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NSGL: Fix disabling of Retina resolution

It appears the default is now YES.

Fixes #1442.

(cherry picked from commit fa60269245)
This commit is contained in:
Camilla Löwy 2019-12-09 18:53:29 +01:00 committed by Camilla Löwy
parent 2da4adce40
commit e135210cb3
2 changed files with 3 additions and 2 deletions

View File

@ -138,6 +138,8 @@ information on what to include when reporting a bug.
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566) - [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578) - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
## Contact ## Contact

View File

@ -361,8 +361,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity]; forParameter:NSOpenGLContextParameterSurfaceOpacity];
} }
if (window->ns.retina) [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
GLint interval = 0; GLint interval = 0;
[window->context.nsgl.object setValues:&interval [window->context.nsgl.object setValues:&interval