mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-22 18:28:52 -05:00
Cocoa: Add basic support for Vulkan via MoltenVK
This adds basic support for MoltenVK, a Vulkan implementation on top of Metal, on macOS 10.11 and later. It looks for MoltenVK in the process via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled. glfwCreateWindowSurface now creates and sets a CAMetalLayer for the window content view, which is required for MoltenVK to function. You must help CMake find MoltenVK for the Vulkan test to be built. Fixes #870.
This commit is contained in:
parent
c3db1cae3f
commit
e94d16667b
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@ -20,6 +20,13 @@ if (WIN32)
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"$ENV{VULKAN_SDK}/Bin32"
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"$ENV{VK_SDK_PATH}/Bin32")
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endif()
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elseif (APPLE)
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find_library(VULKAN_LIBRARY MoltenVK)
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if (VULKAN_LIBRARY)
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set(VULKAN_STATIC_LIBRARY ${VULKAN_LIBRARY})
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find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
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"${VULKAN_LIBRARY}/Headers")
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endif()
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else()
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find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
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"$ENV{VULKAN_SDK}/include")
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@ -129,6 +129,15 @@ if (MINGW)
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endif()
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endif()
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if (APPLE)
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# Dependencies required by the MoltenVK static library
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set(GLFW_VULKAN_DEPS
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"-lc++"
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"-framework Cocoa"
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"-framework Metal"
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"-framework QuartzCore")
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endif()
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#--------------------------------------------------------------------
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# Detect and select backend APIs
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#--------------------------------------------------------------------
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@ -158,7 +167,10 @@ endif()
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#--------------------------------------------------------------------
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if (GLFW_VULKAN_STATIC)
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if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
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list(APPEND glfw_LIBRARIES ${VULKAN_STATIC_LIBRARY})
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list(APPEND glfw_LIBRARIES ${VULKAN_STATIC_LIBRARY} ${GLFW_VULKAN_DEPS})
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if (BUILD_SHARED_LIBS)
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message(WARNING "Linking Vulkan loader static library into GLFW")
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endif()
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else()
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if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
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message(FATAL_ERROR "Vulkan loader static library not found")
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@ -110,6 +110,7 @@ information on what to include when reporting a bug.
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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- [Cocoa] Added support for Vulkan window surface creation via MoltenVK (#870)
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- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
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- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
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- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
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@ -185,10 +185,11 @@ a non-default value will cause @ref glfwCreateWindow to fail and the
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@section compat_vulkan Vulkan loader and API
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GLFW uses the standard system-wide Vulkan loader to access the Vulkan API.
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This should be installed by graphics drivers and Vulkan SDKs. If this is not
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available, @ref glfwVulkanSupported will return `GLFW_FALSE` and all other
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Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE error.
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By default, GLFW uses the standard system-wide Vulkan loader to access the
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Vulkan API on all platforms except macOS. This is installed by both graphics
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drivers and Vulkan SDKs. If the loader is not found, @ref glfwVulkanSupported
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will return `GLFW_FALSE` and all other Vulkan-related functions will fail with
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an @ref GLFW_API_UNAVAILABLE error.
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@section compat_wsi Vulkan WSI extensions
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@ -201,6 +202,11 @@ surfaces on Microsoft Windows. If any of these extensions are not available,
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@ref glfwGetRequiredInstanceExtensions will return an empty list and window
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surface creation will fail.
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GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create
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surfaces on macOS. If any of these extensions are not available, @ref
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glfwGetRequiredInstanceExtensions will return an empty list and window surface
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creation will fail.
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GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
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`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
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or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
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@ -217,8 +223,4 @@ surfaces on Mir. If any of these extensions are not available, @ref
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glfwGetRequiredInstanceExtensions will return an empty list and window surface
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creation will fail.
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GLFW does not support any extensions for window surface creation on macOS,
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meaning@ref glfwGetRequiredInstanceExtensions will return an empty list and
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window surface creation will fail.
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*/
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@ -16,6 +16,12 @@ GLFW now supports querying the platform dependent scancode of any key with
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@ref glfwGetKeyScancode.
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@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
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GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
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provided by MoltenVK.
