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Clarify triangle-opengl uniform uniform update
The previous way worked as mat4 is an array typedef but this way may be clearer to people new to the linmath header.
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@ -152,7 +152,7 @@ int main(void)
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mat4x4_mul(mvp, p, m);
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glUseProgram(program);
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
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glBindVertexArray(vertex_array);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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