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Documentation work.
This commit is contained in:
parent
98063d2957
commit
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140
docs/Doxyfile.in
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docs/Doxyfile.in
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@ -1,4 +1,4 @@
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# Doxyfile 1.8.1.2
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# Doxyfile 1.8.3.1
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# This file describes the settings to be used by the documentation system
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||||
# doxygen (www.doxygen.org) for a project.
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|
@ -126,7 +126,9 @@ FULL_PATH_NAMES = NO
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|||
# only done if one of the specified strings matches the left-hand part of
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||||
# the path. The tag can be used to show relative paths in the file list.
|
||||
# If left blank the directory from which doxygen is run is used as the
|
||||
# path to strip.
|
||||
# path to strip. Note that you specify absolute paths here, but also
|
||||
# relative paths, which will be relative from the directory where doxygen is
|
||||
# started.
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||||
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||||
STRIP_FROM_PATH =
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|
@ -229,14 +231,15 @@ OPTIMIZE_FOR_FORTRAN = NO
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OPTIMIZE_OUTPUT_VHDL = NO
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||||
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||||
# Doxygen selects the parser to use depending on the extension of the files it
|
||||
# parses. With this tag you can assign which parser to use for a given extension.
|
||||
# Doxygen has a built-in mapping, but you can override or extend it using this
|
||||
# tag. The format is ext=language, where ext is a file extension, and language
|
||||
# is one of the parsers supported by doxygen: IDL, Java, Javascript, CSharp, C,
|
||||
# C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, C++. For instance to make
|
||||
# doxygen treat .inc files as Fortran files (default is PHP), and .f files as C
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||||
# (default is Fortran), use: inc=Fortran f=C. Note that for custom extensions
|
||||
# you also need to set FILE_PATTERNS otherwise the files are not read by doxygen.
|
||||
# parses. With this tag you can assign which parser to use for a given
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||||
# extension. Doxygen has a built-in mapping, but you can override or extend it
|
||||
# using this tag. The format is ext=language, where ext is a file extension,
|
||||
# and language is one of the parsers supported by doxygen: IDL, Java,
|
||||
# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C,
|
||||
# C++. For instance to make doxygen treat .inc files as Fortran files (default
|
||||
# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note
|
||||
# that for custom extensions you also need to set FILE_PATTERNS otherwise the
|
||||
# files are not read by doxygen.
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||||
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EXTENSION_MAPPING =
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@ -249,6 +252,13 @@ EXTENSION_MAPPING =
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|||
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||||
MARKDOWN_SUPPORT = YES
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||||
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||||
# When enabled doxygen tries to link words that correspond to documented classes,
|
||||
# or namespaces to their corresponding documentation. Such a link can be
|
||||
# prevented in individual cases by by putting a % sign in front of the word or
|
||||
# globally by setting AUTOLINK_SUPPORT to NO.
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||||
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||||
AUTOLINK_SUPPORT = YES
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||||
|
||||
# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
|
||||
# to include (a tag file for) the STL sources as input, then you should
|
||||
# set this tag to YES in order to let doxygen match functions declarations and
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||||
|
@ -269,14 +279,14 @@ CPP_CLI_SUPPORT = NO
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|||
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SIP_SUPPORT = NO
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||||
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||||
# For Microsoft's IDL there are propget and propput attributes to indicate getter
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# and setter methods for a property. Setting this option to YES (the default)
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||||
# will make doxygen replace the get and set methods by a property in the
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# documentation. This will only work if the methods are indeed getting or
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# For Microsoft's IDL there are propget and propput attributes to indicate
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# getter and setter methods for a property. Setting this option to YES (the
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# default) will make doxygen replace the get and set methods by a property in
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# the documentation. This will only work if the methods are indeed getting or
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# setting a simple type. If this is not the case, or you want to show the
|
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# methods anyway, you should set this option to NO.
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IDL_PROPERTY_SUPPORT = YES
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IDL_PROPERTY_SUPPORT = NO
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# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
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||||
# tag is set to YES, then doxygen will reuse the documentation of the first
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@ -534,7 +544,8 @@ GENERATE_BUGLIST = YES
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GENERATE_DEPRECATEDLIST= YES
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||||
# The ENABLED_SECTIONS tag can be used to enable conditional
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# documentation sections, marked by \if sectionname ... \endif.
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# documentation sections, marked by \if section-label ... \endif
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# and \cond section-label ... \endcond blocks.
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ENABLED_SECTIONS =
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@ -592,7 +603,8 @@ LAYOUT_FILE =
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# requires the bibtex tool to be installed. See also
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# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style
|
||||
# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this
|
||||
# feature you need bibtex and perl available in the search path.
|
||||
# feature you need bibtex and perl available in the search path. Do not use
|
||||
# file names with spaces, bibtex cannot handle them.
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CITE_BIB_FILES =
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@ -774,6 +786,13 @@ FILTER_SOURCE_FILES = NO
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FILTER_SOURCE_PATTERNS =
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# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that
|
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# is part of the input, its contents will be placed on the main page (index.html).
|
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# This can be useful if you have a project on for instance GitHub and want reuse
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# the introduction page also for the doxygen output.
