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Simplified function comment headers.

This commit is contained in:
Camilla Berglund 2013-02-04 13:22:10 +01:00
parent 8ad7c456fd
commit d97dddc8c4
27 changed files with 128 additions and 406 deletions

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@ -30,12 +30,11 @@
#include "internal.h" #include "internal.h"
#include <sys/param.h> // For MAXPATHLEN #include <sys/param.h> // For MAXPATHLEN
//========================================================================
// Change to our application bundle's resources directory, if present
//========================================================================
#if defined(_GLFW_USE_CHDIR) #if defined(_GLFW_USE_CHDIR)
// Change to our application bundle's resources directory, if present
//
static void changeToResourcesDirectory(void) static void changeToResourcesDirectory(void)
{ {
char resourcesPath[MAXPATHLEN]; char resourcesPath[MAXPATHLEN];

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@ -88,10 +88,8 @@ static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1];
static void getElementsCFArrayHandler(const void* value, void* parameter); static void getElementsCFArrayHandler(const void* value, void* parameter);
//========================================================================
// Adds an element to the specified joystick // Adds an element to the specified joystick
//======================================================================== //
static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement) static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
{ {
long elementType, usagePage, usage; long elementType, usagePage, usage;
@ -183,22 +181,16 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
} }
} }
//========================================================================
// Adds an element to the specified joystick // Adds an element to the specified joystick
//======================================================================== //
static void getElementsCFArrayHandler(const void* value, void* parameter) static void getElementsCFArrayHandler(const void* value, void* parameter)
{ {
if (CFGetTypeID(value) == CFDictionaryGetTypeID()) if (CFGetTypeID(value) == CFDictionaryGetTypeID())
addJoystickElement((_glfwJoystick*) parameter, (CFTypeRef) value); addJoystickElement((_glfwJoystick*) parameter, (CFTypeRef) value);
} }
//========================================================================
// Returns the value of the specified element of the specified joystick // Returns the value of the specified element of the specified joystick
//======================================================================== //
static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* element) static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* element)
{ {
IOReturn result = kIOReturnSuccess; IOReturn result = kIOReturnSuccess;
@ -224,11 +216,8 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
return (long) hidEvent.value; return (long) hidEvent.value;
} }
//========================================================================
// Removes the specified joystick // Removes the specified joystick
//======================================================================== //
static void removeJoystick(_glfwJoystick* joystick) static void removeJoystick(_glfwJoystick* joystick)
{ {
int i; int i;
@ -271,21 +260,15 @@ static void removeJoystick(_glfwJoystick* joystick)
} }
} }
//========================================================================
// Callback for user-initiated joystick removal // Callback for user-initiated joystick removal
//======================================================================== //
static void removalCallback(void* target, IOReturn result, void* refcon, void* sender) static void removalCallback(void* target, IOReturn result, void* refcon, void* sender)
{ {
removeJoystick((_glfwJoystick*) refcon); removeJoystick((_glfwJoystick*) refcon);
} }
//========================================================================
// Polls for joystick events and updates GLFW state // Polls for joystick events and updates GLFW state
//======================================================================== //
static void pollJoystickEvents(void) static void pollJoystickEvents(void)
{ {
int i; int i;
@ -326,10 +309,8 @@ static void pollJoystickEvents(void)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize joystick interface // Initialize joystick interface
//======================================================================== //
void _glfwInitJoysticks(void) void _glfwInitJoysticks(void)
{ {
int deviceCounter = 0; int deviceCounter = 0;
@ -471,11 +452,8 @@ void _glfwInitJoysticks(void)
} }
} }
//========================================================================
// Close all opened joystick handles // Close all opened joystick handles
//======================================================================== //
void _glfwTerminateJoysticks(void) void _glfwTerminateJoysticks(void)
{ {
int i; int i;

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@ -36,10 +36,8 @@
#include <IOKit/graphics/IOGraphicsLib.h> #include <IOKit/graphics/IOGraphicsLib.h>
//========================================================================
// Get the name of the specified display // Get the name of the specified display
//======================================================================== //
const char* getDisplayName(CGDirectDisplayID displayID) const char* getDisplayName(CGDirectDisplayID displayID)
{ {
char* name; char* name;
@ -68,11 +66,8 @@ const char* getDisplayName(CGDirectDisplayID displayID)
return name; return name;
} }
//========================================================================
// Check whether the display mode should be included in enumeration // Check whether the display mode should be included in enumeration
//======================================================================== //
static GLboolean modeIsGood(CGDisplayModeRef mode) static GLboolean modeIsGood(CGDisplayModeRef mode)
{ {
uint32_t flags = CGDisplayModeGetIOFlags(mode); uint32_t flags = CGDisplayModeGetIOFlags(mode);
@ -100,11 +95,8 @@ static GLboolean modeIsGood(CGDisplayModeRef mode)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Convert Core Graphics display mode to GLFW video mode // Convert Core Graphics display mode to GLFW video mode
//======================================================================== //
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode) static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
{ {
GLFWvidmode result; GLFWvidmode result;
@ -135,10 +127,8 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Change the current video mode // Change the current video mode
//======================================================================== //
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int* bpp) GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int* bpp)
{ {
CGDisplayModeRef bestMode = NULL; CGDisplayModeRef bestMode = NULL;
@ -199,11 +189,8 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int*
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Restore the previously saved (original) video mode // Restore the previously saved (original) video mode
//======================================================================== //
void _glfwRestoreVideoMode(_GLFWmonitor* monitor) void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
{ {
CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL); CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL);

