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Contribution guide work
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@ -13,17 +13,19 @@ If GLFW is crashing or triggering asserts, make sure that all your object
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handles and other pointers are valid.
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handles and other pointers are valid.
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Always include the __operating system name and version__ (i.e. `Windows
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Always include the __operating system name and version__ (i.e. `Windows
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7 64-bit`). If you are using an official release of GLFW, include the __GLFW
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e.
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
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`3795d78b14ef06008889cc422a1fb8d642597751`) from Git. If possible, please also
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__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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include the __GLFW version string__ (`"3.2.0 X11 EGL clock_gettime /dev/js XI
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If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL
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Xf86vm"`), as returned by glfwGetVersionString.
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clock_gettime /dev/js XI Xf86vm`), as described
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[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string).
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### Reporting a compile or link bug
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### Reporting a compile or link bug
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In addition to the information above, always include the complete build log.
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In addition to the information above, always include the complete build log from
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Issue posts are editable so it can always be shortened later.
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your compiler and linker. Issue posts are editable so it can always be
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shortened later.
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### Reporting a context creation bug
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### Reporting a context creation bug
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@ -34,13 +36,15 @@ GLFW says that your machine lacks support for OpenGL, it very likely does.
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__Note:__ AMD only supports OpenGL ES on Windows via EGL, which is not enabled
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__Note:__ AMD only supports OpenGL ES on Windows via EGL, which is not enabled
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in GLFW by default. You need to enable EGL when compiling GLFW to use this.
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in GLFW by default. You need to enable EGL when compiling GLFW to use this.
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The `glfwinfo` tool lets you request any kind of context and framebuffer format
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The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c`
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supported by the GLFW API without having to recompile. If context creation
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and is built along with the library. It lets you request any kind of context
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fails in your application, please verify that it also fails with this tool
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and framebuffer format supported by the GLFW API without having to recompile.
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before reporting it as a bug.
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If context creation fails in your application, please verify that it also fails
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with this tool before reporting it as a bug.
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In addition to the information above, always include the __GPU model and driver
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In addition to the information above (OS and GLFW version), always include the
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version__ (i.e. `GeForce GTX660 with 352.79`) when reporting this kind of bug.
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__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when
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reporting this kind of bug.
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### Reporting a monitor or video mode bug
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### Reporting a monitor or video mode bug
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@ -49,19 +53,25 @@ __Note:__ On headless systems on some platforms, no monitors are reported. This
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causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
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causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
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prepared for.
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prepared for.
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The `monitors` tool lists all information about connected monitors made
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The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
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available by GLFW.
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and is built along with the library. lists all information about connected
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monitors made available by GLFW.
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In addition to the information above, if possible please also include the output
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In addition to the information above (OS and GLFW version), please also include
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of the `monitors` tool when reporting this kind of bug.
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the output of the `monitors` tool when reporting this kind of bug. If it
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doesn't work at all, please mention this.
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### Reporting a window event bug
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### Reporting a window event bug
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The `events` tool prints all information provided to every callback supported by
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__Note:__ While GLFW tries to provide the exact same behavior between platforms,
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GLFW as events occur. Each event is listed with the time and a unique number
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the exact ordering of related window events will sometimes differ.
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to make discussions about event logs easier. The tool has command-line options
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for creating multiple windows and full screen windows.
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The `events` tool is included in the GLFW source tree as `tests/events.c` and is
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built along with the library. It prints all information provided to every
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callback supported by GLFW as events occur. Each event is listed with the time
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and a unique number to make discussions about event logs easier. The tool has
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command-line options for creating multiple windows and full screen windows.
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### Reporting a documentation bug
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### Reporting a documentation bug
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