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USE_MDFILE_AS_MAINPAGE =
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#---------------------------------------------------------------------------
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# configuration options related to source browsing
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#---------------------------------------------------------------------------
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@ -895,13 +914,23 @@ HTML_FOOTER =
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# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
|
||||
# style sheet that is used by each HTML page. It can be used to
|
||||
# fine-tune the look of the HTML output. If the tag is left blank doxygen
|
||||
# will generate a default style sheet. Note that doxygen will try to copy
|
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# the style sheet file to the HTML output directory, so don't put your own
|
||||
# style sheet in the HTML output directory as well, or it will be erased!
|
||||
# fine-tune the look of the HTML output. If left blank doxygen will
|
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# generate a default style sheet. Note that it is recommended to use
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||||
# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this
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# tag will in the future become obsolete.
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HTML_STYLESHEET =
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|
||||
# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional
|
||||
# user-defined cascading style sheet that is included after the standard
|
||||
# style sheets created by doxygen. Using this option one can overrule
|
||||
# certain style aspects. This is preferred over using HTML_STYLESHEET
|
||||
# since it does not replace the standard style sheet and is therefor more
|
||||
# robust against future updates. Doxygen will copy the style sheet file to
|
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# the output directory.
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HTML_EXTRA_STYLESHEET =
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|
||||
# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
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||||
# other source files which should be copied to the HTML output directory. Note
|
||||
# that these files will be copied to the base HTML output directory. Use the
|
||||
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@ -986,9 +1015,9 @@ DOCSET_FEEDNAME = "Doxygen generated docs"
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DOCSET_BUNDLE_ID = org.doxygen.Project
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||||
# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely identify
|
||||
# the documentation publisher. This should be a reverse domain-name style
|
||||
# string, e.g. com.mycompany.MyDocSet.documentation.
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# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely
|
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# identify the documentation publisher. This should be a reverse domain-name
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||||
# style string, e.g. com.mycompany.MyDocSet.documentation.
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DOCSET_PUBLISHER_ID = org.doxygen.Publisher
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@ -1173,6 +1202,13 @@ FORMULA_TRANSPARENT = YES
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|||
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USE_MATHJAX = NO
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||||
# When MathJax is enabled you can set the default output format to be used for
|
||||
# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and
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||||
# SVG. The default value is HTML-CSS, which is slower, but has the best
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# compatibility.
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MATHJAX_FORMAT = HTML-CSS
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||||
# When MathJax is enabled you need to specify the location relative to the
|
||||
# HTML output directory using the MATHJAX_RELPATH option. The destination
|
||||
# directory should contain the MathJax.js script. For instance, if the mathjax
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@ -1201,15 +1237,55 @@ MATHJAX_EXTENSIONS =
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|||
SEARCHENGINE = YES
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||||
|
||||
# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
|
||||
# implemented using a PHP enabled web server instead of at the web client
|
||||
# using Javascript. Doxygen will generate the search PHP script and index
|
||||
# file to put on the web server. The advantage of the server
|
||||
# based approach is that it scales better to large projects and allows
|
||||
# full text search. The disadvantages are that it is more difficult to setup
|
||||
# and does not have live searching capabilities.
|
||||
# implemented using a web server instead of a web client using Javascript.
|
||||
# There are two flavours of web server based search depending on the
|
||||
# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for
|
||||
# searching and an index file used by the script. When EXTERNAL_SEARCH is
|
||||
# enabled the indexing and searching needs to be provided by external tools.
|
||||
# See the manual for details.
|
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|
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SERVER_BASED_SEARCH = NO
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|
||||
# When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP
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||||
# script for searching. Instead the search results are written to an XML file
|
||||
# which needs to be processed by an external indexer. Doxygen will invoke an
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||||
# external search engine pointed to by the SEARCHENGINE_URL option to obtain
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||||
# the search results. Doxygen ships with an example indexer (doxyindexer) and
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||||
# search engine (doxysearch.cgi) which are based on the open source search engine
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||||
# library Xapian. See the manual for configuration details.
|
||||
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||||
EXTERNAL_SEARCH = NO
|
||||
|
||||
# The SEARCHENGINE_URL should point to a search engine hosted by a web server
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||||
# which will returned the search results when EXTERNAL_SEARCH is enabled.
|
||||
# Doxygen ships with an example search engine (doxysearch) which is based on
|
||||
# the open source search engine library Xapian. See the manual for configuration
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||||
# details.
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SEARCHENGINE_URL =
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||||
# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
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||||
# search data is written to a file for indexing by an external tool. With the
|
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# SEARCHDATA_FILE tag the name of this file can be specified.
|
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SEARCHDATA_FILE = searchdata.xml
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# When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the
|
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# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
|
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# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
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# projects and redirect the results back to the right project.
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EXTERNAL_SEARCH_ID =
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# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
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||||
# projects other than the one defined by this configuration file, but that are
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# all added to the same external search index. Each project needs to have a
|
||||
# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id
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# of to a relative location where the documentation can be found.
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# The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ...
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EXTRA_SEARCH_MAPPINGS =
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#---------------------------------------------------------------------------
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# configuration options related to the LaTeX output
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#---------------------------------------------------------------------------
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@ -1487,7 +1563,7 @@ EXPAND_ONLY_PREDEF = YES
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|||
# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
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||||
# pointed to by INCLUDE_PATH will be searched when a #include is found.
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||||
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SEARCH_INCLUDES = NO
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SEARCH_INCLUDES = YES
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# The INCLUDE_PATH tag can be used to specify one or more directories that
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||||
# contain include files that are not input files but should be processed by
|
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@ -1785,7 +1861,7 @@ DOT_TRANSPARENT = NO
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# makes dot run faster, but since only newer versions of dot (>1.8.10)
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# support this, this feature is disabled by default.
