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First draft of physical key fix for Windows.

This commit is contained in:
Doug Binks 2013-08-16 12:53:48 +02:00 committed by Camilla Berglund
parent 9209d9b304
commit dc987edf34

View File

@ -175,6 +175,70 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
} }
} }
switch (HIWORD(lParam) & 0xFF)
{
// handle printable chars except space in a language independent way,
// using scancodes rather than virtual keys
// as virtual keys are language dependent.
// Printable keys are mapped according to US layout.
// Row 0:
case 0x29: return GLFW_KEY_GRAVE_ACCENT;
case 0x02: return GLFW_KEY_1;
case 0x03: return GLFW_KEY_2;
case 0x04: return GLFW_KEY_3;
case 0x05: return GLFW_KEY_4;
case 0x06: return GLFW_KEY_5;
case 0x07: return GLFW_KEY_6;
case 0x08: return GLFW_KEY_7;
case 0x09: return GLFW_KEY_8;
case 0x0A: return GLFW_KEY_9;
case 0x0B: return GLFW_KEY_0;
case 0x0C: return GLFW_KEY_MINUS;
case 0x0D: return GLFW_KEY_EQUAL;
// Row 1:
case 0x10: return GLFW_KEY_Q;
case 0x11: return GLFW_KEY_W;
case 0x12: return GLFW_KEY_E;
case 0x13: return GLFW_KEY_R;
case 0x14: return GLFW_KEY_T;
case 0x15: return GLFW_KEY_Y;
case 0x16: return GLFW_KEY_U;
case 0x17: return GLFW_KEY_I;
case 0x18: return GLFW_KEY_O;
case 0x19: return GLFW_KEY_P;
case 0x1A: return GLFW_KEY_LEFT_BRACKET;
case 0x1B: return GLFW_KEY_RIGHT_BRACKET;
// We do not map 0x2B as this is only on US - use vKeys for this to prevent confusion with 0x56
// Row 2:
case 0x1E: return GLFW_KEY_A;
case 0x1F: return GLFW_KEY_S;
case 0x20: return GLFW_KEY_D;
case 0x21: return GLFW_KEY_F;
case 0x22: return GLFW_KEY_G;
case 0x23: return GLFW_KEY_H;
case 0x24: return GLFW_KEY_J;
case 0x25: return GLFW_KEY_K;
case 0x26: return GLFW_KEY_L;
case 0x27: return GLFW_KEY_SEMICOLON;
case 0x28: return GLFW_KEY_APOSTROPHE;
// Row 3:
case 0x2C: return GLFW_KEY_Z;
case 0x2D: return GLFW_KEY_X;
case 0x2E: return GLFW_KEY_C;
case 0x2F: return GLFW_KEY_V;
case 0x30: return GLFW_KEY_B;
case 0x31: return GLFW_KEY_M;
case 0x32: return GLFW_KEY_N;
case 0x33: return GLFW_KEY_COMMA;
case 0x34: return GLFW_KEY_PERIOD;
case 0x35: return GLFW_KEY_SLASH;
default: break;
}
// Check which key was pressed or released // Check which key was pressed or released
switch (wParam) switch (wParam)
{ {
@ -313,53 +377,7 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
// Printable keys are mapped according to US layout // Printable keys are mapped according to US layout
case VK_SPACE: return GLFW_KEY_SPACE; case VK_SPACE: return GLFW_KEY_SPACE;
case 0x30: return GLFW_KEY_0;
case 0x31: return GLFW_KEY_1;
case 0x32: return GLFW_KEY_2;
case 0x33: return GLFW_KEY_3;
case 0x34: return GLFW_KEY_4;
case 0x35: return GLFW_KEY_5;
case 0x36: return GLFW_KEY_6;
case 0x37: return GLFW_KEY_7;
case 0x38: return GLFW_KEY_8;
case 0x39: return GLFW_KEY_9;
case 0x41: return GLFW_KEY_A;
case 0x42: return GLFW_KEY_B;
case 0x43: return GLFW_KEY_C;
case 0x44: return GLFW_KEY_D;
case 0x45: return GLFW_KEY_E;
case 0x46: return GLFW_KEY_F;
case 0x47: return GLFW_KEY_G;
case 0x48: return GLFW_KEY_H;
case 0x49: return GLFW_KEY_I;
case 0x4A: return GLFW_KEY_J;
case 0x4B: return GLFW_KEY_K;
case 0x4C: return GLFW_KEY_L;
case 0x4D: return GLFW_KEY_M;
case 0x4E: return GLFW_KEY_N;
case 0x4F: return GLFW_KEY_O;
case 0x50: return GLFW_KEY_P;
case 0x51: return GLFW_KEY_Q;
case 0x52: return GLFW_KEY_R;
case 0x53: return GLFW_KEY_S;
case 0x54: return GLFW_KEY_T;
case 0x55: return GLFW_KEY_U;
case 0x56: return GLFW_KEY_V;
case 0x57: return GLFW_KEY_W;
case 0x58: return GLFW_KEY_X;
case 0x59: return GLFW_KEY_Y;
case 0x5A: return GLFW_KEY_Z;
case 0xBD: return GLFW_KEY_MINUS;
case 0xBB: return GLFW_KEY_EQUAL;
case 0xDB: return GLFW_KEY_LEFT_BRACKET;
case 0xDD: return GLFW_KEY_RIGHT_BRACKET;
case 0xDC: return GLFW_KEY_BACKSLASH; case 0xDC: return GLFW_KEY_BACKSLASH;
case 0xBA: return GLFW_KEY_SEMICOLON;
case 0xDE: return GLFW_KEY_APOSTROPHE;
case 0xC0: return GLFW_KEY_GRAVE_ACCENT;
case 0xBC: return GLFW_KEY_COMMA;
case 0xBE: return GLFW_KEY_PERIOD;
case 0xBF: return GLFW_KEY_SLASH;
case 0xDF: return GLFW_KEY_WORLD_1; case 0xDF: return GLFW_KEY_WORLD_1;
case 0xE2: return GLFW_KEY_WORLD_2; case 0xE2: return GLFW_KEY_WORLD_2;
default: break; default: break;