mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
parent
a7b9deb2ca
commit
e8e05d462c
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@ -657,13 +657,15 @@ INPUT = @GLFW_INTERNAL_DOCS@ \
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@GLFW_SOURCE_DIR@/include/GLFW/glfw3native.h \
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@GLFW_SOURCE_DIR@/include/GLFW/glfw3native.h \
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@GLFW_SOURCE_DIR@/docs/main.dox \
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@GLFW_SOURCE_DIR@/docs/main.dox \
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@GLFW_SOURCE_DIR@/docs/news.dox \
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@GLFW_SOURCE_DIR@/docs/news.dox \
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@GLFW_SOURCE_DIR@/docs/quick.dox \
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@GLFW_SOURCE_DIR@/docs/moving.dox \
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@GLFW_SOURCE_DIR@/docs/moving.dox \
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@GLFW_SOURCE_DIR@/docs/quick.dox \
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@GLFW_SOURCE_DIR@/docs/compile.dox \
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@GLFW_SOURCE_DIR@/docs/compile.dox \
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@GLFW_SOURCE_DIR@/docs/build.dox \
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@GLFW_SOURCE_DIR@/docs/build.dox \
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@GLFW_SOURCE_DIR@/docs/intro.dox \
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@GLFW_SOURCE_DIR@/docs/context.dox \
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@GLFW_SOURCE_DIR@/docs/context.dox \
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@GLFW_SOURCE_DIR@/docs/monitor.dox \
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@GLFW_SOURCE_DIR@/docs/monitor.dox \
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@GLFW_SOURCE_DIR@/docs/window.dox \
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@GLFW_SOURCE_DIR@/docs/window.dox \
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@GLFW_SOURCE_DIR@/docs/input.dox \
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@GLFW_SOURCE_DIR@/docs/compat.dox
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@GLFW_SOURCE_DIR@/docs/compat.dox
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# This tag can be used to specify the character encoding of the source files
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# This tag can be used to specify the character encoding of the source files
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187
docs/build.dox
187
docs/build.dox
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@ -9,28 +9,33 @@ how to write such programs, start with the [introductory tutorial](@ref quick).
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For information on how to compile the GLFW library itself, see the @ref compile
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For information on how to compile the GLFW library itself, see the @ref compile
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guide.
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guide.
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This is not a tutorial on compilation. It assumes basic understanding of how to
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compile a C program as well as how to use the specific compiler of your chosen
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development environment. The compilation process should be explained in your
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C programming material and the use of and options for your compiler should be
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described in detail in the documentation for your development environment.
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@section build_include Including the GLFW header file
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@section build_include Including the GLFW header file
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In the files of your program where you use OpenGL or GLFW, you should include
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In the files of your program where you use OpenGL or GLFW, you should include
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the GLFW 3 header file, i.e.:
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the GLFW header file, i.e.:
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@code
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@code
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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@endcode
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@endcode
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This defines all the constants, types and function prototypes of the GLFW API.
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The GLFW header declares the GLFW API and by default also includes the OpenGL
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It also includes the chosen client API header files (by default OpenGL), and
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header of your development environment, which in turn defines all the constants,
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defines all the constants and types necessary for those headers to work on that
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types and function prototypes of the OpenGL API.
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platform.
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For example, under Windows you are normally required to include `windows.h`
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The GLFW header also defines everything necessary for your OpenGL header to
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before including `GL/gl.h`. This would make your source file tied to Windows
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function. For example, under Windows you are normally required to include
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and pollute your code's namespace with the whole Win32 API.
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`windows.h` before the OpenGL header. This would make your source file tied
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to Windows and pollute your code's namespace with the whole Win32 API.
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Instead, the GLFW header takes care of this for you, not by including
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Instead, the GLFW header takes care of this for you, not by including
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`windows.h`, but rather by itself duplicating only the necessary parts of it.
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`windows.h`, but by duplicating only the very few necessary parts of it. It
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It does this only where needed, so if `windows.h` *is* included, the GLFW header
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does this only when needed, so if `windows.h` *is* included, the GLFW header
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does not try to redefine those symbols.
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does not try to redefine those symbols.
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In other words:
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In other words:
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@ -42,17 +47,20 @@ In other words:
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the GLFW one and it will detect this
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the GLFW one and it will detect this
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If you are using an OpenGL extension loading library such as
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If you are using an OpenGL extension loading library such as
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[GLEW](http://glew.sourceforge.net/), the GLEW header should also be included
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[glad](https://github.com/Dav1dde/glad), the extension loader header should
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*before* the GLFW one. The GLEW header defines macros that disable any OpenGL
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either be included *before* the GLFW one, or the `GLFW_INCLUDE_NONE` macro
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header that the GLFW header includes and GLEW will work as expected.
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(described below) should be defined.
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@subsection build_macros GLFW header option macros
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@subsection build_macros GLFW header option macros
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These macros may be defined before the inclusion of the GLFW header and affect
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These macros may be defined before the inclusion of the GLFW header and affect
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the behavior of the header. Note that GLFW does not provide any of the OpenGL
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its behavior.
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or OpenGL ES headers mentioned below. These are provided by your development
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environment or your OpenGL or OpenGL ES SDK.
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`GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler
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that the GLFW functions are defined in a DLL.
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The following macros control which client API header is included.
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`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
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`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
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header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL header.
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header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL header.
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@ -66,25 +74,43 @@ header instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
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`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
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header instead of the regular OpenGL header.
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header instead of the regular OpenGL header.
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`GLFW_INCLUDE_NONE` makes the header not include any client API header.
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`GLFW_INCLUDE_ES31` makes the header include the OpenGL ES 3.1 `GLES3/gl31.h`
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header instead of the regular OpenGL header.
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`GLFW_INCLUDE_NONE` makes the header not include any client API header. This is
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useful in combination with an extension loading library.
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If none of the above inclusion macros are defined, the standard OpenGL header is
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included.
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`GLFW_INCLUDE_GLU` makes the header include the GLU header *in addition to* the
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`GLFW_INCLUDE_GLU` makes the header include the GLU header *in addition to* the
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OpenGL header. This should only be used with the default `GL/gl.h` header
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header selected above. This should only be used with legacy code. GLU has been
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(`OpenGL/gl.h` on OS X), i.e. if you are not using any of the above macros.
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deprecated and should not be used in new code.
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`GLFW_DLL` is necessary when using the GLFW DLL on Windows, in order to explain
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@note GLFW does not provide any of the API headers mentioned above. They must
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to the compiler that the GLFW functions will be coming from another executable.
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be provided by your development environment or your OpenGL or OpenGL ES SDK.
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It has no function on other platforms.
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@section build_link Link with the right libraries
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@section build_link Link with the right libraries
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This section assumes basic understanding of how to link a C/C++ program as well
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GLFW is essentially a wrapper of various platform-specific APIs and therefore
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as how to use the specific linker of your chosen development environment.
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needs to link against many different system libraries. If you are using GLFW as
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**This is not a tutorial on linking.** The linking process should be explained
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a shared library / dynamic library / DLL then it takes care of these links.
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in your C/C++ programming material and the use and options for your linker
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However, if you are using GLFW as a static library then your executable will
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should be described in detail in the documentation for your development
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need to link against these libraries.
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environment. A good general introduction to linking is
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On Windows and OS X, the list of system libraries is static and can be
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hard-coded into your build environment. See the section for your development
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environment below. On Linux and other Unix-like operating systems, the list
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varies but can be retrieved in various ways as described below.
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This is not a tutorial on linking. It assumes basic understanding of how to
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link a C program as well as how to use the specific linker of your chosen
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development environment. The linking process should be explained in your
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C programming material and the use of and options for your linker should be
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described in detail in the documentation for your development environment.
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A good general introduction to linking is
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[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
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[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
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David Drysdale.
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David Drysdale.
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@ -112,31 +138,39 @@ OpenGL and `glu32` if it uses GLU.
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@subsection build_link_cmake_source With CMake and GLFW source
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@subsection build_link_cmake_source With CMake and GLFW source
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You can use the GLFW source tree directly from a project that uses CMake. This
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With just a few changes to your `CMakeLists.txt` you can have the GLFW source
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way, GLFW will be built along with your application as needed.
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tree built along with your application.
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Firstly, add the root directory of the GLFW source tree to your project. This
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Firstly, add the root directory of the GLFW source tree to your project. This
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will add the `glfw` target and the necessary cache variables to your project.
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will add the `glfw` target and the necessary cache variables to your project.
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add_subdirectory(path/to/glfw)
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@code{.cmake}
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add_subdirectory(path/to/glfw)
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@endcode
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To be able to include the GLFW header from your code, you need to tell the
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To be able to include the GLFW header from your code, you need to tell the
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compiler where to find it.
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compiler where to find it.
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include_directories(path/to/glfw/include)
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@code{.cmake}
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include_directories(path/to/glfw/include)
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@endcode
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Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable
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Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable
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contains all link-time dependencies of GLFW as it is currently configured. To
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contains all link-time dependencies of GLFW as it is currently configured. To
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link against GLFW, link against them and the `glfw` target.
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link against GLFW, link against them and the `glfw` target.
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target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
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@code{.cmake}
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target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
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@endcode
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Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If
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Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If
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your application needs GLU, you can add it to the list of dependencies with the
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your application needs GLU, you can add it to the list of dependencies with the
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`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW
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`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW
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CMake files look for OpenGL.
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CMake files look for OpenGL.
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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
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@code{.cmake}
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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
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@endcode
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@subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries
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@subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries
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@ -147,56 +181,83 @@ installed GLFW, the pkg-config file `glfw3.pc` was installed along with it.
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First you need to find the PkgConfig package. If this fails, you may need to
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First you need to find the PkgConfig package. If this fails, you may need to
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install the pkg-config package for your distribution.
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install the pkg-config package for your distribution.
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find_package(PkgConfig REQUIRED)
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@code{.cmake}
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find_package(PkgConfig REQUIRED)
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@endcode
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This creates the CMake commands to find pkg-config packages. Then you need to
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This creates the CMake commands to find pkg-config packages. Then you need to
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find the GLFW package.
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find the GLFW package.
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pkg_search_module(GLFW REQUIRED glfw3)
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@code{.cmake}
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pkg_search_module(GLFW REQUIRED glfw3)
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@endcode
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This creates the CMake variables you need to use GLFW. To be able to include
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This creates the CMake variables you need to use GLFW. To be able to include
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the GLFW header, you need to tell your compiler where it is.
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the GLFW header, you need to tell your compiler where it is.
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include_directories(${GLFW_INCLUDE_DIRS})
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@code{.cmake}
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include_directories(${GLFW_INCLUDE_DIRS})
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@endcode
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You also need to link against the correct libraries. If you are using the
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You also need to link against the correct libraries. If you are using the
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shared library version of GLFW, use the `GLFW_LIBRARIES` variable.
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shared library version of GLFW, use the `GLFW_LIBRARIES` variable.
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target_link_libraries(simple ${GLFW_LIBRARIES})
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@code{.cmake}
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target_link_libraries(simple ${GLFW_LIBRARIES})
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@endcode
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If you are using the static library version of GLFW, use the
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If you are using the static library version of GLFW, use the
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`GLFW_STATIC_LIBRARIES` variable instead.
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`GLFW_STATIC_LIBRARIES` variable instead.
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target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
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@code{.cmake}
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target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
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@endcode
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@subsection build_link_pkgconfig With pkg-config on OS X or other Unix
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@subsection build_link_pkgconfig With pkg-config on OS X or other Unix
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
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and the `glfw3.pc` file is generated when the GLFW library is built and installed
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and the `glfw3.pc` pkf-config file is generated when the GLFW library is built
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along with it.
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and is installed along with it. A pkg-config file describes all necessary
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compile-time and link-time flags and dependencies needed to use a library. When
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they are updated or if they differ between systems, you will get the correct
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ones automatically.
