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Changed default of GLFW_REFRESH_RATE.

Fixes #354.
This commit is contained in:
Camilla Berglund 2014-10-06 23:52:10 +02:00
parent 6be821c18b
commit e0c26f0ec5
3 changed files with 6 additions and 1 deletions

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@ -70,6 +70,8 @@ GLFW bundles a number of dependencies in the `deps/` directory.
- Added `GLFW_FLOATING` for creating always-on-top windowed mode windows - Added `GLFW_FLOATING` for creating always-on-top windowed mode windows
- Added `GLFW_FOCUSED` window hint for controlling initial input focus - Added `GLFW_FOCUSED` window hint for controlling initial input focus
- Added *partial and experimental* support for Wayland - Added *partial and experimental* support for Wayland
- Changed the default of `GLFW_REFRESH_RATE` to `GLFW_DONT_CARE` to maintain
the default behavior
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even - Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
when a debug context had not been requested when a debug context had not been requested
- Bugfix: The particles example was not linked against the threading library - Bugfix: The particles example was not linked against the threading library

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@ -304,7 +304,7 @@ Window hint | Default value | Supported values
`GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_REFRESH_RATE` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
`GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
`GLFW_DOUBLEBUFFER` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` `GLFW_DOUBLEBUFFER` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`

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@ -290,6 +290,9 @@ void glfwDefaultWindowHints(void)
_glfw.hints.focused = GL_TRUE; _glfw.hints.focused = GL_TRUE;
_glfw.hints.autoIconify = GL_TRUE; _glfw.hints.autoIconify = GL_TRUE;
// The default is to select the highest available refresh rate
_glfw.hints.refreshRate = GLFW_DONT_CARE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered // double buffered
_glfw.hints.redBits = 8; _glfw.hints.redBits = 8;