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@section news_32 New features in 3.2
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@ -11,8 +11,10 @@ with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
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the Vulkan documentation to explain the details of Vulkan functions.
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To develop for Vulkan you should install an SDK for your platform, for example
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the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
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libraries, it also provides the validation layers necessary for development.
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the [LunarG Vulkan SDK](https://vulkan.lunarg.com/) for Windows and Linux or
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[MoltenVK](https://moltengl.com/moltenvk/) for macOS. Apart from headers and
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link libraries, they should also provide the validation layers necessary for
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development.
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The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
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However, any Vulkan-specific test and example programs are built only if the
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@ -28,6 +30,26 @@ are also guides for the other areas of the GLFW API.
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- @ref input_guide
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@section vulkan_loader Linking against the Vulkan loader
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By default, GLFW will look for the Vulkan loader on demand at runtime via its
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standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
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Unix-like systems). This means that GLFW does not need to be linked against the
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loader. However, it also means that if you are using the static library form of
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the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one.
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The [GLFW_VULKAN_STATIC](@ref compile_options_shared) CMake option makes GLFW
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link directly against the static form. Not linking against the Vulkan loader
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will then be a compile-time error.
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@macos MoltenVK only provides the static library form of the Vulkan loader, but
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GLFW is able to find it without
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[GLFW_VULKAN_STATIC](@ref compile_options_shared) as long as it is linked into
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any of the binaries already loaded into the process. As it is a static library,
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you must also link against its dependencies: the `Cocoa`, `Metal` and
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`QuartzCore` frameworks and the `libc++` library.
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@section vulkan_include Including the Vulkan and GLFW header files
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To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
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@ -176,7 +176,11 @@ extern "C" {
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#endif
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#endif
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#if defined(GLFW_INCLUDE_VULKAN)
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#include <vulkan/vulkan.h>
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#if defined(__APPLE__)
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#include <MoltenVK/vulkan/vulkan.h>
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#else
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#include <vulkan/vulkan.h>
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#endif
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#endif
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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* returned array, as it is an error to specify an extension more than once in
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* the `VkInstanceCreateInfo` struct.
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*
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* @remark @macos This function currently only supports the
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* `VK_MVK_macos_surface` extension from MoltenVK.
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*
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* @pointer_lifetime The returned array is allocated and freed by GLFW. You
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* should not free it yourself. It is guaranteed to be valid only until the
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* library is terminated.
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@ -4305,6 +4312,10 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
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*
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* @remark @macos This function currently always returns `GLFW_TRUE`, as the
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* `VK_MVK_macos_surface` extension does not provide
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* a `vkGetPhysicalDevice*PresentationSupport` type function.
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*
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* @thread_safety This function may be called from any thread. For
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* synchronization details of Vulkan objects, see the Vulkan specification.
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*
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* @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
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* eliminate almost all occurrences of these errors.
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*
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* @remark @macos This function currently only supports the
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* `VK_MVK_macos_surface` extension from MoltenVK.
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*
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* @remark @macos This function creates and sets a `CAMetalLayer` instance for
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* the window content view, which is required for MoltenVK to function.
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*
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* @thread_safety This function may be called from any thread. For
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* synchronization details of Vulkan objects, see the Vulkan specification.