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@ -32,10 +32,8 @@
#include <mach/mach_time.h> #include <mach/mach_time.h>
//========================================================================
// Return raw time // Return raw time
//======================================================================== //
static uint64_t getRawTime(void) static uint64_t getRawTime(void)
{ {
return mach_absolute_time(); return mach_absolute_time();
@ -46,10 +44,8 @@ static uint64_t getRawTime(void)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialise timer // Initialise timer
//======================================================================== //
void _glfwInitTimer(void) void _glfwInitTimer(void)
{ {
mach_timebase_info_data_t info; mach_timebase_info_data_t info;

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@ -33,9 +33,9 @@
#include <crt_externs.h> #include <crt_externs.h>
//======================================================================== //------------------------------------------------------------------------
// Delegate for window related notifications // Delegate for window related notifications
//======================================================================== //------------------------------------------------------------------------
@interface GLFWWindowDelegate : NSObject @interface GLFWWindowDelegate : NSObject
{ {
@ -104,9 +104,9 @@
@end @end
//======================================================================== //------------------------------------------------------------------------
// Delegate for application related notifications // Delegate for application related notifications
//======================================================================== //------------------------------------------------------------------------
@interface GLFWApplicationDelegate : NSObject @interface GLFWApplicationDelegate : NSObject
@end @end
@ -144,11 +144,8 @@
@end @end
//========================================================================
// Converts a Mac OS X keycode to a GLFW keycode // Converts a Mac OS X keycode to a GLFW keycode
//======================================================================== //
static int convertMacKeyCode(unsigned int macKeyCode) static int convertMacKeyCode(unsigned int macKeyCode)
{ {
// Keyboard symbol translation table // Keyboard symbol translation table
@ -292,9 +289,9 @@ static int convertMacKeyCode(unsigned int macKeyCode)
} }
//======================================================================== //------------------------------------------------------------------------
// Content view class for the GLFW window // Content view class for the GLFW window
//======================================================================== //------------------------------------------------------------------------
@interface GLFWContentView : NSView @interface GLFWContentView : NSView
{ {
@ -497,9 +494,9 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end @end
//======================================================================== //------------------------------------------------------------------------
// GLFW application class // GLFW application class
//======================================================================== //------------------------------------------------------------------------
@interface GLFWApplication : NSApplication @interface GLFWApplication : NSApplication
@end @end
@ -519,11 +516,8 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end @end
//========================================================================
// Try to figure out what the calling application is called // Try to figure out what the calling application is called
//======================================================================== //
static NSString* findAppName(void) static NSString* findAppName(void)
{ {
unsigned int i; unsigned int i;
@ -564,17 +558,14 @@ static NSString* findAppName(void)
return @"GLFW Application"; return @"GLFW Application";
} }
#if defined(_GLFW_USE_MENUBAR)
//========================================================================
// Set up the menu bar (manually) // Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that // This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be // could go away at any moment, lots of stuff that really should be
// localize(d|able), etc. Loading a nib would save us this horror, but that // localize(d|able), etc. Loading a nib would save us this horror, but that
// doesn't seem like a good thing to require of GLFW's clients. // doesn't seem like a good thing to require of GLFW's clients.
//======================================================================== //
#if defined(_GLFW_USE_MENUBAR)
static void createMenuBar(void) static void createMenuBar(void)
{ {
NSString* appName = findAppName(); NSString* appName = findAppName();
@ -636,11 +627,8 @@ static void createMenuBar(void)
#endif /* _GLFW_USE_MENUBAR */ #endif /* _GLFW_USE_MENUBAR */
//========================================================================
// Initialize the Cocoa Application Kit // Initialize the Cocoa Application Kit
//======================================================================== //
static GLboolean initializeAppKit(void) static GLboolean initializeAppKit(void)
{ {
if (NSApp) if (NSApp)
@ -661,11 +649,8 @@ static GLboolean initializeAppKit(void)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Create the Cocoa window // Create the Cocoa window
//======================================================================== //
static GLboolean createWindow(_GLFWwindow* window, static GLboolean createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig) const _GLFWwndconfig* wndconfig)
{ {

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@ -36,10 +36,8 @@
#include <stdio.h> #include <stdio.h>
//========================================================================
// Parses the client API version string and extracts the version number // Parses the client API version string and extracts the version number
//======================================================================== //
static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev) static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev)
{ {
int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0; int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0;

