diff --git a/src/cocoa_window.m b/src/cocoa_window.m index f4b8e782..de5cc3ea 100644 --- a/src/cocoa_window.m +++ b/src/cocoa_window.m @@ -48,6 +48,16 @@ @implementation GLFWWindowDelegate +static void resetMouseCursor(_GLFWwindow *window) +{ + if (window->cursorMode == GLFW_CURSOR_CAPTURED) + { + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); + } +} + - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; @@ -70,6 +80,8 @@ int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwInputWindowSize(window, width, height); + + resetMouseCursor(window); } - (void)windowDidMove:(NSNotification *)notification @@ -79,6 +91,8 @@ int x, y; _glfwPlatformGetWindowPos(window, &x, &y); _glfwInputWindowPos(window, x, y); + + resetMouseCursor(window); } - (void)windowDidMiniaturize:(NSNotification *)notification @@ -94,6 +108,8 @@ - (void)windowDidBecomeKey:(NSNotification *)notification { _glfwInputWindowFocus(window, GL_TRUE); + + resetMouseCursor(window); } - (void)windowDidResignKey:(NSNotification *)notification @@ -293,6 +309,8 @@ static int convertMacKeyCode(unsigned int macKeyCode) // Content view class for the GLFW window //------------------------------------------------------------------------ +static NSCursor *emptyCursor = nil; + @interface GLFWContentView : NSView { _GLFWwindow* window; @@ -305,6 +323,16 @@ static int convertMacKeyCode(unsigned int macKeyCode) @implementation GLFWContentView ++ (void)initialize +{ + if (self == [GLFWContentView class]) + { + NSImage *emptyImage = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)]; + emptyCursor = [[NSCursor alloc] initWithImage:emptyImage hotSpot:NSZeroPoint]; + [emptyImage release]; + } +} + - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; @@ -478,6 +506,11 @@ static int convertMacKeyCode(unsigned int macKeyCode) _glfwInputScroll(window, deltaX, deltaY); } +- (void)resetCursorRects +{ + [self addCursorRect:[self bounds] cursor:emptyCursor]; +} + @end @@ -913,16 +946,21 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { + // Unhide the cursor if the last mode was CAPTURED. + if (window->cursorMode == GLFW_CURSOR_CAPTURED) { + CGAssociateMouseAndMouseCursorPosition(true); + } + switch (mode) { case GLFW_CURSOR_NORMAL: - [NSCursor unhide]; - CGAssociateMouseAndMouseCursorPosition(true); + [window->ns.object disableCursorRects]; break; case GLFW_CURSOR_HIDDEN: + [window->ns.object enableCursorRects]; break; case GLFW_CURSOR_CAPTURED: - [NSCursor hide]; + [window->ns.object enableCursorRects]; CGAssociateMouseAndMouseCursorPosition(false); break; }