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Fix monitor disappearing on OS X with AGS
When automatic graphics switching is activated, the CGDirectDisplayID for the display changes, casuing the primary GLFWmonitor to disappear.
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@ -88,6 +88,9 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- [Cocoa] Bugfix: Cursor creation failed unless a window had been created.
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- [Cocoa] Bugfix: Window refresh events were not generated by iconification or
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restoration
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- [Cocoa] Bugfix: The primary monitor would get reported as disconnected when
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entering full screen on a dual-GPU machine with automatic
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graphics switching
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- [X11] Bugfix: `glfwInit` would segfault on systems without RandR
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- [X11] Bugfix: The response to `_NET_WM_PING` was sent to the wrong window
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- [X11] Bugfix: Character input via XIM did not work in many cases
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@ -268,7 +268,8 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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char* name = getDisplayName(displays[i]);
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monitor = _glfwAllocMonitor(name, size.width, size.height);
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monitor->ns.displayID = displays[i];
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monitor->ns.displayID = displays[i];
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monitor->ns.unitNumber = CGDisplayUnitNumber(displays[i]);
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free(name);
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@ -284,7 +285,9 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
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{
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return first->ns.displayID == second->ns.displayID;
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// HACK: Compare unit numbers instead of display IDs to work around display
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// replacement on machines with automatic graphics switching
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return first->ns.unitNumber == second->ns.unitNumber;
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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@ -90,6 +90,7 @@ typedef struct _GLFWmonitorNS
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{
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CGDirectDisplayID displayID;
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CGDisplayModeRef previousMode;
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uint32_t unitNumber;
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} _GLFWmonitorNS;
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