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DOT_MULTI_TARGETS = YES
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||||
DOT_MULTI_TARGETS = NO
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||||
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||||
# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
|
||||
# generate a legend page explaining the meaning of the various boxes and
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||||
|
|
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@ -1,40 +0,0 @@
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/*!
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||||
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||||
@page hints Window hints
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These are all window hints. Some relate to the window itself, others to its
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framebuffer or context. They are set to their default values each time the
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library is initialized with @ref glfwInit, can be individually set with @ref
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glfwWindowHint and reset all at once to their defaults with @ref
|
||||
glfwDefaultWindowHints.
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||||
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||||
Note that hints need to be set *before* the creation of the window you wish to
|
||||
have the specified properties.
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| Name | Default values | Supported values |
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||||
| ---------------------------- | ------------------------ | ----------------------- |
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| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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||||
| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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||||
| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
|
||||
| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
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||||
| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |
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||||
| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` |
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||||
| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` |
|
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| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` |
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||||
| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` |
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||||
| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` |
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||||
| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` |
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||||
| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` |
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||||
| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` |
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||||
| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` |
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||||
| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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||||
| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
|
||||
| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` |
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| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
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||||
| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
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||||
| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` |
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| `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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||||
| `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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||||
| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_NO_PROFILE` | `GLFW_OPENGL_NO_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` |
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*/
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@ -8,9 +8,15 @@ GLFW is a free, Open Source, multi-platform library for opening a window,
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creating an OpenGL context and managing input. It is easy to integrate into
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existing applications and does not lay claim to the main loop.
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[Quick introduction](@ref quick) is a short tutorial for people new to GLFW.
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This is the documentation for version 3.0, which has [many new features](@ref news).
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[Moving from GLFW 2 to 3](@ref moving) explains what has changed and how to
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update existing code to use the GLFW 3 API.
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There is a [quick tutorial](@ref quick) for people new to GLFW, which shows how
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to write a small but complete program.
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If you have used GLFW 2.x in the past, there is a
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[transition guide](@ref moving) that explains what has changed and how to update
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existing code to use the new API.
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As this is still unfinished software, there are still [a number of bugs](@ref bug).
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*/
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|
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@ -7,7 +7,8 @@
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This is a transition guide for moving from GLFW 2 to 3. It describes what has
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changed or been removed, but does *not* include entirely new features unless
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they are required when moving an existing code base onto the new API. For example,
|
||||
use of the new multi-monitor support is required to create fullscreen windows.
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use of the new multi-monitor functions are required to create fullscreen windows
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with GLFW 3.
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@section moving_removed Removed features
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@ -65,11 +66,12 @@ callback, *not* the removal of the character callback itself.
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@subsection moving_wheel Mouse wheel position
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Scroll events do not represent an absolute state. Instead, it's an
|
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interpretation of a relative change in state, like character input. So, like
|
||||
character input, there is no sane 'current state' to return. The mouse wheel
|
||||
callback has been replaced by a [scroll callback](@ref GLFWscrollfun) that
|
||||
receives two-dimensional scroll offsets.
|
||||
The `glfwGetMouseWheel` function has been removed. Scroll events do not
|
||||
represent an absolute state, but is instead an interpretation of a relative
|
||||
change in state, like character input. So, like character input, there is no
|
||||
sane 'current state' to return. The mouse wheel callback has been replaced by
|
||||
a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional scroll
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offsets.
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@subsection moving_stdcall GLFWCALL macro
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@ -87,7 +89,7 @@ point suffixes.
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|||
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The Win32 port of GLFW 3 will not compile in
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[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
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||||
Hoever, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
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||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
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Therefore, even if an application using GLFW uses MBCS mode, there's no need for
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@ -122,13 +124,27 @@ or something else, are nowadays expected to be good desktop citizens and allow
|
|||
these hotkeys to function even when running in fullscreen mode.
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||||
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||||
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@subsection moving_autopoll Automatic polling of events
|
||||
|
||||
GLFW 3 does not automatically poll for events on @ref glfwSwapBuffers, which
|
||||
means you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself.
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Unlike buffer swap, the event processing functions act on all windows at once.
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@subsection moving_terminate Automatic termination
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||||
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@ref glfwTerminate is no longer registered with `atexit` at initialization. To
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||||
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization. To
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properly release all resources allocated by GLFW, you should therefore call @ref
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glfwTerminate yourself before exiting.
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@subsection moving_glu GLU header inclusion
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||||
GLFW 3 does not include the GLU header by default and GLU itself has been
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deprecated, but you can request that the GLFW 3 header includes it by defining
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||||
`GLFW_INCLUDE_GLU` before the inclusion of the GLFW 3 header.
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@section moving_changed Changes to existing features
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@subsection moving_window_handles Window handles
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@ -143,9 +159,10 @@ to an opaque struct.
