindow* window,
if (!window->Win32.handle)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
@ -925,8 +925,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: A forward compatible OpenGL context "
"requested but WGL_ARB_create_context is unavailable");
"WGL: A forward compatible OpenGL context requested "
"but WGL_ARB_create_context is unavailable");
return GL_FALSE;
}
@ -938,7 +938,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -1021,7 +1021,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwSetWindowTitle: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return;
}

View File

@ -279,7 +279,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
{
_glfwSetError(GLFW_INVALID_ENUM,
"glfwCreateWindow: Invalid enum for 'mode' parameter");
"glfwCreateWindow: Invalid window mode");
return GL_FALSE;
}
@ -304,8 +304,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"glfwCreateWindow: Failed to allocate window structure");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -182,7 +182,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_FAILED)
{
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
"X11/GLX: Failed to convert selection to string");
"X11: Failed to convert selection to string");
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -442,7 +442,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
if (visuals == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve the available visuals");
"X11: Failed to retrieve the available visuals");
return 0;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -115,7 +115,7 @@ void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to get gamma ramp due to size "
"X11: Failed to get gamma ramp due to size "
"incompatibility");
return;
}
@ -166,7 +166,7 @@ void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to set gamma ramp due to size "
"X11: Failed to set gamma ramp due to size "
"incompatibility");
return;
}

View File

@ -491,7 +491,7 @@ static GLboolean initDisplay(void)
_glfwLibrary.X11.display = XOpenDisplay(NULL);
if (!_glfwLibrary.X11.display)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: Failed to open X display");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11: Failed to open X display");
return GL_FALSE;
}
@ -525,7 +525,7 @@ static GLboolean initDisplay(void)
&_glfwLibrary.X11.RandR.minorVersion))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to query RandR version");
"X11: Failed to query RandR version");
return GL_FALSE;
}
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11 (Unix)
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -30,47 +30,128 @@
#include "internal.h"
//========================================================================
// Note: Only Linux joystick input is supported at the moment. Other
// systems will behave as if there are no joysticks connected.
//========================================================================
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#include <linux/joystick.h>
//------------------------------------------------------------------------
// Here are the Linux joystick driver v1.x interface definitions that we
// use (we do not want to rely on <linux/joystick.h>):
//------------------------------------------------------------------------
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
// Joystick event types
#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
#define JS_EVENT_AXIS 0x02 /* joystick moved */
#define JS_EVENT_INIT 0x80 /* initial state of device */
// Joystick event structure
struct js_event {
unsigned int time; /* (u32) event timestamp in milliseconds */
signed short value; /* (s16) value */
unsigned char type; /* (u8) event type */
unsigned char number; /* (u8) axis/button number */
};
// Joystick IOCTL commands
#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
#endif // _GLFW_USE_LINUX_JOYSTICKS
//========================================================================
// Attempt to open the specified joystick device
//========================================================================
static int openJoystickDevice(int joy, const char* path)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
char numAxes, numButtons;
int fd, version;
fd = open(path, O_NONBLOCK);
if (fd == -1)
return GL_FALSE;
_glfwLibrary.X11.joystick[joy].fd = fd;
// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
if (version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
return GL_FALSE;
}
ioctl(fd, JSIOCGAXES, &numAxes);
_glfwLibrary.X11.joystick[joy].numAxes = (int) numAxes;
ioctl(fd, JSIOCGBUTTONS, &numButtons);
_glfwLibrary.X11.joystick[joy].numButtons = (int) numButtons;
_glfwLibrary.X11.joystick[joy].axis =
(float*) malloc(sizeof(float) * numAxes);
if (_glfwLibrary.X11.joystick[joy].axis == NULL)
{
close(fd);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].button =
(unsigned char*) malloc(sizeof(char) * numButtons);
if (_glfwLibrary.X11.joystick[joy].button == NULL)
{
free(_glfwLibrary.X11.joystick[joy].axis);
close(fd);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
#endif // _GLFW_USE_LINUX_JOYSTICKS
return GL_TRUE;
}
//========================================================================
// Polls for and processes events for all present joysticks
//========================================================================
