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Added GLFW_INCLUDE_GL3 macro.
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d0af26cd43
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@ -158,16 +158,24 @@ extern "C" {
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* (which is not a nice solution for portable programs).
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*/
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#if defined(__APPLE_CC__)
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#ifndef GLFW_NO_GLU
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#include <OpenGL/glu.h>
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#endif
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#if defined(GLFW_INCLUDE_GL3)
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#include <OpenGL/gl3.h>
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#else
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#endif
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#ifndef GLFW_NO_GLU
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#include <OpenGL/glu.h>
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#endif
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#else
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#include <GL/gl.h>
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#ifndef GLFW_NO_GLU
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#include <GL/glu.h>
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#endif
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#if defined(GLFW_INCLUDE_GL3)
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#include <GL3/gl3.h>
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#else
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#include <GL/gl.h>
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#endif
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#ifndef GLFW_NO_GLU
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#include <GL/glu.h>
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#endif
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#endif
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@ -278,6 +278,7 @@ version of GLFW.</p>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
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<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
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<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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