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@subsection moving_monitor Multi-monitor support
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GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
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||||
type and a set of related functions. To request a fullscreen mode window, you
|
||||
need to specify which monitor you wish the window to use. There is @ref
|
||||
glfwGetPrimaryMonitor that provides behaviour similar to that of GLFW 2.
|
||||
type and a set of related functions. To request a fullscreen mode window,
|
||||
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
||||
window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
|
||||
similar to that of GLFW 2.
|
||||
|
||||
|
||||
@subsection moving_window_close Window closing
|
||||
|
@ -172,34 +189,31 @@ functions.
|
|||
|
||||
@subsection moving_keys Physical key input
|
||||
|
||||
GLFW 3 uses the physical key locations named after the symbols they generate
|
||||
using the US keyboard layout, instead of layout-dependent characters like in
|
||||
GLFW 2. This means that (for example) `GLFW_KEY_BACKSLASH` is always a single
|
||||
key and is the same key in the same place regardless of what keyboard layouts
|
||||
the users of your program has.
|
||||
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
||||
the values generated by the current keyboard layout. The tokens are named
|
||||
according to the values they would have using the standard US layout, but this
|
||||
is only a convenience, as most programmers are assumed to know that layout.
|
||||
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
||||
is the same key in the same place regardless of what keyboard layouts the users
|
||||
of your program has.
|
||||
|
||||
The key input facility was never meant for text input, although using it that
|
||||
way worked slightly better in GLFW 2. If you were using it to input text, you
|
||||
should be using the character callback instead, on both GLFW 2 and 3. This will
|
||||
give you the characters being input, as opposed to the keys being pressed.
|
||||
|
||||
GLFW 3 has key tokens for all keys on a standard keyboard, so instead of having
|
||||
to remember whether to check for `'a'` or `'A'`, you now check for `GLFW_KEY_A`.
|
||||
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
||||
having to remember whether to check for `'a'` or `'A'`, you now check for
|
||||
`GLFW_KEY_A`.
|
||||
|
||||
|
||||
@subsection moving_video_modes Video mode enumeration
|
||||
|
||||
Video mode enumeration is now per-monitor. The `glfwGetDesktopMode` function
|
||||
has been replaced by @ref glfwGetVideoMode, which returns the current mode of
|
||||
a monitor. The @ref glfwGetVideoModes function now returns all available modes
|
||||
for a monitor instead of requiring you to guess how large an array you need.
|
||||
|
||||
|
||||
@subsection moving_glu GLU header inclusion
|
||||
|
||||
Unlike GLFW 2, GLFW 3 doesn't include the GLU header by default, but you can
|
||||
make it do so by defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW
|
||||
3 header.
|
||||
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
||||
now returns all available modes for a specific monitor instead of requiring you
|
||||
to guess how large an array you need. The `glfwGetDesktopMode` function has
|
||||
been replaced by @ref glfwGetVideoMode, which returns the current mode of
|
||||
a monitor.
|
||||
|
||||
|
||||
@subsection moving_cursor Cursor positioning
|
||||
|
|
124
docs/news.dox
Normal file
124
docs/news.dox
Normal file
|
@ -0,0 +1,124 @@
|
|||
/*!
|
||||
|
||||
@page news New features
|
||||
|
||||
@tableofcontents
|
||||
|
||||
|
||||
@section news_30 New features in version 3.0
|
||||
|
||||
@subsection news_30_cmake CMake build system
|
||||
|
||||
GLFW now uses the CMake build system instead of the various makefiles and
|
||||
project files used by earlier versions. CMake is available for all platforms
|
||||
supported by GLFW, is present in most package systems and can generate
|
||||
makefiles and/or project files for most popular development environments.
|
||||
|
||||
For more information on how to use CMake, see the
|
||||
[CMake manual](http://cmake.org/cmake/help/documentation.html).
|
||||
|
||||
|
||||
@subsection new_30_multiwnd Multi-window support
|
||||
|
||||
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
||||
or OpenGL ES context, and all window functions now take a window handle. Event
|
||||
callbacks are now per-window and are provided with the handle of the window that
|
||||
received the event. The @ref glfwMakeContextCurrent function has been added to
|
||||
select which context is current on a given thread.
|
||||
|
||||
|
||||
@subsection news_30_multimon Multi-monitor support
|
||||
|
||||
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
||||
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
||||
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
||||
and specified at window creation to make the newly created window fullscren on
|
||||
that specific monitor.
|
||||
|
||||
|
||||
@subsection news_30_unicode Unicode support
|
||||
|
||||
All string arguments to GLFW functions and all strings returned by GLFW use the
|
||||
UTF-8 encoding. This includes the window title, error string, clipboard text,
|
||||
monitor and joystick names as well as the extension function arguments (as ASCII
|
||||
is a subset of UTF-8).
|
||||
|
||||
|
||||
@subsection news_30_clipboard Clipboard text I/O
|
||||
|
||||
GLFW now supports reading and writing plain text to and from the system
|
||||
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
||||
functions.
|
||||
|
||||
|
||||
@subsection news_30_gamma Gamma ramp support
|
||||
|
||||
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
||||
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
||||
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
||||
|
||||
|
||||
@subsection news_30_gles OpenGL ES and EGL support
|
||||
|
||||
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
||||
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
|
||||
contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your
|
||||
driver must provide support in a way usable by GLFW. Modern nVidia and Intel
|
||||
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
|
||||
AMD currently only provides an EGL implementation.
|
||||
|
||||
GLFW now has an (experimental) EGL context creation backend, which can be
|
||||
selected through CMake options.
|
||||
|
||||
|
||||
@subsection news_30_error Error callback
|
||||
|
||||
GLFW now has an error callback, which can provide your application with much
|
||||
more detailed diagnostics than was previously possible. The callback is passed
|
||||
an error code and a description string.