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
struct js_event e;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (!_glfwLibrary.X11.joystick[i].present)
continue;
// Read all queued events (non-blocking)
while (read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e)) > 0)
{
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
switch (e.type)
{
case JS_EVENT_AXIS:
_glfwLibrary.X11.joystick[i].axis[e.number] =
(float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
{
_glfwLibrary.X11.joystick[i].axis[e.number] =
-_glfwLibrary.X11.joystick[i].axis[e.number];
}
break;
case JS_EVENT_BUTTON:
_glfwLibrary.X11.joystick[i].button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@ -82,97 +163,24 @@ struct js_event {
void _glfwInitJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int k, n, fd, joy_count;
const char* joy_base_name;
char joy_dev_name[20];
int driver_version = 0x000800;
char ret_data;
#endif // _GLFW_USE_LINUX_JOYSTICKS
int i;
// Start by saying that there are no sticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
_glfwJoy[i].Present = GL_FALSE;
#ifdef _GLFW_USE_LINUX_JOYSTICKS
// Try to open joysticks (nonblocking)
joy_count = 0;
for (k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; k++)
int i, j, joy = 0;
char path[20];
const char* bases[] =
{
// Pick joystick base name
switch (k)
"/dev/input/js",
"/dev/js"
};
for (i = 0; i < sizeof(bases) / sizeof(bases[0]); i++)
{
case 0:
// USB joysticks
joy_base_name = "/dev/input/js";
for (j = 0; j < 50; j++)
{
if (joy > GLFW_JOYSTICK_LAST)
break;
case 1:
// "Legacy" joysticks
joy_base_name = "/dev/js";
break;
default:
// This should never happen
continue;
}
// Try to open a few of these sticks
for (i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; i++)
{
sprintf(joy_dev_name, "%s%d", joy_base_name, i);
fd = open(joy_dev_name, O_NONBLOCK);
if (fd != -1)
{
// Remember fd
_glfwJoy[joy_count].fd = fd;
// Check that the joystick driver version is 1.0+
ioctl(fd, JSIOCGVERSION, &driver_version);
if (driver_version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
continue;
}
// Get number of joystick axes
ioctl(fd, JSIOCGAXES, &ret_data);
_glfwJoy[joy_count].NumAxes = (int) ret_data;
// Get number of joystick buttons
ioctl(fd, JSIOCGBUTTONS, &ret_data);
_glfwJoy[joy_count].NumButtons = (int) ret_data;
// Allocate memory for joystick state
_glfwJoy[joy_count].Axis =
(float*) malloc(sizeof(float) *
_glfwJoy[joy_count].NumAxes);
if (_glfwJoy[joy_count].Axis == NULL)
{
close(fd);
continue;
}
_glfwJoy[joy_count].Button =
(unsigned char*) malloc(sizeof(char) *
_glfwJoy[joy_count].NumButtons);
if (_glfwJoy[joy_count].Button == NULL)
{
free(_glfwJoy[joy_count].Axis);
close(fd);
continue;
}
// Clear joystick state
for (n = 0; n < _glfwJoy[joy_count].NumAxes; n++)
_glfwJoy[joy_count].Axis[n] = 0.0f;
for (n = 0; n < _glfwJoy[joy_count].NumButtons; n++)
_glfwJoy[joy_count].Button[n] = GLFW_RELEASE;
// The joystick is supported and connected
_glfwJoy[joy_count].Present = GL_TRUE;
joy_count++;
}
sprintf(path, "%s%i", bases[i], j);
if (openJoystickDevice(joy, path))
joy++;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@ -185,72 +193,18 @@ void _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
// Close any opened joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (_glfwJoy[i].Present)
if (_glfwLibrary.X11.joystick[i].present)
{
close(_glfwJoy[i].fd);
free(_glfwJoy[i].Axis);
free(_glfwJoy[i].Button);
close(_glfwLibrary.X11.joystick[i].fd);
free(_glfwLibrary.X11.joystick[i].axis);
free(_glfwLibrary.X11.joystick[i].button);
_glfwJoy[i].Present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//========================================================================
// Empty joystick event queue
//========================================================================
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
struct js_event e;
int i;
// Get joystick events for all GLFW joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
// Is the stick present?
if (_glfwJoy[i].Present)
{
// Read all queued events (non-blocking)
while (read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0)
{
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
// Check event type
switch (e.type)
{
case JS_EVENT_AXIS:
_glfwJoy[i].Axis[e.number] = (float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
_glfwJoy[i].Axis[e.number] = -_glfwJoy[i].Axis[e.number];
break;
case JS_EVENT_BUTTON:
_glfwJoy[i].Button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@ -267,11 +221,8 @@ static void pollJoystickEvents(void)
int _glfwPlatformGetJoystickParam(int joy, int param)
{
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
}
switch (param)
{
@ -279,13 +230,13 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
return GL_TRUE;
case GLFW_AXES:
return _glfwJoy[joy].NumAxes;
return _glfwLibrary.X11.joystick[joy].numAxes;
case GLFW_BUTTONS:
return _glfwJoy[joy].NumButtons;
return _glfwLibrary.X11.joystick[joy].numButtons;
default:
break;
_glfwSetError(GLFW_INVALID_ENUM, NULL);
}
return 0;
@ -296,28 +247,22 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numAxes)
{
int i;
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
}
// Update joystick state
pollJoystickEvents();
// Does the joystick support less axes than requested?