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A typical compile and link command-line when using the static may look like this:
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A typical compile and link command-line when using the static version of the
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GLFW library may look like this:
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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@code{.sh}
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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@endcode
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If you are using the shared library, simply omit the `--static` flag.
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If you are using the shared version of the GLFW library, simply omit the
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`--static` flag.
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
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@code{.sh}
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
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@endcode
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You can also use the `glfw3.pc` file without installing it first, by using the
|
You can also use the `glfw3.pc` file without installing it first, by using the
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`PKG_CONFIG_PATH` environment variable.
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`PKG_CONFIG_PATH` environment variable.
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env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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@code{.sh}
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env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
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@endcode
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The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is
|
The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is
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built into the OpenGL framework, so if you need GLU you don't need to do
|
built into the OpenGL framework, so if you need GLU you don't need to do
|
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anything extra. If you need GLU and are using Linux or BSD, you should add
|
anything extra. If you need GLU and are using Linux or BSD, you should add the
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`-lGLU` to your link flags.
|
`glu` pkg-config module.
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See the manpage and other documentation for pkg-config and your compiler and
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@code{.sh}
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linker for more information on how to link programs.
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cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
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@endcode
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If you are using the static version of the GLFW library, make sure you don't link statically against GLU.
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@code{.sh}
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cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
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@endcode
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@subsection build_link_xcode With Xcode on OS X
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@subsection build_link_xcode With Xcode on OS X
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@ -205,19 +266,29 @@ If you are using the dynamic library version of GLFW, simply add it to the
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project dependencies.
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project dependencies.
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If you are using the static library version of GLFW, add it and the Cocoa,
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If you are using the static library version of GLFW, add it and the Cocoa,
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OpenGL, IOKit and CoreVideo frameworks to the project as dependencies.
|
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
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all be found in `/System/Library/Frameworks`.
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@subsection build_link_osx With command-line on OS X
|
@subsection build_link_osx With command-line on OS X
|
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|
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If you do not wish to use pkg-config, you need to add the required frameworks
|
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
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||||||
and libraries to your command-line using the `-l` and `-framework` switches,
|
building from the command line on OS X. That way you will get any new
|
||||||
i.e.:
|
dependencies added automatically. If you still wish to build manually, you need
|
||||||
|
to add the required frameworks and libraries to your command-line yourself using
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||||||
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the `-l` and `-framework` switches.
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||||||
|
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cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
|
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
||||||
|
|
||||||
Note that you do not add the `.framework` extension to a framework when adding
|
@code{.sh}
|
||||||
it from the command-line.
|
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
|
||||||
|
for `-lglfw`.
|
||||||
|
|
||||||
|
Note that you do not add the `.framework` extension to a framework when linking
|
||||||
|
against it from the command-line.
|
||||||
|
|
||||||
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
|
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
|
||||||
special to do when using GLU. Also note that even though your machine may have
|
special to do when using GLU. Also note that even though your machine may have
|
||||||
|
|
|
@ -76,8 +76,8 @@ support. If the running X server does not support either or both of these
|
||||||
extensions, gamma ramp support will not function.
|
extensions, gamma ramp support will not function.
|
||||||
|
|
||||||
GLFW requires the Xkb extension with detectable auto-repeat to provide keyboard
|
GLFW requires the Xkb extension with detectable auto-repeat to provide keyboard
|
||||||
input. If the running X server does not support this extension and detectable
|
input. If the running X server does not support this extension, a non-Xkb
|
||||||
auto-repeat, `glfwInit` will fail.
|
fallback path is used.
|
||||||
|
|
||||||
@section compat_glx GLX extensions
|
@section compat_glx GLX extensions
|
||||||
|
|
||||||
|
@ -85,9 +85,7 @@ The GLX API is the default API used to create OpenGL contexts on Unix-like
|
||||||
systems using the X Window System.
|
systems using the X Window System.
|
||||||
|
|
||||||
GLFW uses the `GLXFBConfig` API to enumerate and select framebuffer pixel
|
GLFW uses the `GLXFBConfig` API to enumerate and select framebuffer pixel
|
||||||
formats. This requires either GLX 1.3 or greater, or the `GLX_SGIX_fbconfig`
|
formats. This requires GLX 1.3 or greater.
|
||||||
extension. Where both are available, the SGIX extension is preferred. If
|
|
||||||
neither is available, GLFW will be unable to create windows.
|
|
||||||
|
|
||||||
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
||||||
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
||||||
|
|
|
@ -124,7 +124,7 @@ destination for binaries. Choose *Configure*, change any options you wish to,
|
||||||
|
|
||||||
The CMake files for GLFW provide a number of options, although not all are
|
The CMake files for GLFW provide a number of options, although not all are
|
||||||
available on all supported platforms. Some of these are de facto standards
|
available on all supported platforms. Some of these are de facto standards
|
||||||
among CMake users and so have no `GLFW_` prefix.
|
among projects using CMake and so have no `GLFW_` prefix.
|
||||||
|
|
||||||
If you are using the GUI version of CMake, these are listed and can be changed
|
If you are using the GUI version of CMake, these are listed and can be changed
|
||||||
from there. If you are using the command-line version, use the `ccmake` tool.
|
from there. If you are using the command-line version, use the `ccmake` tool.
|
||||||
|
@ -219,6 +219,7 @@ ramps and clipboard. The options are:
|
||||||
- `_GLFW_COCOA` to use the Cocoa frameworks
|
- `_GLFW_COCOA` to use the Cocoa frameworks
|
||||||
- `_GLFW_WIN32` to use the Win32 API
|
- `_GLFW_WIN32` to use the Win32 API
|
||||||
- `_GLFW_X11` to use the X Window System
|
- `_GLFW_X11` to use the X Window System
|
||||||
|
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
|
||||||
|
|
||||||
The context creation API is used to enumerate pixel formats / framebuffer
|
The context creation API is used to enumerate pixel formats / framebuffer
|
||||||
configurations and to create contexts. The options are:
|
configurations and to create contexts. The options are:
|
||||||
|
@ -226,7 +227,7 @@ configurations and to create contexts. The options are:
|
||||||
- `_GLFW_NSGL` to use the Cocoa OpenGL framework
|
- `_GLFW_NSGL` to use the Cocoa OpenGL framework
|
||||||
- `_GLFW_WGL` to use the Win32 WGL API
|
- `_GLFW_WGL` to use the Win32 WGL API
|
||||||
- `_GLFW_GLX` to use the X11 GLX API
|
- `_GLFW_GLX` to use the X11 GLX API
|
||||||
- `_GLFW_EGL` to use the EGL API (experimental)
|
- `_GLFW_EGL` to use the EGL API
|
||||||
|
|
||||||
The client library is the one providing the OpenGL or OpenGL ES API, which is
|
The client library is the one providing the OpenGL or OpenGL ES API, which is
|
||||||
used by GLFW to probe the created context. This is not the same thing as the
|
used by GLFW to probe the created context. This is not the same thing as the
|
||||||
|
|
160
docs/context.dox
160
docs/context.dox
|
@ -6,15 +6,16 @@
|
||||||
|
|
||||||
The primary purpose of GLFW is to provide a simple interface to window
|
The primary purpose of GLFW is to provide a simple interface to window
|
||||||
management and OpenGL and OpenGL ES context creation. GLFW supports
|
management and OpenGL and OpenGL ES context creation. GLFW supports
|
||||||
multiple windows, each of which has its own context.
|
multiple windows, with each window having its own context.
|
||||||
|
|
||||||
|
|
||||||
@section context_object Context handles
|
@section context_object Context handles
|
||||||
|
|
||||||
The @ref GLFWwindow object encapsulates both a window and a context. They are
|
The @ref GLFWwindow object encapsulates both a [window](@ref window) and
|
||||||
created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
|
a context. It is created with @ref glfwCreateWindow and destroyed with @ref
|
||||||
@ref glfwTerminate, if any remain). As the window and context are inseparably
|
glfwDestroyWindow or @ref glfwTerminate. As the window and context are
|
||||||
linked, the object pointer is used as both a context and window handle.
|
inseparably linked, the object pointer is used as both a context and window
|
||||||
|
handle.
|
||||||
|
|
||||||
|
|
||||||
@section context_hints Context creation hints
|
@section context_hints Context creation hints
|
||||||
|
@ -27,21 +28,19 @@ what kind of context is created. See
|
||||||
@section context_sharing Context object sharing
|
@section context_sharing Context object sharing
|
||||||
|
|
||||||
When creating a window and context with @ref glfwCreateWindow, you can specify
|
When creating a window and context with @ref glfwCreateWindow, you can specify
|
||||||
another window whose context the new one should share its objects with. OpenGL
|
another window whose context the new one should share its objects with. Object
|
||||||
object sharing is implemented by the operating system and graphics driver and is
|
sharing is implemented by the operating system and graphics driver and is
|
||||||
described in the OpenGL documentation. On platforms where it is possible to
|
described in the OpenGL and OpenGL ES documentation. On platforms where it is
|
||||||
choose which types of objects are shared, GLFW requests that all are shared.
|
possible to choose which types of objects are shared, GLFW requests that all are
|
||||||
|
shared.
|
||||||
|
|
||||||
|
|
||||||
@section context_current Current context
|
@section context_current Current context
|
||||||
|
|
||||||
Before you can use the OpenGL or OpenGL ES APIs, you need to have a current
|
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||||
context of the proper type. The context encapsulates all render state and all
|
context of the proper type. The context encapsulates all render state and all
|
||||||
objects like textures and shaders.
|
objects like textures and shaders.
|
||||||
|
|
||||||
Note that a context can only be current for a single thread at a time, and
|
|
||||||
a thread can only have a single context at a time.
|
|
||||||
|
|
||||||
A context is made current with @ref glfwMakeContextCurrent.
|
A context is made current with @ref glfwMakeContextCurrent.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
|
@ -54,18 +53,23 @@ The current context is returned by @ref glfwGetCurrentContext.
|
||||||
GLFWwindow* window = glfwGetCurrentContext();
|
GLFWwindow* window = glfwGetCurrentContext();
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
|
@note A context must only be current for a single thread at a time, and a thread
|
||||||
|
must only have a single context current at a time.
|
||||||
|
|
||||||
|
|
||||||
@section context_swap Swapping buffers
|
@section context_swap Swapping buffers
|
||||||
|
|
||||||
See [swapping buffers](@ref window_swap) in the window handling guide.
|
Buffer swapping is part of the window and framebuffer, not the context. See
|
||||||
|
@ref window_swap in the window handling guide.
|
||||||
|
|
||||||
|
|
||||||
@section context_glext OpenGL extension handling
|
@section context_glext OpenGL and OpenGL ES extensions
|
||||||
|
|
||||||
One of the benefits of OpenGL is its extensibility. Independent hardware
|
One of the benefits of OpenGL and OpenGL ES are their extensibility.
|
||||||
vendors (IHVs) may include functionality in their OpenGL implementations that
|
Hardware vendors may include extensions in their implementations that extend the
|
||||||
expand upon the OpenGL standard before that functionality is included in a new
|
API before that functionality is included in a new version of the OpenGL or
|
||||||
version of the OpenGL specification.
|
OpenGL ES specification, and some extensions are never included and remain
|
||||||
|
as extensions until they become obsolete.
|
||||||
|
|
||||||
An extension is defined by:
|
An extension is defined by:
|
||||||
|
|
||||||
|
@ -74,23 +78,105 @@ An extension is defined by:
|
||||||
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
||||||
|
|
||||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||||
for official extensions. There are many different affixes, depending on who
|
for official extensions. The extension above was created by the ARB, but there
|
||||||
wrote the extension. A list of extensions, together with their specifications,
|
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
||||||
can be found at the [OpenGL Registry](http://www.opengl.org/registry/).
