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Plain port of particles example to GLFW 3.

This commit is contained in:
Camilla Berglund 2014-01-11 19:37:33 +01:00
parent e38740d6ef
commit d9f53c78a0
2 changed files with 58 additions and 35 deletions

View File

@ -18,17 +18,21 @@ endif()
set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h
${GLFW_SOURCE_DIR}/deps/getopt.c)
set(TINYCTHREAD ${GLFW_SOURCE_DIR}/deps/tinycthread.h
${GLFW_SOURCE_DIR}/deps/tinycthread.c)
if (APPLE)
# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
add_executable(Gears MACOSX_BUNDLE gears.c)
add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD})
add_executable(Simple MACOSX_BUNDLE simple.c)
add_executable("Split View" MACOSX_BUNDLE splitview.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
@ -37,13 +41,14 @@ else()
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c ${GETOPT})
add_executable(particles WIN32 particles.c ${TINYCTHREAD})
add_executable(simple WIN32 simple.c)
add_executable(splitview WIN32 splitview.c)
add_executable(wave WIN32 wave.c)
endif()
if (MSVC)
set(WINDOWS_BINARIES boing gears heightmap simple splitview wave)
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
@ -51,7 +56,7 @@ if (MSVC)
endif()
if (APPLE)
set(BUNDLE_BINARIES Boing Gears Simple "Split View" Wave)
set(BUNDLE_BINARIES Boing Gears Particles Simple "Split View" Wave)
set_target_properties(${BUNDLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}