|
||||
|
||||
|
||||
@subsection news_30_wndptr Per-window user pointer
|
||||
|
||||
Each window object has a user-defined pointer, retrieved with @ref
|
||||
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
||||
easier to integrate GLFW into C++ code.
|
||||
|
||||
|
||||
@subsection news_30_iconifyfun Window iconification callback
|
||||
|
||||
Each window object has a callback for iconification and restoration events, which is
|
||||
set with @ref glfwSetWindowIconifyCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndposfun Window position callback
|
||||
|
||||
Each window object has a callback for position events, which is set with @ref
|
||||
glfwSetWindowPosCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndpos Window position query
|
||||
|
||||
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
||||
|
||||
|
||||
@subsection news_30_focusfun Window focus callback
|
||||
|
||||
Windows now have a callback for focus events, which is set with @ref
|
||||
glfwSetWindowFocusCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndtitle Initial window title
|
||||
|
||||
The title of a window is now specified at creation time, as one of the arguments
|
||||
to @ref glfwCreateWindow.
|
||||
|
||||
|
||||
@subsection news_30_hidden Hidden windows
|
||||
|
||||
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
||||
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
|
||||
This allows for offscreen rendering in a way compatible with most drivers, as
|
||||
well as moving a window to a specific position before showing it.
|
||||
|
||||
*/
|
|
@ -9,6 +9,10 @@ will introduce a few of the most commonly used functions, but there are many
|
|||
others. To see detailed documentation on any GLFW function, just click on its
|
||||
name.
|
||||
|
||||
This guide assumes no experience with earlier versions of GLFW. If you
|
||||
have used GLFW 2.x in the past, you should also read the
|
||||
[transition guide](@ref moving).
|
||||
|
||||
|
||||
@section quick_include Including the GLFW header
|
||||
|
||||
|
|
160
docs/window.dox
Normal file
160
docs/window.dox
Normal file
|
@ -0,0 +1,160 @@
|
|||
/*! @page window Window handling
|
||||
|
||||
@tableofcontents
|
||||
|
||||
The primary purpose of GLFW is to provide a simple interface to window
|
||||
management and OpenGL and OpenGL ES context creation. GLFW supports
|
||||
multiple windows, which can be either a normal desktop window or
|
||||
a fullscreen window.
|
||||
|
||||
@section window_object Window objects
|
||||
|
||||
Text here.
|
||||
|
||||
|
||||
@section window_hints Window hints
|
||||
|
||||
There are a number of hints that can be set before the creation of a window.
|
||||
Some affect the window itself, others its framebuffer or context. These hints
|
||||
are set to their default values each time the library is initialized with @ref
|
||||
glfwInit, can be individually set with @ref glfwWindowHint and reset all at once
|
||||
to their defaults with @ref glfwDefaultWindowHints.
|
||||
|
||||
Note again that they need to be set *before* the creation of the window you wish
|
||||
to have the specified properties.
|
||||
|
||||
|
||||
@subsection window_hints_hard Hard and soft constraints
|
||||
|
||||
Some window hints are hard constraints. These must match the available
|
||||
capabilities *exactly* for window and context creation to succeed. Hints
|
||||
that are not hard constraints are matched as closely as possible, but the
|
||||
resulting window and context may differ from what these hints requested. To
|
||||
find out the actual parameters of the created window and context, use the
|
||||
@ref glfwGetWindowParam function.
|
||||
|
||||
The following hints are hard constraints:
|
||||
- `GLFW_STEREO`
|
||||
- `GLFW_CLIENT_API`
|
||||
|
||||
The following additional hints are hard constraints if requesting an OpenGL
|
||||
context:
|
||||
- `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
- `GLFW_OPENGL_PROFILE`
|
||||
|
||||
Hints that do not apply to a given type of window or context are ignored.
|
||||
|
||||
|
||||
@subsection window_hints_fb Framebuffer related hints
|
||||
|
||||
The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
|
||||
`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit
|
||||
depths of the various components of the default framebuffer.
|
||||
|
||||
The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS`
|
||||
and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the
|
||||
various components of the accumulation buffer.
|
||||
|
||||
The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
|
||||
buffers.
|
||||
|
||||
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
|
||||
|
||||
The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
|
||||
multisampling.
|
||||
|
||||
The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
|
||||
sRGB capable.
|
||||
|
||||
|
||||
@subsection window_hints_ctx Context related hints
|
||||
|
||||
The `GLFW_CLIENT_API` hint specifies which client API to create the context
|
||||
for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`.
|
||||
|
||||
The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints
|
||||
specify the client API version that the created context must be compatible
|
||||
with.
|
||||
|
||||
For OpenGL, these hints are *not* hard constraints, as they don't have to
|
||||
match exactly, but @ref glfwCreateWindow will still fail if the resulting
|
||||
OpenGL version is less than the one requested. It is therefore perfectly
|
||||
safe to use the default of version 1.0 for legacy code and you will still
|
||||
get backwards-compatible contexts of version 3.0 and above when available.
|
||||
|
||||
For OpenGL ES, these hints are hard constraints, as there is no backward
|
||||
compatibility between OpenGL ES versions.
|
||||
|
||||
If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint
|
||||
specifies whether the OpenGL context should be forward-compatible, i.e. one
|
||||
where all functionality deprecated in the requested version of OpenGL is
|
||||
removed. This may only be used if the requested OpenGL version is 3.0 or
|
||||
above. If another client API is requested, this hint is ignored.