|
group may also use the generic `EXT` affix. Lists of extensions, together with
|
||||||
|
their specifications, can be found at the
|
||||||
|
[OpenGL Registry](http://www.opengl.org/registry/) and
|
||||||
|
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
||||||
|
|
||||||
|
|
||||||
|
@subsection context_glext_auto Using an extension loader library
|
||||||
|
|
||||||
|
This is the easiest and best way to load extensions and newer versions of the
|
||||||
|
OpenGL or OpenGL ES API. One such library is
|
||||||
|
[glad](https://github.com/Dav1dde/glad) and there are several others. They will
|
||||||
|
take care of all the details of declaring and loading everything you need.
|
||||||
|
|
||||||
|
The following example will use glad, but other extension loader libraries work
|
||||||
|
similary.
|
||||||
|
|
||||||
|
First you need to generate the source files using the glad Python script. This
|
||||||
|
example generates a loader for any version of OpenGL, which is the default for
|
||||||
|
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
|
||||||
|
API versions and extension sets can be generated. The generated files are
|
||||||
|
written to the `output` directory.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
python main.py --no-loader --out-path output
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@note The `--no-loader` option is used because GLFW already provides a function
|
||||||
|
for loading OpenGL and OpenGL ES function pointers and glad can use this instead
|
||||||
|
of having to add its own.
|
||||||
|
|
||||||
|
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
||||||
|
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
||||||
|
include the glad header file, which will replace the OpenGL header of your
|
||||||
|
development environment.
|
||||||
|
|
||||||
|
@code
|
||||||
|
#include <glad/glad.h>
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
Finally you need to initialize glad once you have a matching current context.
|
||||||
|
|
||||||
|
@code
|
||||||
|
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
|
||||||
|
if (!window)
|
||||||
|
{
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
|
||||||
|
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
Once glad has been loaded, you have access to all OpenGL core and extension
|
||||||
|
functions supported by the context you created and you are ready to start
|
||||||
|
rendering.
|
||||||
|
|
||||||
|
You can specify a minimum required OpenGL or OpenGL ES version with
|
||||||
|
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
|
||||||
|
check the actual OpenGL or OpenGL ES version with
|
||||||
|
[context attributes](@ref window_attribs_context), or you can check whether
|
||||||
|
a specific version is supported by the current context with the
|
||||||
|
`GLAD_GL_VERSION_x_x` booleans.
|
||||||
|
|
||||||
|
@code
|
||||||
|
if (GLAD_GL_VERSION_3_2)
|
||||||
|
{
|
||||||
|
// Call OpenGL 3.2+ specific code
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
||||||
|
booleans.
|
||||||
|
|
||||||
|
@code
|
||||||
|
if (GLAD_GL_ARB_debug_output)
|
||||||
|
{
|
||||||
|
// Use GL_ARB_debug_output
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection context_glext_manual Loading extensions manually
|
||||||
|
|
||||||
To use a certain extension, you must first check whether the context supports
|
To use a certain extension, you must first check whether the context supports
|
||||||
that extension and then, if it introduces new functions, retrieve the pointers
|
that extension and then, if it introduces new functions, retrieve the pointers
|
||||||
to those functions.
|
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
|
||||||
|
glfwGetProcAddress for manual loading of extensions and new API functions.
|
||||||
|
|
||||||
This can be done with GLFW, as will be described in this section, but usually
|
@note It is strongly recommended that you use an existing extension loader
|
||||||
you will instead want to use a dedicated extension loading library such as
|
library like [glad](https://github.com/Dav1dde/glad) instead of loading
|
||||||
[GLEW](http://glew.sourceforge.net/). This kind of library greatly reduces the
|
manually. Extension loading is a solved problem and you will gain nothing from
|
||||||
amount of work necessary to use both OpenGL extensions and modern versions of
|
solving it again by hand.
|
||||||
the OpenGL API. GLEW in particular has been extensively tested with and works
|
|
||||||
well with GLFW.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection context_glext_header The glext.h header
|
@subsubsection context_glext_header The glext.h header
|
||||||
|
|
||||||
The `glext.h` header is a continually updated file that defines the interfaces
|
The `glext.h` header is a continually updated file that defines the interfaces
|
||||||
for all OpenGL extensions. The latest version of this can always be found at
|
for all OpenGL extensions. The latest version of this can always be found at
|
||||||
|
@ -101,11 +187,11 @@ you wish to use.
|
||||||
|
|
||||||
The header defines function pointer types for all functions of all extensions it
|
The header defines function pointer types for all functions of all extensions it
|
||||||
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for
|
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for
|
||||||
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` and `PROC`
|
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||||
are added to the ends.
|
to function) and `PROC` (procedure) are added to the ends.
|
||||||
|
|
||||||
|
|
||||||
@subsection context_glext_string Checking for extensions
|
@subsubsection context_glext_string Checking for extensions
|
||||||
|
|
||||||
A given machine may not actually support the extension (it may have older
|
A given machine may not actually support the extension (it may have older
|
||||||
drivers or a graphics card that lacks the necessary hardware features), so it
|
drivers or a graphics card that lacks the necessary hardware features), so it
|
||||||
|
@ -124,12 +210,12 @@ extension is supported, @ref glfwExtensionSupported returns non-zero, otherwise
|
||||||
it returns zero.
|
it returns zero.
|
||||||
|
|
||||||
|
|
||||||
@subsection context_glext_proc Fetching function pointers
|
@subsubsection context_glext_proc Fetching function pointers
|
||||||
|
|
||||||
Many extensions, though not all, require the use of new OpenGL functions.
|
Many extensions, though not all, require the use of new OpenGL functions.
|
||||||
These entry points are often not exposed by your link libraries, making
|
These functions often do not have entry points in the client API libraries of
|
||||||
it necessary to fetch them at run time. With @ref glfwGetProcAddress you can
|
your operating system, making it necessary to fetch them at run time. You can
|
||||||
retrieve the address of extension and non-extension OpenGL functions.
|
retreive pointers to these functions with @ref glfwGetProcAddress.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||||
|
|
13
docs/input.dox
Normal file
13
docs/input.dox
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
/*!
|
||||||
|
|
||||||
|
@page input Input handling guide
|
||||||
|
|
||||||
|
@tableofcontents
|
||||||
|
|
||||||
|
@section input_key Keyboard input
|
||||||
|
|
||||||
|
@section input_mouse Mouse input
|
||||||
|
|
||||||
|
@section input_joy Joystick input
|
||||||
|
|
||||||
|
*/
|
|
@ -57,10 +57,10 @@ Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp`
|
||||||
|
|
||||||
The platform interface implements all platform-specific operations as a service
|
The platform interface implements all platform-specific operations as a service
|
||||||
to the public interface. This includes event processing. The platform
|
to the public interface. This includes event processing. The platform
|
||||||
interface is never directly called by users of GLFW and never directly calls the
|
interface is never directly called by application code and never directly calls
|
||||||
user's code. It is also prohibited from modifying the platform-independent part
|
application-provided callbacks. It is also prohibited from modifying the
|
||||||
of the internal structs. Instead, it calls the event interface when events
|
platform-independent part of the internal structs. Instead, it calls the event
|
||||||
interesting to GLFW are received.
|
interface when events interesting to GLFW are received.
|
||||||
|
|
||||||
The platform interface mirrors those parts of the public interface that needs to
|
The platform interface mirrors those parts of the public interface that needs to
|
||||||
perform platform-specific operations on some or all platforms. The are also
|
perform platform-specific operations on some or all platforms. The are also
|
||||||
|
@ -85,8 +85,8 @@ Examples: `window.win32.handle`, `_glfw.x11.display`
|
||||||
@section internals_event Event interface
|
@section internals_event Event interface
|
||||||
|
|
||||||
The event interface is implemented in the same shared source files as the public
|
The event interface is implemented in the same shared source files as the public
|
||||||
interface and is responsible for delivering the events it receives to the user,
|
interface and is responsible for delivering the events it receives to the
|
||||||
either via callbacks, via window state changes or both.
|
application, either via callbacks, via window state changes or both.
|
||||||
|
|
||||||
The function names of the event interface use a `_glfwInput` prefix and the
|
The function names of the event interface use a `_glfwInput` prefix and the
|
||||||
ObjectEvent pattern.
|
ObjectEvent pattern.
|
||||||
|
|
166
docs/intro.dox
Normal file
166
docs/intro.dox
Normal file
|
@ -0,0 +1,166 @@
|
||||||
|
/*!
|
||||||
|
|
||||||
|
@page intro Introduction to the GLFW API
|
||||||
|
|
||||||
|
@tableofcontents
|
||||||
|
|
||||||
|
This guide will introduce the basic concepts of GLFW and describes
|
||||||
|
initialization, error handling and version management. There are other guides
|
||||||
|
for the various areas of the GLFW API.
|
||||||
|
|
||||||
|
- @ref window
|
||||||
|
- @ref context
|
||||||
|
- @ref monitor
|
||||||
|
- @ref input
|
||||||
|
|
||||||
|
|
||||||
|
@section intro_init Initialization and termination
|
||||||
|
|
||||||
|
Before most GLFW functions may be called, the library must be initialized.
|
||||||
|
This initialization checks what features are available on the machine,
|
||||||
|
enumerates monitors and joysticks, initializes the timer and performs any
|
||||||
|
required platform-specific initialization.
|
||||||
|
|
||||||
|
Only the following functions may be called before the library has been
|
||||||
|
successfully initialized.
|
||||||
|
|
||||||
|
- @ref glfwGetVersion
|
||||||
|
- @ref glfwGetVersionString
|
||||||
|
- @ref glfwSetErrorCallback
|
||||||
|
- @ref glfwInit
|
||||||
|
- @ref glfwTerminate
|
||||||
|
|
||||||
|
Calling any other function before that time will cause a `GLFW_NOT_INITIALIZED`
|
||||||
|
error.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection intro_init_init Initializing GLFW
|
||||||
|
|
||||||
|
The library is initialized with @ref glfwInit, which returns `GL_FALSE` if an
|
||||||
|
error occurred.
|
||||||
|
|
||||||
|
@code
|
||||||
|
if (!glfwInit())
|
||||||
|
{
|
||||||
|
// Handle initialization failure
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
If any part of initialization fails, all remaining bits are terminated as if
|
||||||
|
@ref glfwTerminate was called. The library only needs to be initialized once
|
||||||
|
and additional calls to an already initialized library will simply return
|
||||||
|
`GL_TRUE` immediately.
|
||||||
|
|
||||||
|
Once the library has been successfully initialized, it should be terminated
|
||||||
|
before the application exits.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection intro_init_terminate Terminating GLFW
|
||||||
|
|
||||||
|
Before your application exits, you should terminate the GLFW library if it has
|
||||||
|
been initialized. This is done with @ref glfwTerminate.
|
||||||
|
|
||||||
|
@code
|
||||||
|
glfwTerminate();
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
This will destroy any remaining window, monitor and cursor objects, restore any
|
||||||
|
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
||||||
|
any resources allocated by GLFW.
|
||||||
|
|
||||||
|
Once the library is terminated, it is as if it had never been initialized and
|
||||||
|
you will need to initialize it again before being able to use GLFW. If the
|
||||||
|
library had not been successfully initialized or had already been terminated,
|
||||||
|
additional calls return immediately.
|
||||||
|
|
||||||
|
|
||||||
|
@section intro_error Error handling
|
||||||
|
|
||||||
|
Some GLFW functions have return values that indicate an error, but this is often
|
||||||
|
not very helpful when trying to figure out *why* the error occurred. Also, far
|
||||||
|
from all GLFW functions have such return values.
|
||||||
|
|
||||||
|
This is where the error callback comes in. This callback is called whenever an
|
||||||
|
error occurs. It is set with @ref glfwSetErrorCallback, a function that may be
|
||||||
|
called before @ref glfwInit and after @ref glfwTerminate.
|
||||||
|
|
||||||
|
@code
|
||||||
|
glfwSetErrorCallback(error_callback);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
The error callback receives a human-readable description of the error and (when
|
||||||
|
possible) its cause. The description is a regular C string using the UTF-8
|
||||||
|
encoding. The callback is also provided with an [error code](@ref errors).
