mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Note that mode switching does not affect context
This commit is contained in:
parent
e8c3e54dda
commit
e83be1d73a
|
@ -1778,8 +1778,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
|||
* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
|
||||
*
|
||||
* Once you have created the window, you can switch it between windowed and
|
||||
* full screen mode with @ref glfwSetWindowMonitor. If the window has an
|
||||
* OpenGL or OpenGL ES context, it will be unaffected.
|
||||
* full screen mode with @ref glfwSetWindowMonitor. This will not affect its
|
||||
* OpenGL or OpenGL ES context.
|
||||
*
|
||||
* By default, newly created windows use the placement recommended by the
|
||||
* window system. To create the window at a specific position, make it
|
||||
|
|
Loading…
Reference in New Issue
Block a user