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@ -35,9 +35,8 @@
#include <assert.h> #include <assert.h>
//========================================================================
// Thread local storage attribute macro // Thread local storage attribute macro
//======================================================================== //
#if defined(_MSC_VER) #if defined(_MSC_VER)
#define _GLFW_TLS __declspec(thread) #define _GLFW_TLS __declspec(thread)
#elif defined(__GNUC__) #elif defined(__GNUC__)
@ -47,16 +46,13 @@
#endif #endif
//========================================================================
// The per-thread current context/window pointer // The per-thread current context/window pointer
//======================================================================== //
static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL; static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
//========================================================================
// Return a description of the specified EGL error // Return a description of the specified EGL error
//======================================================================== //
static const char* getErrorString(EGLint error) static const char* getErrorString(EGLint error)
{ {
switch (error) switch (error)
@ -109,10 +105,8 @@ static const char* getErrorString(EGLint error)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize EGL // Initialize EGL
//======================================================================== //
int _glfwInitContextAPI(void) int _glfwInitContextAPI(void)
{ {
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
@ -140,21 +134,13 @@ int _glfwInitContextAPI(void)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Terminate EGL // Terminate EGL
//======================================================================== //
void _glfwTerminateContextAPI(void) void _glfwTerminateContextAPI(void)
{ {
eglTerminate(_glfw.egl.display); eglTerminate(_glfw.egl.display);
} }
//========================================================================
// Prepare for creation of the OpenGL context
//========================================================================
#define setEGLattrib(attribName, attribValue) \ #define setEGLattrib(attribName, attribValue) \
{ \ { \
attribs[index++] = attribName; \ attribs[index++] = attribName; \
@ -162,6 +148,8 @@ void _glfwTerminateContextAPI(void)
assert(index < sizeof(attribs) / sizeof(attribs[0])); \ assert(index < sizeof(attribs) / sizeof(attribs[0])); \
} }
// Prepare for creation of the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window, int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
@ -357,11 +345,8 @@ int _glfwCreateContext(_GLFWwindow* window,
#undef setEGLattrib #undef setEGLattrib
//========================================================================
// Destroy the OpenGL context // Destroy the OpenGL context
//======================================================================== //
void _glfwDestroyContext(_GLFWwindow* window) void _glfwDestroyContext(_GLFWwindow* window)
{ {
#if defined(_GLFW_X11) #if defined(_GLFW_X11)
@ -385,11 +370,8 @@ void _glfwDestroyContext(_GLFWwindow* window)
} }
} }
//========================================================================
// Analyzes the specified context for possible recreation // Analyzes the specified context for possible recreation
//======================================================================== //
int _glfwAnalyzeContext(const _GLFWwindow* window, int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)

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@ -44,9 +44,8 @@ void (*glXGetProcAddressEXT(const GLubyte* procName))();
#endif #endif
//========================================================================
// Thread local storage attribute macro // Thread local storage attribute macro
//======================================================================== //
#if defined(__GNUC__) #if defined(__GNUC__)
#define _GLFW_TLS __thread #define _GLFW_TLS __thread
#else #else
@ -54,33 +53,25 @@ void (*glXGetProcAddressEXT(const GLubyte* procName))();
#endif #endif
//========================================================================
// The X error code as provided to the X error handler // The X error code as provided to the X error handler
//======================================================================== //
static unsigned long _glfwErrorCode = Success; static unsigned long _glfwErrorCode = Success;
//========================================================================
// The per-thread current context/window pointer // The per-thread current context/window pointer
//======================================================================== //
static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL; static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
//========================================================================
// Error handler used when creating a context // Error handler used when creating a context
//======================================================================== //
static int errorHandler(Display *display, XErrorEvent* event) static int errorHandler(Display *display, XErrorEvent* event)
{ {
_glfwErrorCode = event->error_code; _glfwErrorCode = event->error_code;
return 0; return 0;
} }
//========================================================================
// Create the OpenGL context using legacy API // Create the OpenGL context using legacy API
//======================================================================== //
static GLXContext createLegacyContext(_GLFWwindow* window, static GLXContext createLegacyContext(_GLFWwindow* window,
GLXFBConfig fbconfig, GLXFBConfig fbconfig,
GLXContext share) GLXContext share)
@ -108,10 +99,8 @@ static GLXContext createLegacyContext(_GLFWwindow* window,
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize GLX // Initialize GLX
//======================================================================== //
int _glfwInitContextAPI(void) int _glfwInitContextAPI(void)
{ {
#ifdef _GLFW_DLOPEN_LIBGL #ifdef _GLFW_DLOPEN_LIBGL
@ -231,11 +220,8 @@ int _glfwInitContextAPI(void)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Terminate GLX // Terminate GLX
//======================================================================== //
void _glfwTerminateContextAPI(void) void _glfwTerminateContextAPI(void)
{ {
// Unload libGL.so if necessary // Unload libGL.so if necessary
@ -248,11 +234,6 @@ void _glfwTerminateContextAPI(void)
#endif #endif
} }
//========================================================================
// Prepare for creation of the OpenGL context
//========================================================================
#define setGLXattrib(attribName, attribValue) \ #define setGLXattrib(attribName, attribValue) \
{ \ { \
attribs[index++] = attribName; \ attribs[index++] = attribName; \
@ -260,6 +241,8 @@ void _glfwTerminateContextAPI(void)
assert(index < sizeof(attribs) / sizeof(attribs[0])); \ assert(index < sizeof(attribs) / sizeof(attribs[0])); \
} }
// Prepare for creation of the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window, int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
@ -517,11 +500,8 @@ int _glfwCreateContext(_GLFWwindow* window,
#undef setGLXattrib #undef setGLXattrib
//========================================================================
// Destroy the OpenGL context // Destroy the OpenGL context
//======================================================================== //
void _glfwDestroyContext(_GLFWwindow* window) void _glfwDestroyContext(_GLFWwindow* window)
{ {
if (window->glx.visual) if (window->glx.visual)