|
||||||
|
|
||||||
|
@code
|
||||||
|
void error_callback(int error, const char* description)
|
||||||
|
{
|
||||||
|
puts(description);
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
The error code indicates the general category of the error. Some error codes,
|
||||||
|
such as `GLFW_NOT_INITIALIZED` has only a single meaning, whereas others like
|
||||||
|
`GLFW_PLATFORM_ERROR` are used for many different errors.
|
||||||
|
|
||||||
|
@note The description string is only valid until the error callback returns, as
|
||||||
|
it may have been generated specifically for that error. This lets GLFW provide
|
||||||
|
much more specific error descriptions but means you must make a copy if you want
|
||||||
|
to keep the description string.
|
||||||
|
|
||||||
|
|
||||||
|
@section intro_version Version management
|
||||||
|
|
||||||
|
GLFW provides mechanisms for identifying what version of GLFW your application
|
||||||
|
was compiled against as well as what version it is currently using. The GLFW
|
||||||
|
API is binary-compatible with later minor versions, i.e. an executable using the
|
||||||
|
3.0 API will be able to use a version 3.2 DLL.
|
||||||
|
|
||||||
|
As long as an executable does not use any newer functions, it can also use an
|
||||||
|
older minor version DLL, although any window hints or other tokens added since
|
||||||
|
that older version will cause errors to be reported.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection intro_version_compile Compile-time version
|
||||||
|
|
||||||
|
The compile-time version of GLFW is provided by the GLFW header with the
|
||||||
|
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection intro_version_runtime Run-time version
|
||||||
|
|
||||||
|
The run-time version can be retrieved with @ref glfwGetVersion, a function that
|
||||||
|
may be called before @ref glfwInit and after @ref glfwTerminate
|
||||||
|
|
||||||
|
@code
|
||||||
|
int major, minor, revision;
|
||||||
|
glfwGetVersion(&major, &minor, &revision);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection intro_version_string Version string
|
||||||
|
|
||||||
|
GLFW 3 also provides a compile-time generated version string that describes the
|
||||||
|
version, platform, compiler and any platform-specific compile-time options.
|
||||||
|
This is primarily intended for submitting bug reports, to allow developers to
|
||||||
|
see which code paths are enabled in a binary.
|
||||||
|
|
||||||
|
The version string is returned by @ref glfwGetVersionString, a function that may
|
||||||
|
be called before @ref glfwInit and after @ref glfwTerminate.
|
||||||
|
|
||||||
|
The format of the string is as follows:
|
||||||
|
- The version of GLFW
|
||||||
|
- The name of the window system API
|
||||||
|
- The name of the context creation API
|
||||||
|
- Any additional options or APIs
|
||||||
|
|
||||||
|
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
|
||||||
|
back ends, the version string may look something like this:
|
||||||
|
|
||||||
|
3.0.0 Win32 WGL MinGW
|
||||||
|
|
||||||
|
@note Do not parse the version string to find the GLFW library version. The
|
||||||
|
@ref glfwGetVersion function provides the version of the library binary in
|
||||||
|
numeric form.
|
||||||
|
|
||||||
|
*/
|
|
@ -7,13 +7,25 @@
|
||||||
|
|
||||||
@section monitor_objects Monitor objects
|
@section monitor_objects Monitor objects
|
||||||
|
|
||||||
The @ref GLFWmonitor object represents a currently connected monitor.
|
A monitor object represents a currently connected monitor and is represented as
|
||||||
|
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
|
||||||
|
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
|
||||||
|
application and retain their addresses until the monitors they represent are
|
||||||
|
disconnected or until the library is [terminated](@ref intro_init_terminate).
|
||||||
|
|
||||||
|
Each monitor has a human-readable name, a current video mode, a list of
|
||||||
|
supported video modes, a virtual position, an estimated physical size and
|
||||||
|
a gamma ramp.
|
||||||
|
|
||||||
|
The virtual position of a monitor is in screen coordinates and, together with
|
||||||
|
the current video mode, describes the viewports that the connected monitors
|
||||||
|
provide into the virtual desktop that spans them.
|
||||||
|
|
||||||
|
|
||||||
@section monitor_monitors Retrieving monitors
|
@subsection monitor_monitors Retrieving monitors
|
||||||
|
|
||||||
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is usually
|
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
|
||||||
the user's preferred monitor and the one with global UI elements like task bar
|
preferred monitor and is usually the one with global UI elements like task bar
|
||||||
or menu bar.
|
or menu bar.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
|
@ -21,14 +33,20 @@ GLFWmonitor* primary = glfwGetPrimaryMonitor();
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
|
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
|
||||||
|
The primary monitor is always the first monitor in the returned array.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
int count;
|
int count;
|
||||||
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
|
@note Monitors other than the primary monitor may be moved to a different index
|
||||||
|
in the array if another monitor is disconnected.
|
||||||
|
|
||||||
@section monitor_modes Retrieving video modes
|
|
||||||
|
@section monitor_properties Monitor properties
|
||||||
|
|
||||||
|
@subsection monitor_modes Video modes
|
||||||
|
|
||||||
Although GLFW generally does a good job at selecting a suitable video
|
Although GLFW generally does a good job at selecting a suitable video
|
||||||
mode for you when you open a full screen window, it is sometimes useful to
|
mode for you when you open a full screen window, it is sometimes useful to
|
||||||
|
@ -49,9 +67,9 @@ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
@section monitor_size Monitor physical size
|
@subsection monitor_size Physical size
|
||||||
|
|
||||||
The physical size in millimetres of a monitor, or an approximation of it, can be
|
The physical size in millimetres of a monitor, or an estimation of it, can be
|
||||||
retrieved with @ref glfwGetMonitorPhysicalSize.
|
retrieved with @ref glfwGetMonitorPhysicalSize.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
|
@ -67,28 +85,61 @@ const double dpi = mode->width / (widthMM / 25.4);
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
@section monitor_name Monitor name
|
@subsection monitor_pos Virtual position
|
||||||
|
|
||||||
The name of a monitor is returned by @ref glfwGetMonitorName.
|
The position of the monitor on the virtual desktop, in screen coordinates, can
|
||||||
|
be retrieved with @ref glfwGetMonitorPos.
|
||||||
|
|
||||||
|
@code
|
||||||
|
int xpos, ypos;
|
||||||
|
glfwGetMonitorPos(monitor, &xpos, &ypos);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection monitor_name Human-readable name
|
||||||
|
|
||||||
|
The human-readable name of a monitor is returned by @ref glfwGetMonitorName.
|
||||||
|
It is a regular C string using the UTF-8 encoding.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
const char* name = glfwGetMonitorName(monitor);
|
const char* name = glfwGetMonitorName(monitor);
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
The monitor name is a regular C string using the UTF-8 encoding. Note that
|
@note Monitor names are not guaranteed to be unique. Two monitors of the same
|
||||||
monitor names are not guaranteed to be unique.
|
model and make may have the same name. Only the address of a monitor object is
|
||||||
|
guaranteed to be unique.
|
||||||
|
|
||||||
|
|
||||||
@section monitor_gamma Monitor gamma ramp
|
@subsection monitor_gamma Gamma ramp
|
||||||
|
|
||||||
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
||||||
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
|
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
|
GLFWgammaramp ramp;
|
||||||
|
unsigned short red[256], green[256], blue[256];
|
||||||
|
|
||||||
|
ramp.size = 256;
|
||||||
|
ramp.red = red;
|
||||||
|
ramp.green = green;
|
||||||
|
ramp.blue = blue;
|
||||||
|
|
||||||
|
for (i = 0; i < ramp.size; i++)
|
||||||
|
{
|
||||||
|
// Fill out gamma ramp arrays as desired
|
||||||
|
}
|
||||||
|
|
||||||
glfwSetGammaRamp(monitor, &ramp);
|
glfwSetGammaRamp(monitor, &ramp);
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp.
|
The gamma ramp data is copied before the function returns, so there is no need
|
||||||
|
to keep it around once the ramp has been set.
|
||||||
|
|
||||||
|
@note It is recommended to use gamma ramps of size 256, as that is the size
|
||||||
|
supported by virtually all graphics cards on all platforms.
|
||||||
|
|
||||||
|
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. The
|
||||||
|
returned structure and its arrays are allocated and freed by GLFW.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||||
|
|
541
docs/moving.dox
541
docs/moving.dox
|
@ -7,19 +7,38 @@
|
||||||
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
||||||
changed or been removed, but does *not* include
|
changed or been removed, but does *not* include
|
||||||
[new features](@ref news) unless they are required when moving an existing code
|
[new features](@ref news) unless they are required when moving an existing code
|
||||||
base onto the new API. For example, use of the new multi-monitor functions are
|
base onto the new API. For example, the new multi-monitor functions are
|
||||||
required to create full screen windows with GLFW 3.
|
required to create full screen windows with GLFW 3.
|
||||||
|
|
||||||
|
|
||||||
@section moving_removed Removed features
|
@section moving_removed Changed and removed features
|
||||||
|
|
||||||
@subsection moving_threads Threading functions
|
@subsection moving_renamed_files Renamed library and header file
|
||||||
|
|
||||||
The threading functions have been removed, including the sleep function. They
|
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
||||||
were fairly primitive, under-used, poorly integrated and took time away from the
|
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
||||||
focus of GLFW (i.e. context, input and window). There are better threading
|
3 library is named `glfw3,` except when it's installed as a shared library on
|
||||||
libraries available and native threading support is available in both C++11 and
|
Unix-like systems, where it uses the
|
||||||
C11, both of which are gaining traction.
|
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
||||||
|
|
||||||
|
@par Old syntax
|
||||||
|
@code
|
||||||
|
#include <GL/glfw.h>
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New syntax
|
||||||
|
@code
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_threads Removal of threading functions
|
||||||
|
|
||||||
|
The threading functions have been removed, including the per-thread sleep
|
||||||
|
function. They were fairly primitive, under-used, poorly integrated and took
|
||||||
|
time away from the focus of GLFW (i.e. context, input and window). There are
|
||||||
|
better threading libraries available and native threading support is available
|
||||||
|
in both C++11 and C11, both of which are gaining traction.
|
||||||
|
|
||||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||||
support them, see the
|
support them, see the
|
||||||
|
@ -30,30 +49,233 @@ threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
|
||||||
TinyCThread.
|
TinyCThread.
|
||||||
|
|
||||||
However, GLFW 3 has better support for *use from multiple threads* than GLFW
|
However, GLFW 3 has better support for *use from multiple threads* than GLFW
|
||||||
2 had. Contexts can be made current on and rendered with from secondary
|
2 had. Contexts can be made current on any thread, although only a single
|
||||||
threads, and the documentation explicitly states which functions may be used
|
thread at a time, and the documentation explicitly states which functions may be
|
||||||
from secondary threads and which may only be used from the main thread, i.e. the
|
used from any thread and which may only be used from the main thread.
|
||||||
thread that calls main.
|
|
||||||
|
@par Removed functions
|
||||||
|
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
|
||||||
|
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
|
||||||
|
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
|
||||||
|
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_image Image and texture loading
|
@subsection moving_image Removal of image and texture loading
|
||||||
|
|
||||||
The image and texture loading functions have been removed. They only supported
|
The image and texture loading functions have been removed. They only supported
|
||||||
the Targa image format, making them mostly useful for beginner level examples.
|
the Targa image format, making them mostly useful for beginner level examples.
|
||||||
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
||||||
would need not only to support other formats, but also modern extensions to the
|
would need not only to support other formats, but also modern extensions to
|
||||||
OpenGL texturing facilities. This would either add a number of external
|
OpenGL texturing. This would either add a number of external
|
||||||
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
||||||
of these libraries.
|
of these libraries.