|
||||
|
||||
If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
specifies whether to create a debug OpenGL context, which may have
|
||||
additional error and performance issue reporting functionality. If another
|
||||
client API is requested, this hint is ignored.
|
||||
|
||||
If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies
|
||||
which OpenGL profile to create the context for. Possible values are one of
|
||||
`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or
|
||||
`GLFW_OPENGL_NO_PROFILE` to not request a specific profile. If requesting
|
||||
an OpenGL version below 3.2, `GLFW_OPENGL_NO_PROFILE` must be used. If
|
||||
another client API is requested, this hint is ignored.
|
||||
|
||||
The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be
|
||||
used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
|
||||
`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
|
||||
a robustness strategy.
|
||||
|
||||
|
||||
@subsection window_hints_wnd Window related hints
|
||||
|
||||
The `GLFW_RESIZABLE` hint specifies whether the window will be resizable by
|
||||
the user. The window will still be resizable using the @ref
|
||||
glfwSetWindowSize function. This hint is ignored for fullscreen windows.
|
||||
|
||||
The `GLFW_VISIBLE` hint specifies whether the window will be initially
|
||||
visible. This hint is ignored for fullscreen windows.
|
||||
|
||||
|
||||
@subsection window_hints_values Supported and default values
|
||||
|
||||
| Name | Default value | Supported values |
|
||||
| ---------------------------- | ------------------------ | ----------------------- |
|
||||
| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
|
||||
| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
|
||||
| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
|
||||
| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
|
||||
| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |
|
||||
| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` |
|
||||
| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` |
|
||||
| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` |
|
||||
| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` |
|
||||
| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` |
|
||||
| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` |
|
||||
| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` |
|
||||
| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` |
|
||||
| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` |
|
||||
| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
|
||||
| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
|
||||
| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` |
|
||||
| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
|
||||
| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
|
||||
| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` |
|
||||
| `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
|
||||
| `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
|
||||
| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_NO_PROFILE` | `GLFW_OPENGL_NO_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` |
|
||||
|
||||
|
||||
@section window_closing Window closing
|
||||
|
||||
Text here.
|
||||
|
||||
|
||||
@section window_dims Window dimensions
|
||||
|
||||
Text here.
|
||||
|
||||
*/
|
|
@ -558,9 +558,10 @@ typedef struct GLFWwindow GLFWwindow;
|
|||
/*! @brief The function signature for error callbacks.
|
||||
* @param[in] error An [error code](@ref errors).
|
||||
* @param[in] description A UTF-8 encoded string describing the error.
|
||||
* @ingroup error
|
||||
*
|
||||
* @sa glfwSetErrorCallback
|
||||
*
|
||||
* @ingroup error
|
||||
*/
|
||||
typedef void (* GLFWerrorfun)(int,const char*);
|
||||
|
||||
|
@ -570,9 +571,10 @@ typedef void (* GLFWerrorfun)(int,const char*);
|
|||
* the client area of the window.
|
||||
* @param[in] ypos The new y-coordinate, in pixels, of the upper-left corner of
|
||||
* the client area of the window.
|
||||
* @ingroup window
|
||||
*
|
||||
* @sa glfwSetWindowPosCallback
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
|
||||
|
||||
|
@ -580,25 +582,28 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
|
|||
* @param[in] window The window that the user resized.
|
||||
* @param[in] width The new width, in pixels, of the window.
|
||||
* @param[in] height The new height, in pixels, of the window.
|
||||
* @ingroup window
|
||||
*
|
||||
* @sa glfwSetWindowSizeCallback
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
|
||||
|
||||
/*! @brief The function signature for window close callbacks.
|
||||
* @param[in] window The window that the user attempted to close.
|
||||
* @ingroup window
|
||||
*
|
||||
* @sa glfwSetWindowCloseCallback
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowclosefun)(GLFWwindow*);
|
||||
|
||||
/*! @brief The function signature for window content refresh callbacks.
|
||||
* @param[in] window The window whose content needs to be refreshed.
|
||||
* @ingroup window
|
||||
*
|
||||
* @sa glfwSetWindowRefreshCallback
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
|
||||
|
||||
|
@ -606,9 +611,10 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
|
|||
* @param[in] window The window that was focused or defocused.
|
||||
* @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if
|
||||
* it was defocused.
|
||||
* @ingroup window
|
||||
*
|
||||
* @sa glfwSetWindowFocusCallback
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
|
||||
|
||||
|
@ -616,9 +622,10 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
|
|||
* @param[in] window The window that was iconified or restored.
|
||||
* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
|
||||
* if it was restored.
|
||||
* @ingroup window
|
||||
*
|
||||
* @sa glfwSetWindowIconifyCallback
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
|
||||
|
||||
|
@ -627,9 +634,10 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
|
|||
* @param[in] button The [mouse button](@ref buttons) that was pressed or
|
||||
* released.
|
||||
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
* @ingroup input
|
||||
*
|
||||
* @sa glfwSetMouseButtonCallback
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int);
|
||||
|
||||
|
@ -637,9 +645,10 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int);
|
|||
* @param[in] window The window that received the event.
|
||||
* @param[in] xpos The new x-coordinate of the cursor.
|
||||
* @param[in] ypos The new y-coordinate of the cursor.
|
||||
* @ingroup input
|
||||
*
|
||||
* @sa glfwSetCursorPosCallback
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
|
||||
|
||||
|
@ -647,9 +656,10 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
|
|||
* @param[in] window The window that received the event.