if (_glfwJoy[joy].NumAxes < numaxes)
numaxes = _glfwJoy[joy].NumAxes;
if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
// Copy axis positions from internal state
for (i = 0; i < numaxes; i++)
pos[i] = _glfwJoy[joy].Axis[i];
for (i = 0; i < numAxes; i++)
pos[i] = _glfwLibrary.X11.joystick[joy].axis[i];
return numaxes;
return numAxes;
}
@ -326,27 +271,21 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
//========================================================================
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
int numButtons)
{
int i;
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
}
// Update joystick state
pollJoystickEvents();
// Does the joystick support less buttons than requested?
if (_glfwJoy[joy].NumButtons < numbuttons)
numbuttons = _glfwJoy[joy].NumButtons;
if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
// Copy button states from internal state
for (i = 0; i < numbuttons; i++)
buttons[i] = _glfwJoy[joy].Button[i];
for (i = 0; i < numButtons; i++)
buttons[i] = _glfwLibrary.X11.joystick[joy].button[i];
return numbuttons;
return numButtons;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -78,7 +78,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!_glfwLibrary.GLX.SGIX_fbconfig)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: GLXFBConfig support not found");
"GLX: GLXFBConfig support not found");
return NULL;
}
}
@ -101,7 +101,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@ -113,7 +113,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@ -121,8 +121,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@ -242,7 +241,7 @@ static int createContext(_GLFWwindow* window,
if (fbconfig == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve the selected GLXFBConfig");
"GLX: Failed to retrieve the selected GLXFBConfig");
return GL_FALSE;
}
}
@ -264,7 +263,7 @@ static int createContext(_GLFWwindow* window,
XFree(fbconfig);
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve visual for GLXFBConfig");
"GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
@ -303,7 +302,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL profile requested but "
"GLX: An OpenGL profile requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -312,7 +311,7 @@ static int createContext(_GLFWwindow* window,
!_glfwLibrary.GLX.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: OpenGL ES 2.x profile requested but "
"GLX: OpenGL ES 2.x profile requested but "
"GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
@ -334,7 +333,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL robustness strategy was "
"GLX: An OpenGL robustness strategy was "
"requested but GLX_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@ -397,7 +396,7 @@ static int createContext(_GLFWwindow* window,
// TODO: Handle all the various error codes here
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to create OpenGL context");
"GLX: Failed to create OpenGL context");
return GL_FALSE;
}
@ -437,7 +436,7 @@ int _glfwInitOpenGL(void)
if (!_glfwLibrary.GLX.libGL)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Failed to find libGL");
_glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
return GL_FALSE;
}
#endif
@ -445,7 +444,7 @@ int _glfwInitOpenGL(void)
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX support not found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found");
return GL_FALSE;
}
@ -454,7 +453,7 @@ int _glfwInitOpenGL(void)
&_glfwLibrary.GLX.minorVersion))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: Failed to query GLX version");
"GLX: Failed to query GLX version");
return GL_FALSE;
}
@ -565,17 +564,13 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No usable GLXFBConfigs found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No GLXFBConfig matched the criteria");
"GLX: No GLXFBConfig matched the criteria");
free(fbconfigs);
return GL_FALSE;

View File

@ -42,20 +42,21 @@
#include <GL/glx.h>
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of glxext.h since GLFW uses fairly new
// GLFW comes with its own copy of glxext.h since it uses some fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../support/GL/glxext.h"
// With XFree86, we can use the XF86VidMode extension
// The XF86VidMode extension provides mode setting and gamma control
#if defined(_GLFW_HAS_XF86VIDMODE)
#include <X11/extensions/xf86vmode.h>
#endif
// The XRandR extension provides mode setting and gamma control
#if defined(_GLFW_HAS_XRANDR)
#include <X11/extensions/Xrandr.h>
#endif
// Do we have support for dlopen/dlsym?
// dlopen is used as a fallback function retrieval mechanism
#if defined(_GLFW_HAS_DLOPEN)
#include <dlfcn.h>
#endif
@ -65,7 +66,7 @@
#include <X11/XKBlib.h>
#endif
// We support four different ways for getting addresses for GL/GLX
// GLFW supports four different ways for getting addresses for GL/GLX
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
// glXGetProcAddressEXT, and dlsym
#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
@ -232,6 +233,15 @@ typedef struct _GLFWlibraryX11
int status;
} selection;
struct {
int present;
int fd;
int numAxes;
int numButtons;
float* axis;
unsigned char* button;
} joystick[GLFW_JOYSTICK_LAST + 1];
} _GLFWlibraryX11;
@ -268,19 +278,6 @@ typedef struct _GLFWlibraryGLX
} _GLFWlibraryGLX;
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
GLFWGLOBAL struct {
int Present;
int fd;
int NumAxes;
int NumButtons;
float* Axis;
unsigned char* Button;
} _glfwJoy[GLFW_JOYSTICK_LAST + 1];
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -43,22 +43,19 @@
#define Button6 6
#define Button7 7
//========================================================================
// Translates an X Window key to internal coding
//========================================================================
static int translateKey(int keycode)
{
// Use the pre-filled LUT (see updateKeyCodeLUT() ).