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@ -36,26 +36,22 @@
#include <stdarg.h> #include <stdarg.h>
//------------------------------------------------------------------------
// Global state shared between compilation units of GLFW // Global state shared between compilation units of GLFW
// These are documented in internal.h // These are documented in internal.h
//------------------------------------------------------------------------ //
GLboolean _glfwInitialized = GL_FALSE; GLboolean _glfwInitialized = GL_FALSE;
_GLFWlibrary _glfw; _GLFWlibrary _glfw;
//------------------------------------------------------------------------
// The current error callback // The current error callback
// This is outside of _glfw so it can be initialized and usable before // This is outside of _glfw so it can be initialized and usable before
// glfwInit is called, which lets that function report errors // glfwInit is called, which lets that function report errors
//------------------------------------------------------------------------ //
static GLFWerrorfun _glfwErrorCallback = NULL; static GLFWerrorfun _glfwErrorCallback = NULL;
//========================================================================
// Returns a generic string representation of the specified error // Returns a generic string representation of the specified error
//======================================================================== //
static const char* getErrorString(int error) static const char* getErrorString(int error)
{ {
switch (error) switch (error)

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@ -31,10 +31,8 @@
#include "internal.h" #include "internal.h"
//========================================================================
// Sets the cursor mode for the specified window // Sets the cursor mode for the specified window
//======================================================================== //
static void setCursorMode(_GLFWwindow* window, int newMode) static void setCursorMode(_GLFWwindow* window, int newMode)
{ {
int width, height, oldMode, centerPosX, centerPosY; int width, height, oldMode, centerPosX, centerPosY;
@ -66,11 +64,8 @@ static void setCursorMode(_GLFWwindow* window, int newMode)
_glfwInputCursorMotion(window, window->cursorPosX, window->cursorPosY); _glfwInputCursorMotion(window, window->cursorPosX, window->cursorPosY);
} }
//========================================================================
// Set sticky keys mode for the specified window // Set sticky keys mode for the specified window
//======================================================================== //
static void setStickyKeys(_GLFWwindow* window, int enabled) static void setStickyKeys(_GLFWwindow* window, int enabled)
{ {
if (window->stickyKeys == enabled) if (window->stickyKeys == enabled)
@ -91,11 +86,8 @@ static void setStickyKeys(_GLFWwindow* window, int enabled)
window->stickyKeys = enabled; window->stickyKeys = enabled;
} }
//========================================================================
// Set sticky mouse buttons mode for the specified window // Set sticky mouse buttons mode for the specified window
//======================================================================== //
static void setStickyMouseButtons(_GLFWwindow* window, int enabled) static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
{ {
if (window->stickyMouseButtons == enabled) if (window->stickyMouseButtons == enabled)

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@ -40,10 +40,8 @@
#endif #endif
//========================================================================
// Lexical comparison function for GLFW video modes, used by qsort // Lexical comparison function for GLFW video modes, used by qsort
//======================================================================== //
static int compareVideoModes(const void* firstPtr, const void* secondPtr) static int compareVideoModes(const void* firstPtr, const void* secondPtr)
{ {
int firstBPP, secondBPP, firstSize, secondSize; int firstBPP, secondBPP, firstSize, secondSize;
@ -70,11 +68,8 @@ static int compareVideoModes(const void* firstPtr, const void* secondPtr)
return firstSize - secondSize; return firstSize - secondSize;
} }
//========================================================================
// Retrieves the available modes for the specified monitor // Retrieves the available modes for the specified monitor
//======================================================================== //
static int refreshVideoModes(_GLFWmonitor* monitor) static int refreshVideoModes(_GLFWmonitor* monitor)
{ {
int modeCount; int modeCount;

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@ -32,9 +32,8 @@
#include <pthread.h> #include <pthread.h>
//========================================================================
// The per-thread current context/window pointer // The per-thread current context/window pointer
//======================================================================== //
static pthread_key_t _glfwCurrentTLS; static pthread_key_t _glfwCurrentTLS;
@ -42,10 +41,8 @@ static pthread_key_t _glfwCurrentTLS;
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize OpenGL support // Initialize OpenGL support
//======================================================================== //
int _glfwInitContextAPI(void) int _glfwInitContextAPI(void)
{ {
if (pthread_key_create(&_glfwCurrentTLS, NULL) != 0) if (pthread_key_create(&_glfwCurrentTLS, NULL) != 0)
@ -58,21 +55,15 @@ int _glfwInitContextAPI(void)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Terminate OpenGL support // Terminate OpenGL support
//======================================================================== //
void _glfwTerminateContextAPI(void) void _glfwTerminateContextAPI(void)
{ {
pthread_key_delete(_glfwCurrentTLS); pthread_key_delete(_glfwCurrentTLS);
} }
//========================================================================
// Create the OpenGL context // Create the OpenGL context
//======================================================================== //
int _glfwCreateContext(_GLFWwindow* window, int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
@ -228,11 +219,8 @@ int _glfwCreateContext(_GLFWwindow* window,
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Destroy the OpenGL context // Destroy the OpenGL context
//======================================================================== //
void _glfwDestroyContext(_GLFWwindow* window) void _glfwDestroyContext(_GLFWwindow* window)
{ {
[window->nsgl.pixelFormat release]; [window->nsgl.pixelFormat release];