|
||||||
|
|
||||||
As there already are libraries doing this, it seems unnecessary both to
|
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||||
duplicate this work and to tie this duplicate to GLFW. Projects similar to
|
the work and to tie the duplicate to GLFW. The resulting library would also be
|
||||||
GLFW, such as freeglut, could also gain from such a library. Also, would be no
|
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
|
||||||
platform-specific part of such a library, as both OpenGL and stdio are available
|
|
||||||
wherever GLFW is.
|
@par Removed functions
|
||||||
|
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
|
||||||
|
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_char_up Character actions
|
@subsection moving_stdcall Removal of GLFWCALL macro
|
||||||
|
|
||||||
|
The `GLFWCALL` macro, which made callback functions use
|
||||||
|
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||||
|
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||||
|
there's one less thing for application programmers to remember, i.e. the
|
||||||
|
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
||||||
|
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||||
|
disable `@n` entry point suffixes.
|
||||||
|
|
||||||
|
@par Old syntax
|
||||||
|
@code
|
||||||
|
void GLFWCALL callback_function(...);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New syntax
|
||||||
|
@code
|
||||||
|
void callback_function(...);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_window_handles Window handle parameters
|
||||||
|
|
||||||
|
Because GLFW 3 supports multiple windows, window handle parameters have been
|
||||||
|
added to all window-related GLFW functions and callbacks. The handle of
|
||||||
|
a newly created window is returned by @ref glfwCreateWindow (formerly
|
||||||
|
`glfwOpenWindow`). Window handles are pointers to the
|
||||||
|
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
|
||||||
|
|
||||||
|
@par Old syntax
|
||||||
|
@code
|
||||||
|
glfwSetWindowTitle("New Window Title");
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New syntax
|
||||||
|
@code
|
||||||
|
glfwSetWindowTitle(window, "New Window Title");
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_monitor Explicit monitor selection
|
||||||
|
|
||||||
|
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
|
||||||
|
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
||||||
|
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
|
||||||
|
GLFW 2 would have selected, but there are many other
|
||||||
|
[monitor functions](@ref monitor). Monitor handles are pointers to the
|
||||||
|
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
|
||||||
|
|
||||||
|
@par Old basic full screen
|
||||||
|
@code
|
||||||
|
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New basic full screen
|
||||||
|
@code
|
||||||
|
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
|
||||||
|
into [window hints](@ref window_hints), but as they have been given
|
||||||
|
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_autopoll Removal of automatic event polling
|
||||||
|
|
||||||
|
GLFW 3 does not automatically poll for events on @ref glfwSwapBuffers, which
|
||||||
|
means you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself.
|
||||||
|
Unlike buffer swap, which acts on a single window, **glfwPollEvents** and
|
||||||
|
**glfwWaitEvents** process events for all windows at once.
|
||||||
|
|
||||||
|
@par Old basic main loop
|
||||||
|
@code
|
||||||
|
while (...)
|
||||||
|
{
|
||||||
|
// Process input
|
||||||
|
// Render output
|
||||||
|
glfwSwapBuffers();
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New basic main loop
|
||||||
|
@code
|
||||||
|
while (...)
|
||||||
|
{
|
||||||
|
// Process input
|
||||||
|
// Render output
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_context Explicit context management
|
||||||
|
|
||||||
|
Each GLFW 3 window has its own OpenGL context and only you, the application
|
||||||
|
programmer, can know which context should be current on which thread at any
|
||||||
|
given time. Therefore, GLFW 3 leaves that decision to you.
|
||||||
|
|
||||||
|
This means that you need to call @ref glfwMakeContextCurrent after creating
|
||||||
|
a window before you can call any OpenGL functions.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_hidpi Separation of window and framebuffer sizes
|
||||||
|
|
||||||
|
Window positions and sizes now use screen coordinates, which may not be the same
|
||||||
|
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
||||||
|
pixels, not screen coordinates. For example, the rectangle specified with
|
||||||
|
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
||||||
|
been added. You can retrieve the size of the framebuffer of a window with @ref
|
||||||
|
glfwGetFramebufferSize function. A framebuffer size callback has also been
|
||||||
|
added, which can be set with @ref glfwSetFramebufferSizeCallback.
|
||||||
|
|
||||||
|
@par Old basic viewport setup
|
||||||
|
@code
|
||||||
|
glfwGetWindowSize(&width, &height);
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New basic viewport setup
|
||||||
|
@code
|
||||||
|
glfwGetFramebufferSize(window, &width, &height);
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_window_close Window closing changes
|
||||||
|
|
||||||
|
The `GLFW_OPENED` window parameter has been removed. As long as the window has
|
||||||
|
not been destroyed, whether through @ref glfwDestroyWindow or @ref
|
||||||
|
glfwTerminate, the window is "open".
|
||||||
|
|
||||||
|
A user attempting to close a window is now just an event like any other. Unlike
|
||||||
|
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
||||||
|
you choose them to be. Each window now has a close flag that is set to
|
||||||
|
`GL_TRUE` when the user attempts to close that window. By default, nothing else
|
||||||
|
happens and the window stays visible. It is then up to you to either destroy
|
||||||
|
the window, take some other action or simply ignore the request.
|
||||||
|
|
||||||
|
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
||||||
|
it at any time with @ref glfwSetWindowShouldClose.
|
||||||
|
|
||||||
|
@par Old basic main loop
|
||||||
|
@code
|
||||||
|
while (glfwGetWindowParam(GLFW_OPENED))
|
||||||
|
{
|
||||||
|
...
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New basic main loop
|
||||||
|
@code
|
||||||
|
while (!glfwWindowShouldClose(window))
|
||||||
|
{
|
||||||
|
...
|
||||||
|
}
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
The close callback no longer returns a value. Instead, it is called after the
|
||||||
|
close flag has been set so it can override its value, if it chooses to, before
|
||||||
|
event processing completes. You may however not call @ref glfwDestroyWindow
|
||||||
|
from the close callback (or any other window related callback).
|
||||||
|
|
||||||
|
@par Old syntax
|
||||||
|
@code
|
||||||
|
int GLFWCALL window_close_callback(void);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New syntax
|
||||||
|
@code
|
||||||
|
void window_close_callback(GLFWwindow* window);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@note GLFW never clears the close flag to `GL_FALSE`, meaning you can use it
|
||||||
|
for other reasons to close the window as well, for example the user choosing
|
||||||
|
Quit from an in-game menu.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_hints Persistent window hints
|
||||||
|
|
||||||
|
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
|
||||||
|
|
||||||
|
Window hints are no longer reset to their default values on window creation, but
|
||||||
|
instead retain their values until modified by @ref glfwWindowHint or @ref
|
||||||
|
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_video_modes Video mode enumeration
|
||||||
|
|
||||||
|
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
||||||
|
now returns all available modes for a specific monitor instead of requiring you
|
||||||
|
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
||||||
|
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
||||||
|
returns the current mode of a monitor.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_char_up Removal of character actions
|
||||||
|
|
||||||
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
||||||
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
||||||
|
@ -61,29 +283,92 @@ English by a Swede. However, many keyboard layouts require more than one key to
|
||||||
produce characters with diacritical marks. Even the Swedish keyboard layout
|
produce characters with diacritical marks. Even the Swedish keyboard layout
|
||||||
requires this for uncommon cases like ü.
|
requires this for uncommon cases like ü.
|
||||||
|
|
||||||
Note that this is only the removal of the *action parameter* of the character
|
@par Old syntax
|
||||||
callback, *not* the removal of the character callback itself.
|
@code
|
||||||
|
void GLFWCALL character_callback(int character, int action);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New syntax
|
||||||
|
@code
|
||||||
|
void character_callback(int character);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_wheel Mouse wheel position
|
@subsection moving_cursorpos Cursor position changes
|
||||||
|
|
||||||
The `glfwGetMouseWheel` function has been removed. Scroll events do not
|
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
|
||||||
represent an absolute state, but is instead an interpretation of a relative
|
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
|
||||||
change in state, like character input. So, like character input, there is no
|
glfwSetCursorPosCallback.
|
||||||
sane 'current state' to return. The mouse wheel callback has been replaced by
|
|
||||||
a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional scroll
|
The cursor position is now `double` instead of `int`, both for the direct
|
||||||
offsets.
|
functions and for the callback. Some platforms can provide sub-pixel cursor
|
||||||
|
movement and this data is now passed on to the application where available. On
|
||||||
|
platforms where this is not provided, the decimal part is zero.
|
||||||
|
|
||||||
|
GLFW 3 only allows you to position the cursor within a window using @ref
|
||||||
|
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
||||||
|
Unless the window is active, the function fails silently.
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_stdcall GLFWCALL macro
|
@subsection moving_wheel Wheel position replaced by scroll offsets
|
||||||
|
|
||||||
The `GLFWCALL` macro, which made callback functions use
|
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
|
||||||
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
offsets and has no absolute position. The mouse wheel callback has been
|
||||||
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
replaced by a [scroll callback](@ref GLFWscrollfun) that receives
|
||||||
there's one less thing for users of GLFW to remember, i.e. the requirement to
|
two-dimensional floating point scroll offsets. This allows you to receive
|
||||||
mark all callback functions with `GLFWCALL`. It also simplifies the creation of
|
precise scroll data from for example modern touchpads.
|
||||||
DLLs and DLL link libraries, as there's no need to explicitly disable `@n` entry
|
|
||||||
point suffixes.
|
@par Old syntax
|
||||||
|
@code
|
||||||
|
void GLFWCALL mouse_wheel_callback(int position);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New syntax
|
||||||
|
@code
|
||||||
|
void scroll_callback(double xoffset, double yoffset);
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par Removed functions
|
||||||
|
`glfwGetMouseWheel`
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_repeat Key repeat action
|
||||||
|
|
||||||
|
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
||||||
|
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
||||||
|
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
||||||
|
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
||||||
|
`GLFW_RELEASE`.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_keys Physical key input
|
||||||
|
|
||||||
|
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
||||||
|
the values generated by the current keyboard layout. The tokens are named
|
||||||
|
according to the values they would have using the standard US layout, but this
|
||||||
|
is only a convenience, as most programmers are assumed to know that layout.
|
||||||
|
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
||||||
|
is the same key in the same place regardless of what keyboard layouts the users
|
||||||
|
of your program has.
|
||||||
|
|
||||||
|
The key input facility was never meant for text input, although using it that
|
||||||
|
way worked slightly better in GLFW 2. If you were using it to input text, you
|
||||||
|
should be using the character callback instead, on both GLFW 2 and 3. This will
|
||||||
|
give you the characters being input, as opposed to the keys being pressed.
|
||||||
|
|
||||||
|
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
||||||
|
having to remember whether to check for `'a'` or `'A'`, you now check for
|
||||||
|
`GLFW_KEY_A`.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection moving_joystick Joystick function changes
|
||||||
|
|
||||||
|
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
||||||
|
|
||||||
|
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
||||||
|
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
||||||
|
function as well as axis and button counts returned by the @ref
|
||||||
|
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_mbcs Win32 MBCS support
|
@subsection moving_mbcs Win32 MBCS support
|
||||||
|
@ -125,174 +410,38 @@ or something else, are nowadays expected to be good desktop citizens and allow
|
||||||
these hotkeys to function even when running in full screen mode.
|
these hotkeys to function even when running in full screen mode.
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_opened Window open parameter
|
|
||||||
|
|
||||||
The `GLFW_OPENED` window parameter has been removed. As long as the
|
|
||||||
[window object](@ref window_object) is around, the window is "open". To detect
|
|
||||||
when the user attempts to close the window, see @ref glfwWindowShouldClose and
|
|
||||||
the [close callback](@ref GLFWwindowclosefun).
