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Wayland: Fix key repeat continuing when refocused
If a window lost input focus while a key was held down, the key repeat mechanism would resume once the window regained focus.
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@ -280,6 +280,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
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- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
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- [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
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- [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
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- [Wayland] Bugfix: Activating a window would emit two input focus events
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- [Wayland] Bugfix: Activating a window would emit two input focus events
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- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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@ -508,6 +508,9 @@ static void keyboardHandleLeave(void* data,
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_glfw.wl.serial = serial;
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_glfw.wl.serial = serial;
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_glfw.wl.keyboardFocus = NULL;
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_glfw.wl.keyboardFocus = NULL;
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_glfwInputWindowFocus(window, GLFW_FALSE);
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_glfwInputWindowFocus(window, GLFW_FALSE);
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struct itimerspec timer = {};
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timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL);
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}
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}
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static int toGLFWKeyCode(uint32_t key)
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static int toGLFWKeyCode(uint32_t key)
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