|
||||
* @param[in] entered `GL_TRUE` if the cursor entered the window's client
|
||||
* area, or `GL_FALSE` if it left it.
|
||||
* @ingroup input
|
||||
*
|
||||
* @sa glfwSetCursorEnterCallback
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
|
||||
|
||||
|
@ -657,9 +667,10 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
|
|||
* @param[in] window The window that received the event.
|
||||
* @param[in] xpos The scroll offset along the x-axis.
|
||||
* @param[in] ypos The scroll offset along the y-axis.
|
||||
* @ingroup input
|
||||
*
|
||||
* @sa glfwSetScrollCallback
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
|
||||
|
||||
|
@ -667,27 +678,30 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
|
|||
* @param[in] window The window that received the event.
|
||||
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
|
||||
* @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
|
||||
* @ingroup input
|
||||
*
|
||||
* @sa glfwSetKeyCallback
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int);
|
||||
|
||||
/*! @brief The function signature for Unicode character callbacks.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] character The Unicode code point of the character.
|
||||
* @ingroup input
|
||||
*
|
||||
* @sa glfwSetCharCallback
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||||
|
||||
/*! @brief The function signature for monitor configuration callbacks.
|
||||
* @param[in] monitor The monitor that was connected or disconnected.
|
||||
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
|
||||
* @ingroup monitor
|
||||
*
|
||||
* @sa glfwSetMonitorCallback
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
|
||||
|
||||
|
@ -1009,7 +1023,7 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
|||
/*! @brief Resets all window hints to their default values.
|
||||
*
|
||||
* This function resets all window hints to their
|
||||
* [default values](@ref hints).
|
||||
* [default values](@ref window_hints_values).
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
|
@ -1026,100 +1040,9 @@ GLFWAPI void glfwDefaultWindowHints(void);
|
|||
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
|
||||
* terminated with @ref glfwTerminate.
|
||||
*
|
||||
* @param[in] target The [window hint](@ref hints) to set.
|
||||
* @param[in] target The [window hint](@ref window_hints) to set.
|
||||
* @param[in] hint The new value of the window hint.
|
||||
*
|
||||
* @par Hard and soft constraints
|
||||
*
|
||||
* Some window hints are hard constraints. These must match the available
|
||||
* capabilities *exactly* for window and context creation to succeed. Hints
|
||||
* that are not hard constraints are matched as closely as possible, but the
|
||||
* resulting window and context may differ from what these hints requested. To
|
||||
* find out the actual parameters of the created window and context, use the
|
||||
* @ref glfwGetWindowParam function.
|
||||
*
|
||||
* The following hints are hard constraints:
|
||||
* - `GLFW_STEREO`
|
||||
* - `GLFW_CLIENT_API`
|
||||
*
|
||||
* The following additional hints are hard constraints if requesting an OpenGL
|
||||
* context:
|
||||
* - `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
* - `GLFW_OPENGL_PROFILE`
|
||||
*
|
||||
* Hints that do not apply to a given type of window or context are ignored.
|
||||
*
|
||||
* @par Framebuffer hints
|
||||
*
|
||||
* The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
|
||||
* `GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit
|
||||
* depths of the various components of the default framebuffer.
|
||||
*
|
||||
* The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS`
|
||||
* and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the
|
||||
* various components of the accumulation buffer.
|
||||
*
|
||||
* The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
|
||||
* buffers.
|
||||
*
|
||||
* The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
|
||||
*
|
||||
* The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
|
||||
* multisampling.
|
||||
*
|
||||
* The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
|
||||
* sRGB capable.
|
||||
*
|
||||
* @par Context hints
|
||||
*
|
||||
* The `GLFW_CLIENT_API` hint specifies which client API to create the context
|
||||
* for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`.
|
||||
*
|
||||
* The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints
|
||||
* specify the client API version that the created context must be compatible
|
||||
* with.
|
||||
*
|
||||
* For OpenGL, these hints are *not* hard constraints, as they don't have to
|
||||
* match exactly, but @ref glfwCreateWindow will still fail if the resulting
|
||||
* OpenGL version is less than the one requested. It is therefore perfectly
|
||||
* safe to use the default of version 1.0 for legacy code and you will still
|
||||
* get backwards-compatible contexts of version 3.0 and above when available.
|
||||
*
|
||||
* For OpenGL ES, these hints are hard constraints, as there is no backward
|
||||
* compatibility between OpenGL ES versions.
|
||||
*
|
||||
* If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint
|
||||
* specifies whether the OpenGL context should be forward-compatible, i.e. one
|
||||
* where all functionality deprecated in the requested version of OpenGL is
|
||||
* removed. This may only be used if the requested OpenGL version is 3.0 or
|
||||
* above. If another client API is requested, this hint is ignored.
|
||||
*
|
||||
* If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
* specifies whether to create a debug OpenGL context, which may have
|
||||
* additional error and performance issue reporting functionality. If another
|
||||
* client API is requested, this hint is ignored.
|
||||
*
|
||||
* If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies
|
||||
* which OpenGL profile to create the context for. Possible values are one of
|
||||
* `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or
|
||||
* `GLFW_OPENGL_NO_PROFILE` to not request a specific profile. If requesting
|
||||
* an OpenGL version below 3.2, `GLFW_OPENGL_NO_PROFILE` must be used. If
|
||||
* another client API is requested, this hint is ignored.