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_autopoll Automatic polling of events
|
|
||||||
|
|
||||||
GLFW 3 does not automatically poll for events on @ref glfwSwapBuffers, which
|
|
||||||
means you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself.
|
|
||||||
Unlike buffer swap, the event processing functions act on all windows at once.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_terminate Automatic termination
|
@subsection moving_terminate Automatic termination
|
||||||
|
|
||||||
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization. To
|
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization. To
|
||||||
properly release all resources allocated by GLFW, you should therefore call @ref
|
release all resources allocated by GLFW, you should call @ref glfwTerminate
|
||||||
glfwTerminate yourself before exiting.
|
yourself. Note that this destroys all windows not already destroyed with @ref
|
||||||
|
glfwDestroyWindow, invalidating all window handles you may still have.
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_glu GLU header inclusion
|
@subsection moving_glu GLU header inclusion
|
||||||
|
|
||||||
GLFW 3 does not include the GLU header by default and GLU itself has been
|
GLFW 3 does not by default include the GLU header and GLU itself has been
|
||||||
deprecated, but you can request that the GLFW 3 header includes it by defining
|
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). **New
|
||||||
`GLFW_INCLUDE_GLU` before the inclusion of the GLFW 3 header.
|
projects should avoid using GLU**, but if you need to compile legacy code that
|
||||||
|
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
||||||
|
defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header.
|
||||||
|
|
||||||
|
@par Old syntax
|
||||||
|
@code
|
||||||
|
#include <GL/glfw.h>
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
@par New syntax
|
||||||
|
@code
|
||||||
|
#define GLFW_INCLUDE_GLU
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
@section moving_changed Changes to existing features
|
@section moving_tables Name change tables
|
||||||
|
|
||||||
@subsection moving_window_handles Window handles
|
|
||||||
|
|
||||||
Because GLFW 3 supports multiple windows, window handle parameters have been
|
|
||||||
added to all window-related GLFW functions and callbacks. The handle of
|
|
||||||
a newly created window is returned by @ref glfwCreateWindow (formerly
|
|
||||||
`glfwOpenWindow`). Window handles are of the `GLFWwindow*` type, i.e. a pointer
|
|
||||||
to an opaque struct.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_monitor Multi-monitor support
|
@subsection moving_renamed_functions Renamed functions
|
||||||
|
|
||||||
GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
|
|
||||||
type and a set of related functions. To request a full screen mode window,
|
|
||||||
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
|
||||||
window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
|
|
||||||
similar to that of GLFW 2.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_hidpi Separation of window and framebuffer sizes
|
|
||||||
|
|
||||||
Window positions and sizes now use screen coordinates, which may not be the same
|
|
||||||
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
|
||||||
pixels, not screen coordinates. Most commonly, the rectangle specified with
|
|
||||||
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
|
||||||
been added. You can retrieve the size of the framebuffer of a window with @ref
|
|
||||||
glfwGetFramebufferSize function. A framebuffer size callback has been added,
|
|
||||||
which can be set with @ref glfwSetFramebufferSizeCallback.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_window_close Window closing
|
|
||||||
|
|
||||||
Window closing initiated by the user is now just an event like any other.
|
|
||||||
Unlike GLFW 2, windows and contexts created with GLFW 3 will not disappear from
|
|
||||||
underfoot. Each window now has a close flag, which is set when the user
|
|
||||||
attempts to close it. By default, nothing else happens and the window stays
|
|
||||||
open and visible. It is then up to you to either destroy the window, take some
|
|
||||||
other action or simply ignore the request. You can query the close flag at any
|
|
||||||
time with @ref glfwWindowShouldClose and set it at any time with @ref
|
|
||||||
glfwSetWindowShouldClose.
|
|
||||||
|
|
||||||
The close callback no longer returns a value. Instead, it is called after the
|
|
||||||
close flag has been set so it can override its value, if it chooses to, before
|
|
||||||
event processing completes. You may however not call @ref glfwDestroyWindow
|
|
||||||
from the close callback (or any other window related callback).
|
|
||||||
|
|
||||||
GLFW itself never clears the close flag, allowing you to set it for other
|
|
||||||
reasons for the window to close as well, for example the user choosing Quit from
|
|
||||||
the main menu.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_context Explicit context management
|
|
||||||
|
|
||||||
Each GLFW 3 window has its own OpenGL context and only you, the user, can know
|
|
||||||
which context should be current on which thread at any given time. Therefore,
|
|
||||||
GLFW 3 makes no assumptions about when you want a certain context to be current,
|
|
||||||
leaving that decision to you.
|
|
||||||
|
|
||||||
This means, among other things, that you need to call @ref
|
|
||||||
glfwMakeContextCurrent after creating a window before you can call any OpenGL
|
|
||||||
functions.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_repeat Key repeat
|
|
||||||
|
|
||||||
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
|
||||||
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
|
||||||
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
|
||||||
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
|
||||||
`GLFW_RELEASE`.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_keys Physical key input
|
|
||||||
|
|
||||||
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
|
||||||
the values generated by the current keyboard layout. The tokens are named
|
|
||||||
according to the values they would have using the standard US layout, but this
|
|
||||||
is only a convenience, as most programmers are assumed to know that layout.
|
|
||||||
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
|
||||||
is the same key in the same place regardless of what keyboard layouts the users
|
|
||||||
of your program has.
|
|
||||||
|
|
||||||
The key input facility was never meant for text input, although using it that
|
|
||||||
way worked slightly better in GLFW 2. If you were using it to input text, you
|
|
||||||
should be using the character callback instead, on both GLFW 2 and 3. This will
|
|
||||||
give you the characters being input, as opposed to the keys being pressed.
|
|
||||||
|
|
||||||
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
|
||||||
having to remember whether to check for `'a'` or `'A'`, you now check for
|
|
||||||
`GLFW_KEY_A`.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_joystick Joystick input
|
|
||||||
|
|
||||||
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
|
||||||
|
|
||||||
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
|
||||||
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
|
||||||
function as well as axis and button counts returned by the @ref
|
|
||||||
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_video_modes Video mode enumeration
|
|
||||||
|
|
||||||
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
|
||||||
now returns all available modes for a specific monitor instead of requiring you
|
|
||||||
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
|
||||||
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
|
||||||
returns the current mode of a monitor.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_cursor Cursor positioning
|
|
||||||
|
|
||||||
GLFW 3 only allows you to position the cursor within a window using @ref
|
|
||||||
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
|
||||||
Unless the window is active, the function fails silently.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_hints Persistent window hints
|
|
||||||
|
|
||||||
Window hints are no longer reset to their default values on window creation, but
|
|
||||||
instead retain their values until modified by @ref glfwWindowHint (formerly
|
|
||||||
`glfwOpenWindowHint`) or @ref glfwDefaultWindowHints, or until the library is
|
|
||||||
terminated and re-initialized.
|
|
||||||
|
|
||||||
|
|
||||||
@section moving_renamed Name changes
|
|
||||||
|
|
||||||
@subsection moving_renamed_files Library and header file
|
|
||||||
|
|
||||||
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
|
||||||
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
|
||||||
3 library is named `glfw3`, except when it's installed as a shared library on
|
|
||||||
Unix-like systems, where it uses the
|
|
||||||
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection moving_renamed_functions Functions
|
|
||||||
|
|
||||||
| GLFW 2 | GLFW 3 | Notes |
|
| GLFW 2 | GLFW 3 | Notes |
|
||||||
| --------------------------- | ----------------------------- | ----- |
|
| --------------------------- | ----------------------------- | ----- |
|
||||||
|
@ -311,7 +460,7 @@ Unix-like systems, where it uses the
|
||||||
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
||||||
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
||||||
|
|
||||||
@subsection moving_renamed_tokens Tokens
|
@subsection moving_renamed_tokens Renamed tokens
|
||||||
|
|
||||||
| GLFW 2 | GLFW 3 | Notes |
|
| GLFW 2 | GLFW 3 | Notes |
|
||||||
| --------------------------- | ---------------------------- | ----- |
|
| --------------------------- | ---------------------------- | ----- |
|
||||||
|
|
|
@ -23,7 +23,7 @@ windows. The callback is set with the @ref glfwSetDropCallback function.
|
||||||
@subsection news_31_emptyevent Empty event support
|
@subsection news_31_emptyevent Empty event support
|
||||||
|
|
||||||
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
||||||
event from a secondary thread to the main thread event queue, causing @ref
|
event from another thread to the main thread event queue, causing @ref
|
||||||
glfwWaitEvents to return.
|
glfwWaitEvents to return.
|
||||||
|
|
||||||
|
|
||||||
|
@ -47,6 +47,12 @@ GLFW not supports floating windows, also called topmost or always on top, for
|
||||||
easier debugging, with the `GLFW_FLOATING` window hint.
|
easier debugging, with the `GLFW_FLOATING` window hint.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection news_31_egl Stable EGL support
|
||||||
|
|
||||||
|
The support for EGL is now stable, successfully running on PandaBoards, Mesa,
|
||||||
|
ANGLE, Wayland, AMD EGL and others.
|
||||||
|
|
||||||
|
|
||||||
@section news_30 New features in version 3.0
|
@section news_30 New features in version 3.0
|
||||||
|
|
||||||
@subsection news_30_cmake CMake build system
|
@subsection news_30_cmake CMake build system
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
@page quick Getting started
|
@page quick Getting started — A quick introduction
|
||||||
|
|
||||||
@tableofcontents
|
@tableofcontents
|
||||||
|
|
||||||
|
@ -290,19 +290,39 @@ glfwWaitEvents();
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
@section quick_example Putting it together: A small GLFW application
|
@section quick_example Putting it together: A simple application
|
||||||
|
|
||||||
Now that you know how to initialize GLFW, create a window and poll for
|
Now that you know how to initialize GLFW, create a window and poll for
|
||||||
keyboard input, it's possible to create a simple program.
|
keyboard input, it's possible to create a simple program.
|
||||||
|
|
||||||
@snippet simple.c code
|
@snippet simple.c code
|
||||||
|
|
||||||
This program creates a 640 by 480 windowed mode window and runs a loop clearing
|
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||||
the screen, rendering a triangle and processing events until the user closes the
|
clears the screen, renders a triangle and processes events until the user either
|
||||||
window. It can be found in the source distribution as `examples/simple.c`, and
|
presses Escape or closes the window.
|
||||||
is by default compiled along with all other examples when you build GLFW.
|
|
||||||
|
|
||||||
To learn more about how to compile and link programs that use GLFW, see
|
This program uses only a few of the many functions GLFW provides. There are
|
||||||
|
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||||
|
functions for that category.
|
||||||
|
|
||||||
|
- @ref intro
|
||||||
|
- @ref window
|
||||||
|
- @ref context
|
||||||
|
- @ref monitor
|
||||||
|
- @ref input
|
||||||
|
|
||||||
|
|
||||||
|
@section quick_build Compiling and linking the program
|
||||||
|
|
||||||
|
The complete program above can be found in the source distribution as
|
||||||
|
`examples/simple.c` and is compiled along with all other examples when you
|
||||||
|
build GLFW. That is, if you have compiled GLFW then you have already built this
|
||||||
|
as `simple.exe` on Windows, `simple` on Linux or `simple.app` on OS X.
|
||||||
|
|
||||||
|
This tutorial ends here. Once you have written a program that uses GLFW, you
|
||||||
|
will need to compile and link it. How to do that depends on the development
|
||||||
|
environment you are using and is best explained by the documentation for that
|
||||||
|
environment. To learn about the details that are specific to GLFW, see
|
||||||
@ref build.
|
@ref build.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -25,10 +25,15 @@ by 480 windowed mode window:
|
||||||
|
|
||||||
@code
|
@code
|
||||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||||
|
if (!window)
|
||||||
|
{
|
||||||
|
// Handle window creation failure
|
||||||
|
}
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
If window creation fails, `NULL` will be returned, so you need to check whether
|
If window creation fails, `NULL` will be returned, so you need to check the
|
||||||
it did.
|
return value. If creation failed, an error will have been reported to the error
|
||||||
|
callback.
|
||||||
|
|
||||||
This handle is then passed to all window related functions, and is provided to
|
This handle is then passed to all window related functions, and is provided to
|
||||||
you along with input events, so you know which window received the input.