View File

@ -35,9 +35,8 @@
#include <assert.h> #include <assert.h>
//========================================================================
// Thread local storage attribute macro // Thread local storage attribute macro
//======================================================================== //
#if defined(_MSC_VER) #if defined(_MSC_VER)
#define _GLFW_TLS __declspec(thread) #define _GLFW_TLS __declspec(thread)
#elif defined(__GNUC__) #elif defined(__GNUC__)
@ -47,20 +46,17 @@
#endif #endif
//========================================================================
// The per-thread current context/window pointer // The per-thread current context/window pointer
//======================================================================== //
static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL; static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
//========================================================================
// Initialize WGL-specific extensions // Initialize WGL-specific extensions
// This function is called once before initial context creation, i.e. before // This function is called once before initial context creation, i.e. before
// any WGL extensions could be present. This is done in order to have both // any WGL extensions could be present. This is done in order to have both
// extension variable clearing and loading in the same place, hopefully // extension variable clearing and loading in the same place, hopefully
// decreasing the possibility of forgetting to add one without the other. // decreasing the possibility of forgetting to add one without the other.
//======================================================================== //
static void initWGLExtensions(_GLFWwindow* window) static void initWGLExtensions(_GLFWwindow* window)
{ {
// This needs to include every function pointer loaded below // This needs to include every function pointer loaded below
@ -149,29 +145,19 @@ static void initWGLExtensions(_GLFWwindow* window)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize WGL // Initialize WGL
//======================================================================== //
int _glfwInitContextAPI(void) int _glfwInitContextAPI(void)
{ {
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Terminate WGL // Terminate WGL
//======================================================================== //
void _glfwTerminateContextAPI(void) void _glfwTerminateContextAPI(void)
{ {
} }
//========================================================================
// Prepare for creation of the OpenGL context
//========================================================================
#define setWGLattrib(attribName, attribValue) \ #define setWGLattrib(attribName, attribValue) \
{ \ { \
attribs[index++] = attribName; \ attribs[index++] = attribName; \
@ -179,6 +165,8 @@ void _glfwTerminateContextAPI(void)
assert(index < sizeof(attribs) / sizeof(attribs[0])); \ assert(index < sizeof(attribs) / sizeof(attribs[0])); \
} }
// Prepare for creation of the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window, int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
@ -417,11 +405,8 @@ int _glfwCreateContext(_GLFWwindow* window,
#undef setWGLattrib #undef setWGLattrib
//========================================================================
// Destroy the OpenGL context // Destroy the OpenGL context
//======================================================================== //
void _glfwDestroyContext(_GLFWwindow* window) void _glfwDestroyContext(_GLFWwindow* window)
{ {
if (window->wgl.context) if (window->wgl.context)
@ -437,11 +422,8 @@ void _glfwDestroyContext(_GLFWwindow* window)
} }
} }
//========================================================================
// Analyzes the specified context for possible recreation // Analyzes the specified context for possible recreation
//======================================================================== //
int _glfwAnalyzeContext(const _GLFWwindow* window, int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)

View File

@ -39,22 +39,19 @@
#endif // __BORLANDC__ #endif // __BORLANDC__
//========================================================================
// GLFW DLL entry point
//========================================================================
#if defined(_GLFW_BUILD_DLL) #if defined(_GLFW_BUILD_DLL)
// GLFW DLL entry point
//
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{ {
return TRUE; return TRUE;
} }
#endif // _GLFW_BUILD_DLL #endif // _GLFW_BUILD_DLL
//========================================================================
// Load necessary libraries (DLLs) // Load necessary libraries (DLLs)
//======================================================================== //
static GLboolean initLibraries(void) static GLboolean initLibraries(void)
{ {
#ifndef _GLFW_NO_DLOAD_WINMM #ifndef _GLFW_NO_DLOAD_WINMM
@ -85,11 +82,8 @@ static GLboolean initLibraries(void)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Unload used libraries (DLLs) // Unload used libraries (DLLs)
//======================================================================== //
static void freeLibraries(void) static void freeLibraries(void)
{ {
#ifndef _GLFW_NO_DLOAD_WINMM #ifndef _GLFW_NO_DLOAD_WINMM
@ -106,10 +100,8 @@ static void freeLibraries(void)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns a wide string version of the specified UTF-8 string // Returns a wide string version of the specified UTF-8 string
//======================================================================== //
WCHAR* _glfwCreateWideStringFromUTF8(const char* source) WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
{ {
WCHAR* target; WCHAR* target;
@ -130,11 +122,8 @@ WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
return target; return target;
} }
//========================================================================
// Returns a UTF-8 string version of the specified wide string // Returns a UTF-8 string version of the specified wide string
//======================================================================== //
char* _glfwCreateUTF8FromWideString(const WCHAR* source) char* _glfwCreateUTF8FromWideString(const WCHAR* source)
{ {
char* target; char* target;

View File

@ -37,10 +37,8 @@
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Return GL_TRUE if joystick is present, otherwise GL_FALSE // Return GL_TRUE if joystick is present, otherwise GL_FALSE
//======================================================================== //
static GLboolean isJoystickPresent(int joy) static GLboolean isJoystickPresent(int joy)
{ {
JOYINFO ji; JOYINFO ji;
@ -56,11 +54,8 @@ static GLboolean isJoystickPresent(int joy)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Calculate normalized joystick position // Calculate normalized joystick position
//======================================================================== //
static float calcJoystickPos(DWORD pos, DWORD min, DWORD max) static float calcJoystickPos(DWORD pos, DWORD min, DWORD max)
{ {
float fpos = (float) pos; float fpos = (float) pos;
@ -75,19 +70,14 @@ static float calcJoystickPos(DWORD pos, DWORD min, DWORD max)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize joystick interface // Initialize joystick interface
//======================================================================== //
void _glfwInitJoysticks(void) void _glfwInitJoysticks(void)
{ {
} }
//========================================================================
// Close all opened joystick handles // Close all opened joystick handles
//======================================================================== //
void _glfwTerminateJoysticks(void) void _glfwTerminateJoysticks(void)
{ {
int i; int i;