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
{
return _glfwLibrary.X11.keyCodeLUT[keycode];
}
else
{
return -1;
}
}
//========================================================================
@ -90,6 +87,7 @@ static GLboolean createWindow(_GLFWwindow* window,
// Every window needs a colormap
// Create one based on the visual used by the current context
// TODO: Decouple this from context creation
window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
@ -109,33 +107,31 @@ static GLboolean createWindow(_GLFWwindow* window,
if (wndconfig->mode == GLFW_WINDOWED)
{
// The /only/ reason we are setting the background pixel here is
// that otherwise our window wont get any decorations on systems
// using Compiz on Intel hardware
// The /only/ reason for setting the background pixel here is that
// otherwise our window won't get any decorations on systems using
// certain versions of Compiz on Intel hardware
wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
wamask |= CWBackPixel;
}
window->X11.handle = XCreateWindow(
_glfwLibrary.X11.display,
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
0, 0, // Upper left corner of this window on root
0, 0, // Position
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa
);
&wa);
if (!window->X11.handle)
{
// TODO: Handle all the various error codes here
// TODO: Handle all the various error codes here and translate them
// to GLFW errors
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE;
}
}
@ -147,8 +143,8 @@ static GLboolean createWindow(_GLFWwindow* window,
// manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated fullscreen windows
// easy to do; the bad thing is that we have to do everything manually
// and some things (like iconify/restore) won't work at all, as they're
// usually performed by the window manager
// and some things (like iconify/restore) won't work at all, as those
// are tasks usually performed by the window manager
XSetWindowAttributes attributes;
attributes.override_redirect = True;
@ -165,7 +161,7 @@ static GLboolean createWindow(_GLFWwindow* window,
"WM_DELETE_WINDOW",
False);
// Declare the WM protocols we support
// Declare the WM protocols supported by GLFW
{
int count = 0;
Atom protocols[2];
@ -176,8 +172,8 @@ static GLboolean createWindow(_GLFWwindow* window,
protocols[count++] = _glfwLibrary.X11.wmDeleteWindow;
// The _NET_WM_PING EWMH protocol
// Tells the WM to ping our window and flag us as unresponsive if we
// don't reply within a few seconds
// Tells the WM to ping the GLFW window and flag the application as
// unresponsive if the WM doesn't get a reply within a few seconds
if (_glfwLibrary.X11.wmPing != None)
protocols[count++] = _glfwLibrary.X11.wmPing;
@ -194,7 +190,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (!hints)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate WM hints");
"X11: Failed to allocate WM hints");
return GL_FALSE;
}
@ -211,7 +207,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (!hints)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate size hints");
"X11: Failed to allocate size hints");
return GL_FALSE;
}
@ -279,7 +275,7 @@ static void captureCursor(_GLFWwindow* window)
static void showCursor(_GLFWwindow* window)
{
// Un-grab cursor (only in windowed mode: in fullscreen mode we still
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed)
@ -373,7 +369,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
}
else if (window->X11.overrideRedirect)
{
// In override-redirect mode, we have divorced ourselves from the
// In override-redirect mode we have divorced ourselves from the
// window manager, so we need to do everything manually
XRaiseWindow(_glfwLibrary.X11.display, window->X11.handle);
@ -401,7 +397,6 @@ static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode();
// Did we change the screen saver setting?
if (_glfwLibrary.X11.saver.changed)
{
// Restore old screen saver settings
@ -644,7 +639,8 @@ static void processSingleEvent(void)
if (event.xmotion.x != window->X11.cursorPosX ||
event.xmotion.y != window->X11.cursorPosY)
{
// The cursor was moved and we didn't do it
// The cursor was moved by something other than GLFW
int x, y;
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
@ -712,8 +708,8 @@ static void processSingleEvent(void)
else if (_glfwLibrary.X11.wmPing != None &&
(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)
{
// The window manager is pinging us to make sure we are still
// responding to events
// The window manager is pinging the application to ensure it's
// still responding to events
event.xclient.window = _glfwLibrary.X11.root;
XSendEvent(_glfwLibrary.X11.display,
@ -862,7 +858,6 @@ static void processSingleEvent(void)
{
case RRScreenChangeNotify:
{
// Show XRandR that we really care
XRRUpdateConfiguration(&event);
break;
}
@ -1069,8 +1064,8 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@ -1088,8 +1083,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@ -1215,7 +1210,7 @@ void _glfwPlatformWaitEvents(void)
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
// Store the new position so we can recognise it later
// Store the new position so it can be recognized later
window->X11.cursorPosX = x;
window->X11.cursorPosY = y;