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Formatting (no code changes).
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@ -36,7 +36,7 @@
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// module (all other modules reference global variables as 'extern')
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//========================================================================
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#if defined( _init_c_ )
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#if defined(_init_c_)
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#define GLFWGLOBAL
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#else
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#define GLFWGLOBAL extern
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@ -131,7 +131,7 @@ typedef struct {
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//========================================================================
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// Flag indicating if GLFW has been initialized
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#if defined( _init_c_ )
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#if defined(_init_c_)
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int _glfwInitialized = 0;
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#else
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GLFWGLOBAL int _glfwInitialized;
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@ -143,46 +143,46 @@ GLFWGLOBAL int _glfwInitialized;
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//========================================================================
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// Init/terminate
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int _glfwPlatformInit( void );
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int _glfwPlatformTerminate( void );
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int _glfwPlatformInit(void);
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int _glfwPlatformTerminate(void);
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// Enable/Disable
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void _glfwPlatformEnableSystemKeys( void );
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void _glfwPlatformDisableSystemKeys( void );
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void _glfwPlatformEnableSystemKeys(void);
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void _glfwPlatformDisableSystemKeys(void);
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// Fullscreen
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int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount );
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void _glfwPlatformGetDesktopMode( GLFWvidmode *mode );
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int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount);
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void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
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// OpenGL extensions
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int _glfwPlatformExtensionSupported( const char *extension );
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void * _glfwPlatformGetProcAddress( const char *procname );
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int _glfwPlatformExtensionSupported(const char* extension);
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void* _glfwPlatformGetProcAddress(const char* procname);
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// Joystick
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int _glfwPlatformGetJoystickParam( int joy, int param );
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int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes );
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int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );
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int _glfwPlatformGetJoystickParam(int joy, int param);
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int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
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// Time
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double _glfwPlatformGetTime( void );
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void _glfwPlatformSetTime( double time );
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double _glfwPlatformGetTime(void);
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void _glfwPlatformSetTime(double time);
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// Window management
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int _glfwPlatformOpenWindow( int width, int height, const _GLFWwndconfig *wndconfig, const _GLFWfbconfig *fbconfig );
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void _glfwPlatformCloseWindow( void );
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void _glfwPlatformSetWindowTitle( const char *title );
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void _glfwPlatformSetWindowSize( int width, int height );
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void _glfwPlatformSetWindowPos( int x, int y );
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void _glfwPlatformIconifyWindow( void );
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void _glfwPlatformRestoreWindow( void );
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void _glfwPlatformSwapBuffers( void );
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void _glfwPlatformSwapInterval( int interval );
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void _glfwPlatformRefreshWindowParams( void );
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void _glfwPlatformPollEvents( void );
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void _glfwPlatformWaitEvents( void );
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void _glfwPlatformHideMouseCursor( void );
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void _glfwPlatformShowMouseCursor( void );
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void _glfwPlatformSetMouseCursorPos( int x, int y );
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int _glfwPlatformOpenWindow(int width, int height, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
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void _glfwPlatformCloseWindow(void);
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void _glfwPlatformSetWindowTitle(const char* title);
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void _glfwPlatformSetWindowSize(int width, int height);
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void _glfwPlatformSetWindowPos(int x, int y);
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void _glfwPlatformIconifyWindow(void);
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void _glfwPlatformRestoreWindow(void);
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void _glfwPlatformSwapBuffers(void);
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void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformRefreshWindowParams(void);
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void _glfwPlatformPollEvents(void);
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void _glfwPlatformWaitEvents(void);
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void _glfwPlatformHideMouseCursor(void);
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void _glfwPlatformShowMouseCursor(void);
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void _glfwPlatformSetMouseCursorPos(int x, int y);
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//========================================================================
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@ -190,23 +190,23 @@ void _glfwPlatformSetMouseCursorPos( int x, int y );
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//========================================================================
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// Window management (window.c)
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void _glfwClearWindowHints( void );
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void _glfwClearWindowHints(void);
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// Input handling (window.c)
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void _glfwClearInput( void );
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void _glfwInputDeactivation( void );
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void _glfwInputKey( int key, int action );
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void _glfwInputChar( int character, int action );
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void _glfwInputMouseClick( int button, int action );
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void _glfwClearInput(void);
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void _glfwInputDeactivation(void);
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void _glfwInputKey(int key, int action);
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void _glfwInputChar(int character, int action);
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void _glfwInputMouseClick(int button, int action);
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// OpenGL extensions (glext.c)
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void _glfwParseGLVersion( int *major, int *minor, int *rev );
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int _glfwStringInExtensionString( const char *string, const GLubyte *extensions );
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void _glfwParseGLVersion(int* major, int* minor, int* rev);
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
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// Framebuffer configs
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const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
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const _GLFWfbconfig *alternatives,
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unsigned int count );
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const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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const _GLFWfbconfig* alternatives,
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unsigned int count);
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#endif // _internal_h_
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