View File

@ -48,10 +48,8 @@
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Change the current video mode // Change the current video mode
//======================================================================== //
int _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode) int _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
{ {
GLFWvidmode current; GLFWvidmode current;
@ -86,11 +84,8 @@ int _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Restore the previously saved (original) video mode // Restore the previously saved (original) video mode
//======================================================================== //
void _glfwRestoreVideoMode(_GLFWmonitor* monitor) void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
{ {
ChangeDisplaySettingsEx(monitor->win32.name, ChangeDisplaySettingsEx(monitor->win32.name,

View File

@ -35,10 +35,8 @@
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialise timer // Initialise timer
//======================================================================== //
void _glfwInitTimer(void) void _glfwInitTimer(void)
{ {
__int64 freq; __int64 freq;

View File

@ -34,20 +34,15 @@
#include <malloc.h> #include <malloc.h>
#include <windowsx.h> #include <windowsx.h>
//========================================================================
// Hide mouse cursor // Hide mouse cursor
//======================================================================== //
static void hideCursor(_GLFWwindow* window) static void hideCursor(_GLFWwindow* window)
{ {
UNREFERENCED_PARAMETER(window); UNREFERENCED_PARAMETER(window);
} }
//========================================================================
// Capture mouse cursor // Capture mouse cursor
//======================================================================== //
static void captureCursor(_GLFWwindow* window) static void captureCursor(_GLFWwindow* window)
{ {
RECT ClipWindowRect; RECT ClipWindowRect;
@ -62,11 +57,8 @@ static void captureCursor(_GLFWwindow* window)
SetCapture(window->win32.handle); SetCapture(window->win32.handle);
} }
//========================================================================
// Show mouse cursor // Show mouse cursor
//======================================================================== //
static void showCursor(_GLFWwindow* window) static void showCursor(_GLFWwindow* window)
{ {
UNREFERENCED_PARAMETER(window); UNREFERENCED_PARAMETER(window);
@ -80,11 +72,8 @@ static void showCursor(_GLFWwindow* window)
ShowCursor(TRUE); ShowCursor(TRUE);
} }
//========================================================================
// Translates a Windows key to the corresponding GLFW key // Translates a Windows key to the corresponding GLFW key
//======================================================================== //
static int translateKey(WPARAM wParam, LPARAM lParam) static int translateKey(WPARAM wParam, LPARAM lParam)
{ {
MSG next_msg; MSG next_msg;
@ -306,11 +295,8 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
return -1; return -1;
} }
//========================================================================
// Window callback function (handles window events) // Window callback function (handles window events)
//======================================================================== //
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam) WPARAM wParam, LPARAM lParam)
{ {
@ -640,11 +626,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
return DefWindowProc(hWnd, uMsg, wParam, lParam); return DefWindowProc(hWnd, uMsg, wParam, lParam);
} }
//========================================================================
// Translate client window size to full window size (including window borders) // Translate client window size to full window size (including window borders)
//======================================================================== //
static void getFullWindowSize(_GLFWwindow* window, static void getFullWindowSize(_GLFWwindow* window,
int clientWidth, int clientHeight, int clientWidth, int clientHeight,
int* fullWidth, int* fullHeight) int* fullWidth, int* fullHeight)
@ -665,11 +648,8 @@ static void getFullWindowSize(_GLFWwindow* window,
*fullHeight = rect.bottom - rect.top + 1; *fullHeight = rect.bottom - rect.top + 1;
} }
//========================================================================
// Registers the GLFW window class // Registers the GLFW window class
//======================================================================== //
static ATOM registerWindowClass(void) static ATOM registerWindowClass(void)
{ {
WNDCLASS wc; WNDCLASS wc;
@ -705,11 +685,8 @@ static ATOM registerWindowClass(void)
return classAtom; return classAtom;
} }
//========================================================================
// Creates the GLFW window and rendering context // Creates the GLFW window and rendering context
//======================================================================== //
static int createWindow(_GLFWwindow* window, static int createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
@ -789,11 +766,8 @@ static int createWindow(_GLFWwindow* window,
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Destroys the GLFW window and rendering context // Destroys the GLFW window and rendering context
//======================================================================== //
static void destroyWindow(_GLFWwindow* window) static void destroyWindow(_GLFWwindow* window)
{ {
_glfwDestroyContext(window); _glfwDestroyContext(window);

View File

@ -38,10 +38,8 @@
#endif #endif
//========================================================================
// Return the maxiumum of the specified values // Return the maxiumum of the specified values
//======================================================================== //
static int Max(int a, int b) static int Max(int a, int b)
{ {
return (a > b) ? a : b; return (a > b) ? a : b;

View File

@ -39,10 +39,8 @@
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Set the specified property to the contents of the requested selection // Set the specified property to the contents of the requested selection
//======================================================================== //
Atom _glfwWriteSelection(XSelectionRequestEvent* request) Atom _glfwWriteSelection(XSelectionRequestEvent* request)
{ {
int i; int i;