View File

@ -41,7 +41,11 @@
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <GL/glfw.h>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <tinycthread.h>
// Define tokens for GL_EXT_separate_specular_color if not already defined
#ifndef GL_EXT_separate_specular_color
@ -100,9 +104,9 @@ struct {
float dt; // Time since last frame (s)
int p_frame; // Particle physics frame number
int d_frame; // Particle draw frame number
GLFWcond p_done; // Condition: particle physics done
GLFWcond d_done; // Condition: particle draw done
GLFWmutex particles_lock; // Particles data sharing mutex
cnd_t p_done; // Condition: particle physics done
cnd_t d_done; // Condition: particle draw done
mtx_t particles_lock; // Particles data sharing mutex
} thread_sync;
@ -456,11 +460,12 @@ void DrawParticles( double t, float dt )
if( multithreading )
{
// Wait for particle physics thread to be done
glfwLockMutex( thread_sync.particles_lock );
mtx_lock( &thread_sync.particles_lock );
while( running && thread_sync.p_frame <= thread_sync.d_frame )
{
glfwWaitCond( thread_sync.p_done, thread_sync.particles_lock,
0.1 );
struct timespec ts = { 0, 100000000 };
cnd_timedwait( &thread_sync.p_done, &thread_sync.particles_lock,
&ts );
}
// Store the frame time and delta time for the physics thread
@ -563,8 +568,8 @@ void DrawParticles( double t, float dt )
// thread
if( multithreading )
{
glfwUnlockMutex( thread_sync.particles_lock );
glfwSignalCond( thread_sync.d_done );
mtx_unlock( &thread_sync.particles_lock );
cnd_signal( &thread_sync.d_done );
}
// Draw final batch of particles (if any)
@ -897,7 +902,7 @@ void Draw( double t )
// Resize() - GLFW window resize callback function
//========================================================================
void GLFWCALL Resize( int x, int y )
void Resize( GLFWwindow* window, int x, int y )
{
width = x;
height = y > 0 ? y : 1; // Prevent division by zero in aspect calc.
@ -908,16 +913,16 @@ void GLFWCALL Resize( int x, int y )
// Input callback functions
//========================================================================
void GLFWCALL KeyFun( int key, int action )
void KeyFun( GLFWwindow* window, int key, int scancode, int action, int mods )
{
if( action == GLFW_PRESS )
{
switch( key )
{
case GLFW_KEY_ESC:
case GLFW_KEY_ESCAPE:
running = 0;
break;
case 'W':
case GLFW_KEY_W:
wireframe = !wireframe;
glPolygonMode( GL_FRONT_AND_BACK,
wireframe ? GL_LINE : GL_FILL );
@ -933,18 +938,19 @@ void GLFWCALL KeyFun( int key, int action )
// PhysicsThreadFun() - Thread for updating particle physics
//========================================================================
void GLFWCALL PhysicsThreadFun( void *arg )
int PhysicsThreadFun( void *arg )
{
while( running )
{
// Lock mutex
glfwLockMutex( thread_sync.particles_lock );
mtx_lock( &thread_sync.particles_lock );
// Wait for particle drawing to be done
while( running && thread_sync.p_frame > thread_sync.d_frame )
{
glfwWaitCond( thread_sync.d_done, thread_sync.particles_lock,
0.1 );
struct timespec ts = { 0, 100000000 };
cnd_timedwait( &thread_sync.d_done, &thread_sync.particles_lock,
&ts );
}
// No longer running?
@ -960,9 +966,11 @@ void GLFWCALL PhysicsThreadFun( void *arg )
thread_sync.p_frame ++;
// Unlock mutex and signal drawing thread
glfwUnlockMutex( thread_sync.particles_lock );
glfwSignalCond( thread_sync.p_done );
mtx_unlock( &thread_sync.particles_lock );
cnd_signal( &thread_sync.p_done );
}
return 0;
}
@ -974,7 +982,8 @@ int main( int argc, char **argv )
{
int i, frames, benchmark;
double t0, t;
GLFWthread physics_thread = 0;
thrd_t physics_thread = 0;
GLFWwindow* window;
// Use multithreading by default, but don't benchmark
multithreading = 1;
@ -1028,24 +1037,25 @@ int main( int argc, char **argv )
}
// Open OpenGL fullscreen window
if( !glfwOpenWindow( WIDTH, HEIGHT, 0,0,0,0, 16,0, GLFW_FULLSCREEN ) )
window = glfwCreateWindow( WIDTH, HEIGHT, "Particle Engine",
glfwGetPrimaryMonitor(), NULL);
if( !window )
{
fprintf( stderr, "Failed to open GLFW window\n" );
glfwTerminate();
exit( EXIT_FAILURE );
}
// Set window title
glfwSetWindowTitle( "Particle engine" );
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// Disable VSync (we want to get as high FPS as possible!)
glfwMakeContextCurrent(window);
glfwSwapInterval( 0 );
// Window resize callback function
glfwSetWindowSizeCallback( Resize );
glfwSetWindowSizeCallback( window, Resize );
// Set keyboard input callback function
glfwSetKeyCallback( KeyFun );
glfwSetKeyCallback( window, KeyFun );
// Upload particle texture
glGenTextures( 1, &particle_tex_id );
@ -1099,10 +1109,15 @@ int main( int argc, char **argv )
{
thread_sync.p_frame = 0;
thread_sync.d_frame = 0;
thread_sync.particles_lock = glfwCreateMutex();
thread_sync.p_done = glfwCreateCond();
thread_sync.d_done = glfwCreateCond();
physics_thread = glfwCreateThread( PhysicsThreadFun, NULL );
mtx_init(&thread_sync.particles_lock, mtx_timed);
cnd_init(&thread_sync.p_done);
cnd_init(&thread_sync.d_done);
if (thrd_create( &physics_thread, PhysicsThreadFun, NULL ) != thrd_success)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
}
// Main loop
@ -1117,10 +1132,11 @@ int main( int argc, char **argv )
Draw( t );
// Swap buffers
glfwSwapBuffers();
glfwSwapBuffers(window);
glfwPollEvents();
// Check if window was closed
running = running && glfwGetWindowParam( GLFW_OPENED );
running = running && !glfwWindowShouldClose( window );
// Increase frame count
frames ++;
@ -1136,7 +1152,7 @@ int main( int argc, char **argv )
// Wait for particle physics thread to die
if( multithreading )
{
glfwWaitThread( physics_thread, GLFW_WAIT );
thrd_join( physics_thread, NULL );
}
// Display profiling information
@ -1144,6 +1160,8 @@ int main( int argc, char **argv )
(double)frames / t );
printf( " (multithreading %s)\n", multithreading ? "on" : "off" );
glfwDestroyWindow(window);
// Terminate OpenGL
glfwTerminate();