|
you along with input events, so you know which window received the input.
|
||||||
|
@ -91,18 +96,16 @@ resulting window and context may differ from what these hints requested. To
|
||||||
find out the actual attributes of the created window and context, use the
|
find out the actual attributes of the created window and context, use the
|
||||||
@ref glfwGetWindowAttrib function.
|
@ref glfwGetWindowAttrib function.
|
||||||
|
|
||||||
The following hints are hard constraints:
|
The following hints are always hard constraints:
|
||||||
- `GLFW_STEREO`
|
- `GLFW_STEREO`
|
||||||
- `GLFW_DOUBLEBUFFER`
|
- `GLFW_DOUBLEBUFFER`
|
||||||
- `GLFW_CLIENT_API`
|
- `GLFW_CLIENT_API`
|
||||||
|
|
||||||
The following additional hints are hard constraints if requesting an OpenGL
|
The following additional hints are hard constraints when requesting an OpenGL
|
||||||
context:
|
context, but are ignored when requesting an OpenGL ES context:
|
||||||
- `GLFW_OPENGL_FORWARD_COMPAT`
|
- `GLFW_OPENGL_FORWARD_COMPAT`
|
||||||
- `GLFW_OPENGL_PROFILE`
|
- `GLFW_OPENGL_PROFILE`
|
||||||
|
|
||||||
Hints that do not apply to a given type of window or context are ignored.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection window_hints_wnd Window related hints
|
@subsection window_hints_wnd Window related hints
|
||||||
|
|
||||||
|
@ -140,9 +143,15 @@ and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the
|
||||||
various components of the accumulation buffer. `GLFW_DONT_CARE` means the
|
various components of the accumulation buffer. `GLFW_DONT_CARE` means the
|
||||||
application has no preference.
|
application has no preference.
|
||||||
|
|
||||||
|
@note Accumulation buffers are a legacy OpenGL feature and should not be used in
|
||||||
|
new code.
|
||||||
|
|
||||||
The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
|
The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
|
||||||
buffers. `GLFW_DONT_CARE` means the application has no preference.
|
buffers. `GLFW_DONT_CARE` means the application has no preference.
|
||||||
|
|
||||||
|
@note Auxiliary buffers are a legacy OpenGL feature and should not be used in
|
||||||
|
new code.
|
||||||
|
|
||||||
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. This is
|
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. This is
|
||||||
a hard constraint.
|
a hard constraint.
|
||||||
|
|
||||||
|
@ -318,6 +327,10 @@ int width, height;
|
||||||
glfwGetWindowSize(window, &width, &height);
|
glfwGetWindowSize(window, &width, &height);
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
|
@note Do not pass the window size to `glViewport` or other pixel-based OpenGL
|
||||||
|
calls. The window size is in screen coordinates, not pixels. Use the
|
||||||
|
framebuffer size, which is in pixels, for pixel-based calls.
|
||||||
|
|
||||||
|
|
||||||
@section window_fbsize Window framebuffer size
|
@section window_fbsize Window framebuffer size
|
||||||
|
|
||||||
|
|
|
@ -169,9 +169,9 @@ extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
|
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
|
||||||
/* GLFW_DLL is defined by users of GLFW when compiling programs that will link
|
/* GLFW_DLL must be defined by applications that are linking against the DLL
|
||||||
* to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the
|
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
|
||||||
* GLFW configuration header when compiling the DLL version of the library.
|
* configuration header when compiling the DLL version of the library.
|
||||||
*/
|
*/
|
||||||
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
|
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
|
||||||
#endif
|
#endif
|
||||||
|
@ -605,7 +605,7 @@ typedef void (* GLFWerrorfun)(int,const char*);
|
||||||
*
|
*
|
||||||
* This is the function signature for window position callback functions.
|
* This is the function signature for window position callback functions.
|
||||||
*
|
*
|
||||||
* @param[in] window The window that the user moved.
|
* @param[in] window The window that was moved.
|
||||||
* @param[in] xpos The new x-coordinate, in screen coordinates, of the
|
* @param[in] xpos The new x-coordinate, in screen coordinates, of the
|
||||||
* upper-left corner of the client area of the window.
|
* upper-left corner of the client area of the window.
|
||||||
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
|
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
|
||||||
|
@ -621,7 +621,7 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
|
||||||
*
|
*
|
||||||
* This is the function signature for window size callback functions.
|
* This is the function signature for window size callback functions.
|
||||||
*
|
*
|
||||||
* @param[in] window The window that the user resized.
|
* @param[in] window The window that was resized.
|
||||||
* @param[in] width The new width, in screen coordinates, of the window.
|
* @param[in] width The new width, in screen coordinates, of the window.
|
||||||
* @param[in] height The new height, in screen coordinates, of the window.
|
* @param[in] height The new height, in screen coordinates, of the window.
|
||||||
*
|
*
|
||||||
|
@ -900,9 +900,10 @@ typedef struct GLFWimage
|
||||||
* succeeds, you should call @ref glfwTerminate before the program exits.
|
* succeeds, you should call @ref glfwTerminate before the program exits.
|
||||||
*
|
*
|
||||||
* Additional calls to this function after successful initialization but before
|
* Additional calls to this function after successful initialization but before
|
||||||
* termination will succeed but will do nothing.
|
* termination will return `GL_TRUE` immediately.
|
||||||
*
|
*
|
||||||
* @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
|
* @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. Errors
|
||||||
|
* are reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @par New in GLFW 3
|
* @par New in GLFW 3
|
||||||
* This function no longer registers @ref glfwTerminate with `atexit`.
|
* This function no longer registers @ref glfwTerminate with `atexit`.
|
||||||
|
@ -953,6 +954,8 @@ GLFWAPI void glfwTerminate(void);
|
||||||
* @param[out] minor Where to store the minor version number, or `NULL`.
|
* @param[out] minor Where to store the minor version number, or `NULL`.
|
||||||
* @param[out] rev Where to store the revision number, or `NULL`.
|
* @param[out] rev Where to store the revision number, or `NULL`.
|
||||||
*
|
*
|
||||||
|
* @remarks This function always succeeds.
|
||||||
|
*
|
||||||
* @remarks This function may be called before @ref glfwInit.
|
* @remarks This function may be called before @ref glfwInit.
|
||||||
*
|
*
|
||||||
* @remarks This function may be called from any thread.
|
* @remarks This function may be called from any thread.
|
||||||
|
@ -965,24 +968,15 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
|
||||||
|
|
||||||
/*! @brief Returns a string describing the compile-time configuration.
|
/*! @brief Returns a string describing the compile-time configuration.
|
||||||
*
|
*
|
||||||
* This function returns a static string generated at compile-time according to
|
* This function returns the compile-time generated
|
||||||
* which configuration macros were defined. This is intended for use when
|
* [version string](@ref intro_version_string) of the GLFW library binary. It
|
||||||
* submitting bug reports, to allow developers to see which code paths are
|
* describes the version, platform, compiler and any platform-specific
|
||||||
* enabled in a binary.
|
* compile-time options.
|
||||||
*
|
|
||||||
* The format of the string is as follows:
|
|
||||||
* - The version of GLFW
|
|
||||||
* - The name of the window system API
|
|
||||||
* - The name of the context creation API
|
|
||||||
* - Any additional options or APIs
|
|
||||||
*
|
|
||||||
* For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
|
|
||||||
* back ends, the version string may look something like this:
|
|
||||||
*
|
|
||||||
* 3.0.0 Win32 WGL MinGW
|
|
||||||
*
|
*
|
||||||
* @return The GLFW version string.
|
* @return The GLFW version string.
|
||||||
*
|
*
|
||||||
|
* @remarks This function always succeeds.
|
||||||
|
*
|
||||||
* @remarks This function may be called before @ref glfwInit.
|
* @remarks This function may be called before @ref glfwInit.
|
||||||
*
|
*
|
||||||
* @remarks This function may be called from any thread.
|
* @remarks This function may be called from any thread.
|
||||||
|
@ -1000,8 +994,9 @@ GLFWAPI const char* glfwGetVersionString(void);
|
||||||
*
|
*
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set.
|
||||||
* error occurred.
|
*
|
||||||
|
* @remarks This function always succeeds.
|
||||||
*
|
*
|
||||||
* @remarks This function may be called before @ref glfwInit.
|
* @remarks This function may be called before @ref glfwInit.
|
||||||
*
|
*
|
||||||
|
@ -1027,7 +1022,8 @@ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
|
||||||
*
|
*
|
||||||
* @param[out] count Where to store the size of the returned array. This is
|
* @param[out] count Where to store the size of the returned array. This is
|
||||||
* set to zero if an error occurred.
|
* set to zero if an error occurred.
|
||||||
* @return An array of monitor handles, or `NULL` if an error occurred.
|
* @return An array of monitor handles, or `NULL` if an error occurred. Errors
|
||||||
|
* are reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1049,7 +1045,8 @@ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
|
||||||
* This function returns the primary monitor. This is usually the monitor
|
* This function returns the primary monitor. This is usually the monitor
|
||||||
* where elements like the Windows task bar or the OS X menu bar is located.
|
* where elements like the Windows task bar or the OS X menu bar is located.
|
||||||
*
|
*
|
||||||
* @return The primary monitor, or `NULL` if an error occurred.
|
* @return The primary monitor, or `NULL` if an error occurred. Errors are
|
||||||
|
* reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1102,7 +1099,7 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* h
|
||||||
*
|
*
|
||||||
* @param[in] monitor The monitor to query.
|
* @param[in] monitor The monitor to query.
|
||||||
* @return The UTF-8 encoded name of the monitor, or `NULL` if an error
|
* @return The UTF-8 encoded name of the monitor, or `NULL` if an error
|
||||||
* occurred.
|
* occurred. Errors are reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1121,8 +1118,8 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
|
||||||
*
|
*
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1143,7 +1140,8 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
|
||||||
* @param[in] monitor The monitor to query.
|
* @param[in] monitor The monitor to query.
|
||||||
* @param[out] count Where to store the number of video modes in the returned
|
* @param[out] count Where to store the number of video modes in the returned
|
||||||
* array. This is set to zero if an error occurred.
|
* array. This is set to zero if an error occurred.
|
||||||
* @return An array of video modes, or `NULL` if an error occurred.
|
* @return An array of video modes, or `NULL` if an error occurred. Errors are
|
||||||
|
* reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1167,6 +1165,7 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
|
||||||
*
|
*
|
||||||
* @param[in] monitor The monitor to query.
|
* @param[in] monitor The monitor to query.
|
||||||
* @return The current mode of the monitor, or `NULL` if an error occurred.
|
* @return The current mode of the monitor, or `NULL` if an error occurred.
|
||||||
|
* Errors are reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1187,6 +1186,10 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
|
||||||
* @param[in] monitor The monitor whose gamma ramp to set.
|
* @param[in] monitor The monitor whose gamma ramp to set.
|
||||||
* @param[in] gamma The desired exponent.
|
* @param[in] gamma The desired exponent.
|
||||||
*
|
*
|
||||||
|
* @remark You cannot generate sRGB gamma using this function, because although
|
||||||
|
* it is approximately 2.2 it cannot be accurately expressed as a single
|
||||||
|
* numerical value.
|
||||||
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
* @ingroup monitor
|
* @ingroup monitor
|
||||||
|
@ -1198,7 +1201,8 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
|
||||||
* This function retrieves the current gamma ramp of the specified monitor.
|
* This function retrieves the current gamma ramp of the specified monitor.
|
||||||
*
|
*
|
||||||
* @param[in] monitor The monitor to query.
|
* @param[in] monitor The monitor to query.
|
||||||
* @return The current gamma ramp, or `NULL` if an error occurred.
|
* @return The current gamma ramp, or `NULL` if an error occurred. Errors are
|
||||||
|
* reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1269,21 +1273,23 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||||
* can use the newly created context, you need to make it current using @ref
|
* can use the newly created context, you need to make it current using @ref
|
||||||
* glfwMakeContextCurrent.