View File

@ -37,10 +37,8 @@
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Detect gamma ramp support and save original gamma ramp, if available // Detect gamma ramp support and save original gamma ramp, if available
//======================================================================== //
void _glfwInitGammaRamp(void) void _glfwInitGammaRamp(void)
{ {
// RandR gamma support is only available with version 1.2 and above // RandR gamma support is only available with version 1.2 and above
@ -83,11 +81,8 @@ void _glfwInitGammaRamp(void)
} }
} }
//========================================================================
// Restore original gamma ramp if necessary // Restore original gamma ramp if necessary
//======================================================================== //
void _glfwTerminateGammaRamp(void) void _glfwTerminateGammaRamp(void)
{ {
if (_glfw.originalRampSize && _glfw.rampChanged) if (_glfw.originalRampSize && _glfw.rampChanged)

View File

@ -35,10 +35,8 @@
#include <limits.h> #include <limits.h>
//========================================================================
// Translate an X11 key code to a GLFW key code. // Translate an X11 key code to a GLFW key code.
//======================================================================== //
static int keyCodeToGLFWKeyCode(int keyCode) static int keyCodeToGLFWKeyCode(int keyCode)
{ {
int keySym; int keySym;
@ -214,11 +212,8 @@ static int keyCodeToGLFWKeyCode(int keyCode)
return -1; return -1;
} }
//========================================================================
// Update the key code LUT // Update the key code LUT
//======================================================================== //
static void updateKeyCodeLUT(void) static void updateKeyCodeLUT(void)
{ {
int i, keyCode, keyCodeGLFW; int i, keyCode, keyCodeGLFW;
@ -317,11 +312,8 @@ static void updateKeyCodeLUT(void)
} }
} }
//========================================================================
// Check whether the specified atom is supported // Check whether the specified atom is supported
//======================================================================== //
static Atom getSupportedAtom(Atom* supportedAtoms, static Atom getSupportedAtom(Atom* supportedAtoms,
unsigned long atomCount, unsigned long atomCount,
const char* atomName) const char* atomName)
@ -341,11 +333,8 @@ static Atom getSupportedAtom(Atom* supportedAtoms,
return None; return None;
} }
//========================================================================
// Check whether the running window manager is EWMH-compliant // Check whether the running window manager is EWMH-compliant
//======================================================================== //
static void detectEWMH(void) static void detectEWMH(void)
{ {
Window* windowFromRoot = NULL; Window* windowFromRoot = NULL;
@ -429,11 +418,8 @@ static void detectEWMH(void)
_glfw.x11.hasEWMH = GL_TRUE; _glfw.x11.hasEWMH = GL_TRUE;
} }
//========================================================================
// Initialize X11 display and look for supported X11 extensions // Initialize X11 display and look for supported X11 extensions
//======================================================================== //
static GLboolean initDisplay(void) static GLboolean initDisplay(void)
{ {
Bool supported; Bool supported;
@ -543,11 +529,8 @@ static GLboolean initDisplay(void)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Create a blank cursor (for locked mouse mode) // Create a blank cursor (for locked mouse mode)
//======================================================================== //
static Cursor createNULLCursor(void) static Cursor createNULLCursor(void)
{ {
Pixmap cursormask; Pixmap cursormask;
@ -574,11 +557,8 @@ static Cursor createNULLCursor(void)
return cursor; return cursor;
} }
//========================================================================
// Terminate X11 display // Terminate X11 display
//======================================================================== //
static void terminateDisplay(void) static void terminateDisplay(void)
{ {
if (_glfw.x11.display) if (_glfw.x11.display)

View File

@ -45,10 +45,8 @@
#endif // __linux__ #endif // __linux__
//========================================================================
// Attempt to open the specified joystick device // Attempt to open the specified joystick device
//======================================================================== //
static int openJoystickDevice(int joy, const char* path) static int openJoystickDevice(int joy, const char* path)
{ {
#ifdef __linux__ #ifdef __linux__
@ -107,11 +105,8 @@ static int openJoystickDevice(int joy, const char* path)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Polls for and processes events for all present joysticks // Polls for and processes events for all present joysticks
//======================================================================== //
static void pollJoystickEvents(void) static void pollJoystickEvents(void)
{ {
#ifdef __linux__ #ifdef __linux__
@ -173,10 +168,8 @@ static void pollJoystickEvents(void)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize joystick interface // Initialize joystick interface
//======================================================================== //
int _glfwInitJoysticks(void) int _glfwInitJoysticks(void)
{ {
#ifdef __linux__ #ifdef __linux__
@ -225,11 +218,8 @@ int _glfwInitJoysticks(void)
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Close all opened joystick handles // Close all opened joystick handles
//======================================================================== //
void _glfwTerminateJoysticks(void) void _glfwTerminateJoysticks(void)
{ {
#ifdef __linux__ #ifdef __linux__

View File

@ -39,10 +39,8 @@
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Set the current video mode for the specified monitor // Set the current video mode for the specified monitor
//======================================================================== //
void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode) void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
{ {
if (_glfw.x11.randr.available) if (_glfw.x11.randr.available)
@ -112,11 +110,8 @@ void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* mode)
} }
} }
//========================================================================
// Restore the saved (original) video mode for the specified monitor // Restore the saved (original) video mode for the specified monitor
//======================================================================== //
void _glfwRestoreVideoMode(_GLFWmonitor* monitor) void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
{ {
if (_glfw.x11.randr.available) if (_glfw.x11.randr.available)