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*
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@ -39,6 +39,18 @@
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typedef void* id;
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#endif
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typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
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typedef struct VkMacOSSurfaceCreateInfoMVK
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{
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VkStructureType sType;
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const void* pNext;
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VkMacOSSurfaceCreateFlagsMVK flags;
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const void* pView;
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} VkMacOSSurfaceCreateInfoMVK;
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typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
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#include "posix_tls.h"
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#include "cocoa_joystick.h"
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#include "nsgl_context.h"
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id object;
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id delegate;
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id view;
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id layer;
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GLFWbool maximized;
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@ -431,6 +431,16 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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return YES;
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}
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- (BOOL)wantsUpdateLayer
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{
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return YES;
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}
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- (id)makeBackingLayer
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{
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return window->ns.layer;
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}
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- (void)cursorUpdate:(NSEvent *)event
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{
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updateCursorImage(window);
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void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
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{
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if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface)
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return;
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extensions[0] = "VK_KHR_surface";
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extensions[1] = "VK_MVK_macos_surface";
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}
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int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
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VkPhysicalDevice device,
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uint32_t queuefamily)
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{
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return GLFW_FALSE;
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return GLFW_TRUE;
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}
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VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
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const VkAllocationCallbacks* allocator,
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VkSurfaceKHR* surface)
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
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VkResult err;
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VkMacOSSurfaceCreateInfoMVK sci;
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PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
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vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
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vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
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if (!vkCreateMacOSSurfaceMVK)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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// HACK: Dynamically load Core Animation to avoid adding an extra
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// dependency for the majority who don't use MoltenVK
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NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
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if (!bundle)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to find QuartzCore.framework");
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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// NOTE: Create the layer here as makeBackingLayer should not return nil
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window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
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if (!window->ns.layer)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to create layer for view");
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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[window->ns.view setWantsLayer:YES];
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memset(&sci, 0, sizeof(sci));
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sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
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sci.pView = window->ns.view;
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err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
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if (err)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to create Vulkan surface: %s",
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_glfwGetVulkanResultString(err));
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}
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return err;
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#else
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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#endif
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}
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@ -110,6 +110,7 @@ typedef enum VkStructureType
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VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
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VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
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VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
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VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000053000,
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VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
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} VkStructureType;
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@ -458,6 +459,8 @@ struct _GLFWlibrary
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GLFWbool KHR_surface;
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#if defined(_GLFW_WIN32)
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GLFWbool KHR_win32_surface;
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#elif defined(_GLFW_COCOA)
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GLFWbool MVK_macos_surface;
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#elif defined(_GLFW_X11)
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GLFWbool KHR_xlib_surface;
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GLFWbool KHR_xcb_surface;
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28
src/vulkan.c
28
src/vulkan.c
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VkExtensionProperties* ep;
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uint32_t i, count;
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#if !defined(_GLFW_VULKAN_STATIC)
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#if defined(_GLFW_WIN32)
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const char* name = "vulkan-1.dll";
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#else
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const char* name = "libvulkan.so.1";
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#endif
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if (_glfw.vk.available)
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return GLFW_TRUE;
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_glfw.vk.handle = _glfw_dlopen(name);
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#if !defined(_GLFW_VULKAN_STATIC)
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#if defined(_GLFW_WIN32)
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_glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
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#elif defined(_GLFW_COCOA)
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// NULL maps to RTLD_DEFAULT, which searches all loaded binaries
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_glfw.vk.handle = _glfw_dlopen(NULL);
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#else
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_glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
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#endif
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if (!_glfw.vk.handle)
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{
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if (mode == _GLFW_REQUIRE_LOADER)
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@ -68,8 +69,16 @@ GLFWbool _glfwInitVulkan(int mode)
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_glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");
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if (!_glfw.vk.GetInstanceProcAddr)
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{
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#if defined(_GLFW_COCOA)
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if (mode == _GLFW_REQUIRE_LOADER)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"Vulkan: vkGetInstanceProcAddr not found in process");
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}
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#else
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"Vulkan: Loader does not export vkGetInstanceProcAddr");
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#endif
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_glfwTerminateVulkan();
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return GLFW_FALSE;
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@ -119,6 +128,9 @@ GLFWbool _glfwInitVulkan(int mode)
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#if defined(_GLFW_WIN32)
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else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
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_glfw.vk.KHR_win32_surface = GLFW_TRUE;
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#elif defined(_GLFW_COCOA)
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else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
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_glfw.vk.MVK_macos_surface = GLFW_TRUE;
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#elif defined(_GLFW_X11)
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else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
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_glfw.vk.KHR_xlib_surface = GLFW_TRUE;
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@ -50,7 +50,7 @@ if (VULKAN_FOUND)
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add_executable(vulkan WIN32 vulkan.c ${ICON})
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target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}")
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if (NOT GLFW_VULKAN_STATIC)
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target_link_libraries(vulkan "${VULKAN_LIBRARY}")
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target_link_libraries(vulkan "${VULKAN_LIBRARY}" ${GLFW_VULKAN_DEPS})
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endif()
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list(APPEND WINDOWS_BINARIES vulkan)
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endif()
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