|
* glfwMakeContextCurrent.
|
||||||
*
|
*
|
||||||
* Note that the created window and context may differ from what you requested,
|
* The created window, framebuffer and context may differ from what you
|
||||||
* as not all parameters and hints are
|
* requested, as not all parameters and hints are
|
||||||
* [hard constraints](@ref window_hints_hard). This includes the size of the
|
* [hard constraints](@ref window_hints_hard). This includes the size of the
|
||||||
* window, especially for full screen windows. To retrieve the actual
|
* window, especially for full screen windows. To retrieve the actual
|
||||||
* attributes of the created window and context, use queries like @ref
|
* attributes of the created window, framebuffer and context, use queries like
|
||||||
* glfwGetWindowAttrib and @ref glfwGetWindowSize.
|
* @ref glfwGetWindowAttrib and @ref glfwGetWindowSize.
|
||||||
*
|
*
|
||||||
* To create a full screen window, you need to specify the monitor to use. If
|
* To create a full screen window, you need to specify the monitor the window
|
||||||
* no monitor is specified, windowed mode will be used. Unless you have a way
|
* will cover. If no monitor is specified, windowed mode will be used. Unless
|
||||||
* for the user to choose a specific monitor, it is recommended that you pick
|
* you have a way for the user to choose a specific monitor, it is recommended
|
||||||
* the primary monitor. For more information on how to retrieve monitors, see
|
* that you pick the primary monitor. For more information on how to retrieve
|
||||||
* @ref monitor_monitors.
|
* monitors, see @ref monitor_monitors.
|
||||||
*
|
*
|
||||||
* To create the window at a specific position, make it initially invisible
|
* By default, newly created windows use the placement recommended by the
|
||||||
* using the `GLFW_VISIBLE` window hint, set its position and then show it.
|
* window system. To create the window at a specific position, make it
|
||||||
|
* initially invisible using the `GLFW_VISIBLE` window hint, set its position
|
||||||
|
* and then show it.
|
||||||
*
|
*
|
||||||
* If a full screen window is active, the screensaver is prohibited from
|
* If a full screen window is active, the screensaver is prohibited from
|
||||||
* starting.
|
* starting.
|
||||||
|
@ -1298,6 +1304,11 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||||
* @param[in] share The window whose context to share resources with, or `NULL`
|
* @param[in] share The window whose context to share resources with, or `NULL`
|
||||||
* to not share resources.
|
* to not share resources.
|
||||||
* @return The handle of the created window, or `NULL` if an error occurred.
|
* @return The handle of the created window, or `NULL` if an error occurred.
|
||||||
|
* Errors are reported to the [error callback](@ref intro_error).
|
||||||
|
*
|
||||||
|
* @remarks The [swap interval](@ref window_swap) is not set during window
|
||||||
|
* creation and the initial value may vary depending on driver settings and
|
||||||
|
* defaults.
|
||||||
*
|
*
|
||||||
* @remarks **Windows:** Window creation will fail if the Microsoft GDI
|
* @remarks **Windows:** Window creation will fail if the Microsoft GDI
|
||||||
* software OpenGL implementation is the only one available.
|
* software OpenGL implementation is the only one available.
|
||||||
|
@ -1311,13 +1322,14 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||||
* Also, the first time a window is opened the menu bar is populated with
|
* Also, the first time a window is opened the menu bar is populated with
|
||||||
* common commands like Hide, Quit and About. The (minimal) about dialog uses
|
* common commands like Hide, Quit and About. The (minimal) about dialog uses
|
||||||
* information from the application's bundle. For more information on bundles,
|
* information from the application's bundle. For more information on bundles,
|
||||||
* see the Bundle Programming Guide provided by Apple.
|
* see the
|
||||||
|
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||||
|
* in the Mac Developer Library.
|
||||||
*
|
*
|
||||||
* @remarks **X11:** There is no mechanism for setting the window icon yet.
|
* @remarks **X11:** There is no mechanism for setting the window icon yet.
|
||||||
*
|
*
|
||||||
* @remarks The swap interval is not set during window creation, but is left at
|
* @remarks **X11:** Some window managers will not respect the placement of
|
||||||
* the default value for that platform. For more information, see @ref
|
* initially hidden windows.
|
||||||
* glfwSwapInterval.
|
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1519,9 +1531,9 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
|
||||||
* @param[out] bottom Where to store the size, in screen coordinates, of the
|
* @param[out] bottom Where to store the size, in screen coordinates, of the
|
||||||
* bottom edge of the window frame.
|
* bottom edge of the window frame.
|
||||||
*
|
*
|
||||||
* @remarks This function returns the size of each window frame edge, not its
|
* @remarks This function retrieves the size of each window frame edge, not the
|
||||||
* offset from the client area edge, so the returned values will always be zero
|
* offset along a screen coordinate axis, so the retrieved values will always
|
||||||
* or positive.
|
* be zero or positive.
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1617,7 +1629,8 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
|
||||||
* @param[in] window The window to query.
|
* @param[in] window The window to query.
|
||||||
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
|
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
|
||||||
* return.
|
* return.
|
||||||
* @return The value of the attribute, or zero if an error occurred.
|
* @return The value of the attribute, or zero if an error occurred. Errors
|
||||||
|
* are reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1666,8 +1679,8 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1684,8 +1697,8 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1707,8 +1720,8 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @par New in GLFW 3
|
* @par New in GLFW 3
|
||||||
* The close callback no longer returns a value.
|
* The close callback no longer returns a value.
|
||||||
|
@ -1735,8 +1748,8 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1761,8 +1774,8 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GL
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1778,8 +1791,8 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1795,8 +1808,8 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -1959,6 +1972,9 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
|
||||||
* named after their use on the standard US keyboard layout. If you want to
|
* named after their use on the standard US keyboard layout. If you want to
|
||||||
* input text, use the Unicode character callback instead.
|
* input text, use the Unicode character callback instead.
|
||||||
*
|
*
|
||||||
|
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
|
||||||
|
* used with this function.
|
||||||
|
*
|
||||||
* @param[in] window The desired window.
|
* @param[in] window The desired window.
|
||||||
* @param[in] key The desired [keyboard key](@ref keys).
|
* @param[in] key The desired [keyboard key](@ref keys).
|
||||||
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||||
|
@ -2047,14 +2063,20 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
|
||||||
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
|
||||||
|
|
||||||
/*! @brief Creates a cursor.
|
/*! @brief Creates a cursor.
|
||||||
|
*
|
||||||
|
* Creates a new cursor that can be made the system cursor for a window with
|
||||||
|
* @ref glfwSetCursor. The cursor can be destroyed with @ref
|
||||||
|
* glfwDestroyCursor. Any remaining cursors are destroyed by @ref
|
||||||
|
* glfwTerminate.
|
||||||
|
*
|
||||||
|
* The specified image is in 32-bit RGBA format, so eight bits per channel.
|
||||||
*
|
*
|
||||||
* @param[in] image The desired cursor image.
|
* @param[in] image The desired cursor image.
|
||||||
* @param[in] xhot The desired x-coordinate of the cursor hotspot.
|
* @param[in] xhot The desired x-coordinate of the cursor hotspot.
|
||||||
* @param[in] yhot The desired y-coordinate of the cursor hotspot.
|
* @param[in] yhot The desired y-coordinate of the cursor hotspot.
|
||||||
*
|
*
|
||||||
* @return A new cursor ready to use or `NULL` if an error occurred. If you
|
* @return A new cursor ready to use or `NULL` if an error occurred. Errors
|
||||||
* don't destroy the cursor by calling `glfwDestroyCursor` it will be destroyed
|
* are reported to the [error callback](@ref intro_error).
|
||||||
* automatically by `GLFW` on termination.
|
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2064,11 +2086,11 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
|
||||||
|
|
||||||
/*! @brief Destroys a cursor.
|
/*! @brief Destroys a cursor.
|
||||||
*
|
*
|
||||||
* This function destroys a cursor previously created by a call to
|
* This function destroys a cursor previously created with @ref
|
||||||
* `glfwCreateCursor`. `GLFW` will destroy all cursors automatically on
|
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
|
||||||
* termination.
|
* glfwTerminate.
|
||||||
*
|
*
|
||||||
* @param[in] cursor The cursor to destroy.
|
* @param[in] cursor The cursor object to destroy.
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2076,11 +2098,11 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
|
||||||
*/
|
*/
|
||||||
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
|
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
|
||||||
|
|
||||||
/*! @brief Sets the cursor for a given window.
|
/*! @brief Sets the system cursor for a given window.
|
||||||
*
|
*
|
||||||
* @param[in] window The window to set the cursor for.
|
* @param[in] window The window to set the system cursor for.
|
||||||
* @param[in] cursor The cursor to change to, or `NULL` to switch back to the
|
* @param[in] cursor The cursor to change to, or `NULL` to switch back
|
||||||
* default system cursor.
|
* to the default system cursor.
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2115,8 +2137,8 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
|
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
|
||||||
* set callback.
|
* set callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2136,8 +2158,8 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2159,8 +2181,8 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2178,8 +2200,8 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2196,8 +2218,8 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2217,8 +2239,8 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcu
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
|
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
|
||||||
* set callback.
|
* set callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2235,8 +2257,8 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cb
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new file drop callback, or `NULL` to remove the
|
* @param[in] cbfun The new file drop callback, or `NULL` to remove the
|
||||||
* currently set callback.
|
* currently set callback.
|
||||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||||
* error occurred.
|
* library had not been [initialized](@ref intro_init).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2343,7 +2365,8 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
|
||||||
*
|
*
|
||||||
* @param[in] window The window that will request the clipboard contents.
|
* @param[in] window The window that will request the clipboard contents.
|
||||||
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
|
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
|
||||||
* if an error occurred.
|
* if an error occurred. Errors are reported to the
|
||||||
|
* [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @note This function may only be called from the main thread.
|
* @note This function may only be called from the main thread.
|
||||||
*
|
*
|
||||||
|
@ -2365,7 +2388,8 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
|
||||||
* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
|
* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
|
||||||
* was initialized.
|
* was initialized.
|
||||||
*
|
*
|
||||||
* @return The current value, in seconds, or zero if an error occurred.
|
* @return The current value, in seconds, or zero if an error occurred. Errors
|
||||||
|
* are reported to the [error callback](@ref intro_error).
|
||||||
*
|
*
|
||||||
* @remarks This function may be called from any thread.
|
* @remarks This function may be called from any thread.
|
||||||
*
|
*
|
||||||
|
|
|
@ -599,7 +599,8 @@ void _glfwPlatformSwapBuffers(_GLFWwindow* window);
|
||||||
*/
|
*/
|
||||||
void _glfwPlatformSwapInterval(int interval);
|
void _glfwPlatformSwapInterval(int interval);
|
||||||
|
|
||||||
/*! @ingroup platform
|
/*! @copydoc glfwExtensionSupported
|
||||||
|
* @ingroup platform
|
||||||
*/
|
*/
|
||||||
int _glfwPlatformExtensionSupported(const char* extension);
|
int _glfwPlatformExtensionSupported(const char* extension);
|
||||||
|
|
||||||
|
@ -608,10 +609,19 @@ int _glfwPlatformExtensionSupported(const char* extension);
|
||||||
*/
|
*/
|
||||||
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
|
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
|
||||||
|
|
||||||
|
/*! @copydoc glfwCreateCursor
|
||||||
|
* @ingroup platform
|
||||||
|
*/
|
||||||
int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
|
int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
|
||||||
|
|
||||||
|
/*! @copydoc glfwDestroyCursor
|
||||||
|
* @ingroup platform
|
||||||
|
*/
|
||||||
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
|
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
|
||||||
|
|
||||||
|
/*! @copydoc glfwSetCursor
|
||||||
|
* @ingroup platform
|
||||||
|
*/
|
||||||
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
|
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
Loading…
Reference in New Issue
Block a user