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Add glfwGetKeyScancode
Allows retrieval of platform scancode from GLFW_KEY_*. Implemented for Win32, Cocoa and X11. Stubs for Mir and Wayland. Closes #830.
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@ -99,6 +99,8 @@ information on what to include when reporting a bug.
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## Changelog
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## Changelog
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- Added `glfwGetKeyScancode` function that allows retrieving platform depen-
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dent scancodes for keys
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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@ -243,6 +245,7 @@ skills.
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- Santi Zupancic
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- Santi Zupancic
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- Jonas Ådahl
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- Jonas Ådahl
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- Lasse Öörni
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- Lasse Öörni
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- Michael Stocker
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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reports, patches, feedback, testing and encouragement
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@ -223,6 +223,20 @@ ignored. This matches the behavior of the key callback, meaning the callback
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arguments can always be passed unmodified to this function.
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arguments can always be passed unmodified to this function.
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@subsection input_key_scancode Key scancodes
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If you need the platform dependent scancode for any given key, you can query
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it with @ref glfwGetKeyScancode.
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@code
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const short int scancode = glfwGetKeyScancode(GLFW_KEY_X);
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set_key_mapping(scancode, swap_weapons);
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@encode
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If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
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method will return `-1`.
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@section input_mouse Mouse input
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@section input_mouse Mouse input
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Mouse input comes in many forms, including cursor motion, button presses and
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Mouse input comes in many forms, including cursor motion, button presses and
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@ -5,6 +5,12 @@
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@section news_33 New features in 3.3
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@section news_33 New features in 3.3
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@subsection new_33_keyscancode Platform dependent scancodes
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GLFW now supports querying the platform dependent scancode of any key with
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@ref glfwGetKeyScancode.
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@section news_32 New features in 3.2
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@section news_32 New features in 3.2
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@ -3003,6 +3003,30 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
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*/
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*/
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GLFWAPI const char* glfwGetKeyName(int key, int scancode);
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GLFWAPI const char* glfwGetKeyName(int key, int scancode);
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/*! @brief Returns the platform dependent scancode of the specified key.
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*
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* This function returns the platform dependent scancode of the specified key.
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* This is intended for platform specific default keybindings.
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*
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* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
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* method will return `-1`.
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*
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* @param[in] key The key to query.
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* @return The platform dependent scancode for the key, or `-1`.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @thread_safety This function may be called from any thread.
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*
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* @sa @ref input_key_scancode
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*
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* @since Added in version 3.3.
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*
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* @ingroup input
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*/
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GLFWAPI const short int glfwGetKeyScancode(int key);
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/*! @brief Returns the last reported state of a keyboard key for the specified
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/*! @brief Returns the last reported state of a keyboard key for the specified
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* window.
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* window.
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*
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*
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@ -1511,6 +1511,16 @@ const char* _glfwPlatformGetKeyName(int key, int scancode)
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return _glfw.ns.keyName;
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return _glfw.ns.keyName;
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}
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}
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const short int _glfwPlatformGetKeyScancode(int key)
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{
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if(key <= -1 || key >= (sizeof(_glfw.ns.nativeKeys) / sizeof(_glfw.ns.nativeKeys[0])))
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{
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return -1;
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}
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return _glfw.ns.nativeKeys[key];
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}
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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const GLFWimage* image,
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const GLFWimage* image,
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int xhot, int yhot)
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int xhot, int yhot)
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@ -256,6 +256,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
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return _glfwPlatformGetKeyName(key, scancode);
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return _glfwPlatformGetKeyName(key, scancode);
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}
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}
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GLFWAPI const short int glfwGetKeyScancode(int key)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(-1);
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return _glfwPlatformGetKeyScancode(key);
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}
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GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
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GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
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{
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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@ -542,6 +542,11 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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*/
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*/
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const char* _glfwPlatformGetKeyName(int key, int scancode);
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const char* _glfwPlatformGetKeyName(int key, int scancode);
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/*! @copydoc glfwGetKeyScancode
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* @ingroup platform
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*/
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const short int _glfwPlatformGetKeyScancode(int key);
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/*! @copydoc glfwGetMonitors
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/*! @copydoc glfwGetMonitors
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* @ingroup platform
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* @ingroup platform
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*/
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*/
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@ -744,6 +744,13 @@ const char* _glfwPlatformGetKeyName(int key, int scancode)
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return NULL;
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return NULL;
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}
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}
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const int _glfwPlatformGetKeyScancode(int key)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
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return NULL;
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}
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
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{
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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_glfwInputError(GLFW_PLATFORM_ERROR,
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@ -1511,6 +1511,16 @@ const char* _glfwPlatformGetKeyName(int key, int scancode)
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return _glfw.win32.keyName;
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return _glfw.win32.keyName;
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}
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}
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const short int _glfwPlatformGetKeyScancode(int key)
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{
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if(key <= -1 || key >= (sizeof(_glfw.win32.nativeKeys) / sizeof(_glfw.win32.nativeKeys[0])))
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{
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return -1;
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}
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return _glfw.win32.nativeKeys[key];
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}
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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const GLFWimage* image,
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const GLFWimage* image,
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int xhot, int yhot)
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int xhot, int yhot)
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@ -686,6 +686,12 @@ const char* _glfwPlatformGetKeyName(int key, int scancode)
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return NULL;
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return NULL;
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}
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}
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const int _glfwPlatformGetKeyScancode(int key)
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{
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// TODO
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return -1;
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}
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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const GLFWimage* image,
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const GLFWimage* image,
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int xhot, int yhot)
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int xhot, int yhot)
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@ -2186,6 +2186,16 @@ const char* _glfwPlatformGetKeyName(int key, int scancode)
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return _glfw.x11.keyName;
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return _glfw.x11.keyName;
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}
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}
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const short int _glfwPlatformGetKeyScancode(int key)
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{
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if(key <= -1 || key >= (sizeof(_glfw.x11.nativeKeys) / sizeof(_glfw.x11.nativeKeys[0])))
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{
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return -1;
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}
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return _glfw.x11.nativeKeys[key];
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}
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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const GLFWimage* image,
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const GLFWimage* image,
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int xhot, int yhot)
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int xhot, int yhot)
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