|
||||
*
|
||||
* The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be
|
||||
* used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
|
||||
* `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
|
||||
* a robustness strategy.
|
||||
*
|
||||
* @par Window hints
|
||||
*
|
||||
* The `GLFW_RESIZABLE` hint specifies whether the window will be resizable by
|
||||
* the user. The window will still be resizable using the @ref
|
||||
* glfwSetWindowSize function. This hint is ignored for fullscreen windows.
|
||||
*
|
||||
* The `GLFW_VISIBLE` hint specifies whether the window will be initially
|
||||
* visible. This hint is ignored for fullscreen windows.
|
||||
*
|
||||
* @par New in GLFW 3
|
||||
* Hints are no longer reset to their default values on window creation. To
|
||||
* set default hint values, use @ref glfwDefaultWindowHints.
|
||||
|
@ -1363,7 +1286,6 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
|
|||
* nothing.
|
||||
*
|
||||
* @param[in] window The window to restore.
|
||||
* @ingroup window
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
|
@ -1371,6 +1293,8 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
|
|||
* windows.
|
||||
*
|
||||
* @sa glfwIconifyWindow
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
|
||||
|
||||
|
@ -1643,7 +1567,6 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
|||
* @param[in] mode One of `GLFW_CURSOR_MODE`, `GLFW_STICKY_KEYS` or
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS`.
|
||||
* @param[in] value The new value of the specified input mode.
|
||||
* @ingroup input
|
||||
*
|
||||
* If `mode` is `GLFW_CURSOR_MODE`, the value must be one of the supported input
|
||||
* modes:
|
||||
|
@ -1669,6 +1592,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
|||
* GLFW_CURSOR_MODE is not yet implemented.
|
||||
*
|
||||
* @sa glfwGetInputMode
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
|
||||
|
||||
|
@ -1826,13 +1751,19 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun
|
|||
GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
|
||||
|
||||
/*! @brief Sets the scroll callback.
|
||||
*
|
||||
* This function sets the scroll callback of the specified window, which is
|
||||
* called when a scrolling device is used, such as a mouse wheel or scrolling
|
||||
* area of a touchpad.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
|
||||
* set callback.
|
||||
* @ingroup input
|
||||
*
|
||||
* @remarks This receives all scrolling input, like that from a mouse wheel or
|
||||
* a touchpad scrolling area.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
|
||||
|
||||
|
@ -1955,11 +1886,12 @@ GLFWAPI double glfwGetTime(void);
|
|||
* up from that value.
|
||||
*
|
||||
* @param[in] time The new value, in seconds.
|
||||
* @ingroup time
|
||||
*
|
||||
* @note The resolution of the timer is system dependent, but is usually on the
|
||||
* order of a few micro- or nanoseconds. It uses the highest-resolution
|
||||
* monotonic time source on each supported platform.
|
||||
*
|
||||
* @ingroup time
|
||||
*/
|
||||
GLFWAPI void glfwSetTime(double time);
|
||||
|
||||
|
@ -1973,11 +1905,12 @@ GLFWAPI void glfwSetTime(double time);
|
|||
*
|
||||
* @param[in] window The window whose context to make current, or `NULL` to
|
||||
* detach the current context.
|
||||
* @ingroup context
|
||||
*
|
||||
* @remarks This function may be called from secondary threads.
|
||||
*
|
||||
* @sa glfwGetCurrentContext
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
|
||||
|
||||
|
@ -1988,11 +1921,12 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
|
|||
*
|
||||
* @return The window whose context is current, or `NULL` if no window's
|
||||
* context is current.
|
||||
* @ingroup context
|
||||
*
|
||||
* @remarks This function may be called from secondary threads.
|
||||
*
|
||||
* @sa glfwMakeContextCurrent
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
||||
|
||||
|
@ -2003,7 +1937,6 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
|||
* number of screen updates before swapping the buffers.
|
||||
*
|
||||
* @param[in] window The window whose buffers to swap.
|
||||
* @ingroup context
|
||||
*
|
||||
* @remarks This function may be called from secondary threads.
|
||||
*
|
||||
|
@ -2012,6 +1945,8 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
|||
* @ref glfwWaitEvents yourself.
|
||||
*
|
||||
* @sa glfwSwapInterval
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||||
|
||||
|
@ -2023,11 +1958,12 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
|||
*
|
||||
* @param[in] interval The minimum number of screen updates to wait for
|
||||
* until the buffers are swapped by @ref glfwSwapBuffers.
|
||||
* @ingroup context
|
||||
*
|
||||
* @remarks This function may be called from secondary threads.
|
||||
*
|
||||
* @sa glfwSwapBuffers
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI void glfwSwapInterval(int interval);
|
||||
|
||||
|
@ -2039,7 +1975,6 @@ GLFWAPI void glfwSwapInterval(int interval);
|
|||
*
|
||||
* @param[in] extension The ASCII encoded name of the extension.
|
||||
* @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.
|
||||
* @ingroup context
|
||||
*
|
||||
* @remarks This function may be called from secondary threads.
|
||||
*
|
||||
|
@ -2047,6 +1982,8 @@ GLFWAPI void glfwSwapInterval(int interval);
|
|||
* it is recommended that you cache its results if it's going to be used
|
||||
* freqently. The extension strings will not change during the lifetime of
|
||||
* a context, so there is no danger in doing this.
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension);
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user