View File

@ -34,10 +34,8 @@
#include <time.h> #include <time.h>
//========================================================================
// Return raw time // Return raw time
//======================================================================== //
static uint64_t getRawTime(void) static uint64_t getRawTime(void)
{ {
#if defined(CLOCK_MONOTONIC) #if defined(CLOCK_MONOTONIC)
@ -58,11 +56,8 @@ static uint64_t getRawTime(void)
} }
} }
//========================================================================
// Initialise timer // Initialise timer
//======================================================================== //
void _glfwInitTimer(void) void _glfwInitTimer(void)
{ {
#if defined(CLOCK_MONOTONIC) #if defined(CLOCK_MONOTONIC)

View File

@ -855,10 +855,8 @@ static struct codepair {
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Convert X11 KeySym to Unicode // Convert X11 KeySym to Unicode
//======================================================================== //
long _glfwKeySym2Unicode( KeySym keysym ) long _glfwKeySym2Unicode( KeySym keysym )
{ {
int min = 0; int min = 0;

View File

@ -47,10 +47,8 @@
#define Button7 7 #define Button7 7
//========================================================================
// Translates an X Window key to internal coding // Translates an X Window key to internal coding
//======================================================================== //
static int translateKey(int keycode) static int translateKey(int keycode)
{ {
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c) // Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
@ -60,11 +58,8 @@ static int translateKey(int keycode)
return -1; return -1;
} }
//========================================================================
// Translates an X Window event to Unicode // Translates an X Window event to Unicode
//======================================================================== //
static int translateChar(XKeyEvent* event) static int translateChar(XKeyEvent* event)
{ {
KeySym keysym; KeySym keysym;
@ -76,11 +71,8 @@ static int translateChar(XKeyEvent* event)
return (int) _glfwKeySym2Unicode(keysym); return (int) _glfwKeySym2Unicode(keysym);
} }
//========================================================================
// Create the X11 window (and its colormap) // Create the X11 window (and its colormap)
//======================================================================== //
static GLboolean createWindow(_GLFWwindow* window, static GLboolean createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig) const _GLFWwndconfig* wndconfig)
{ {
@ -230,11 +222,8 @@ static GLboolean createWindow(_GLFWwindow* window,
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Hide cursor // Hide cursor
//======================================================================== //
static void hideCursor(_GLFWwindow* window) static void hideCursor(_GLFWwindow* window)
{ {
// Un-grab cursor (in windowed mode only; in fullscreen mode we still // Un-grab cursor (in windowed mode only; in fullscreen mode we still
@ -253,11 +242,8 @@ static void hideCursor(_GLFWwindow* window)
} }
} }
//========================================================================
// Capture cursor // Capture cursor
//======================================================================== //
static void captureCursor(_GLFWwindow* window) static void captureCursor(_GLFWwindow* window)
{ {
hideCursor(window); hideCursor(window);
@ -276,11 +262,8 @@ static void captureCursor(_GLFWwindow* window)
} }
} }
//========================================================================
// Show cursor // Show cursor
//======================================================================== //
static void showCursor(_GLFWwindow* window) static void showCursor(_GLFWwindow* window)
{ {
// Un-grab cursor (in windowed mode only; in fullscreen mode we still // Un-grab cursor (in windowed mode only; in fullscreen mode we still
@ -300,11 +283,8 @@ static void showCursor(_GLFWwindow* window)
} }
} }
//========================================================================
// Enter fullscreen mode // Enter fullscreen mode
//======================================================================== //
static void enterFullscreenMode(_GLFWwindow* window) static void enterFullscreenMode(_GLFWwindow* window)
{ {
if (!_glfw.x11.saver.changed) if (!_glfw.x11.saver.changed)
@ -391,11 +371,8 @@ static void enterFullscreenMode(_GLFWwindow* window)
} }
} }
//========================================================================
// Leave fullscreen mode // Leave fullscreen mode
//======================================================================== //
static void leaveFullscreenMode(_GLFWwindow* window) static void leaveFullscreenMode(_GLFWwindow* window)
{ {
_glfwRestoreVideoMode(window->monitor); _glfwRestoreVideoMode(window->monitor);
@ -439,11 +416,8 @@ static void leaveFullscreenMode(_GLFWwindow* window)
} }
} }
//========================================================================
// Return the GLFW window corresponding to the specified X11 window // Return the GLFW window corresponding to the specified X11 window
//======================================================================== //
_GLFWwindow* _glfwFindWindowByHandle(Window handle) _GLFWwindow* _glfwFindWindowByHandle(Window handle)
{ {
_GLFWwindow* window; _GLFWwindow* window;
@ -457,11 +431,8 @@ _GLFWwindow* _glfwFindWindowByHandle(Window handle)
return NULL; return NULL;
} }
//========================================================================
// Process the specified X event // Process the specified X event
//======================================================================== //
static void processEvent(XEvent *event) static void processEvent(XEvent *event)
{ {
_GLFWwindow* window = NULL; _GLFWwindow* window = NULL;
@ -750,11 +721,9 @@ static void processEvent(XEvent *event)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Retrieve a single window property of the specified type // Retrieve a single window property of the specified type
// Inspired by fghGetWindowProperty from freeglut // Inspired by fghGetWindowProperty from freeglut
//======================================================================== //
unsigned long _glfwGetWindowProperty(Window window, unsigned long _glfwGetWindowProperty(Window window,
Atom property, Atom property,
Atom type, Atom type,