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Added mention of encoding to GLFWdropfun.
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@ -780,7 +780,7 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
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*
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* @param[in] window The window that received the event.
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* @param[in] count The number of dropped objects.
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* @param[in] names The names of the dropped object.
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* @param[in] names The UTF-8 encoded names of the dropped objects.
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*
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* @sa glfwSetDropCallback
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*
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