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Wayland: Fix behavior of leaving full screen mode

These changes make GLFW fullscreen more consistent, but unfortunately
also make GLFW even more oblivious to user-initiated XDG shell
fullscreen changes.

Fixes #1995
This commit is contained in:
Camilla Löwy 2022-06-09 21:31:44 +02:00
parent 523fdf50c1
commit ddd087d662
4 changed files with 45 additions and 27 deletions

View File

@ -160,6 +160,7 @@ video tutorials.
- Christopher Pelloux
- Arturo J. Pérez
- Vladimir Perminov
- Olivier Perret
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot

View File

@ -331,6 +331,10 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE`
- [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
- [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)

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@ -233,6 +233,7 @@ typedef struct _GLFWwindowWayland
int width, height;
GLFWbool visible;
GLFWbool maximized;
GLFWbool activated;
GLFWbool hovered;
GLFWbool transparent;
struct wl_surface* surface;
@ -264,8 +265,6 @@ typedef struct _GLFWwindowWayland
struct zwp_idle_inhibitor_v1* idleInhibitor;
GLFWbool wasFullscreen;
struct {
GLFWbool serverSide;
struct wl_buffer* buffer;

View File

@ -429,20 +429,35 @@ static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
}
}
static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor,
int refreshRate)
// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
{
if (window->wl.xdg.toplevel)
{
xdg_toplevel_set_fullscreen(
window->wl.xdg.toplevel,
monitor->wl.output);
xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel,
window->monitor->wl.output);
}
setIdleInhibitor(window, GLFW_TRUE);
if (!window->wl.decorations.serverSide)
destroyDecorations(window);
}
// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
{
if (window->wl.xdg.toplevel)
xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
setIdleInhibitor(window, GLFW_FALSE);
if (!_glfw.wl.decorationManager)
createDecorations(window);
}
static void xdgToplevelHandleConfigure(void* userData,
struct xdg_toplevel* toplevel,
int32_t width,
@ -495,16 +510,13 @@ static void xdgToplevelHandleConfigure(void* userData,
_glfwInputWindowDamage(window);
}
if (window->wl.wasFullscreen && window->autoIconify)
if (window->wl.activated && !activated)
{
if (!activated || !fullscreen)
{
if (window->monitor && window->autoIconify)
_glfwIconifyWindowWayland(window);
window->wl.wasFullscreen = GLFW_FALSE;
}
}
if (fullscreen && activated)
window->wl.wasFullscreen = GLFW_TRUE;
window->wl.activated = activated;
}
static void xdgToplevelHandleClose(void* userData,
@ -1896,14 +1908,12 @@ void _glfwRestoreWindowWayland(_GLFWwindow* window)
{
if (window->wl.xdg.toplevel)
{
if (window->monitor)
xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
if (window->wl.maximized)
xdg_toplevel_unset_maximized(window->wl.xdg.toplevel);
// There is no way to unset minimized, or even to know if we are
// minimized, so there is nothing to do in this case.
}
_glfwInputWindowMonitor(window, NULL);
window->wl.maximized = GLFW_FALSE;
}
@ -1959,19 +1969,23 @@ void _glfwSetWindowMonitorWayland(_GLFWwindow* window,
int width, int height,
int refreshRate)
{
if (monitor)
if (window->monitor == monitor)
{
setFullscreen(window, monitor, refreshRate);
}
else
{
if (window->wl.xdg.toplevel)
xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
setIdleInhibitor(window, GLFW_FALSE);
if (!_glfw.wl.decorationManager)
createDecorations(window);
if (!monitor)
_glfwSetWindowSizeWayland(window, width, height);
return;
}
if (window->monitor)
releaseMonitor(window);
_glfwInputWindowMonitor(window, monitor);
if (window->monitor)
acquireMonitor(window);
else
_glfwSetWindowSizeWayland(window, width, height);
}
GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window)