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Added GLFW_FOCUSED window hint.

Fixes #101.
This commit is contained in:
Camilla Berglund 2014-06-20 13:39:06 +02:00
parent 4ae6eae58d
commit e9c7314d50
9 changed files with 56 additions and 2 deletions

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@ -68,6 +68,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
`GLFW_RELEASE_BEHAVIOR_NONE` for `GL_KHR_context_flush_control` support `GLFW_RELEASE_BEHAVIOR_NONE` for `GL_KHR_context_flush_control` support
- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header - Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
- Added `GLFW_FLOATING` for creating always-on-top windowed mode windows - Added `GLFW_FLOATING` for creating always-on-top windowed mode windows
- Added `GLFW_FOCUSED` window hint for controlling initial input focus
- Added *partial and experimental* support for Wayland - Added *partial and experimental* support for Wayland
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even - Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
when a debug context had not been requested when a debug context had not been requested

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@ -47,6 +47,12 @@ GLFW now supports floating windows, also called topmost or always on top, for
easier debugging, with the `GLFW_FLOATING` window hint. easier debugging, with the `GLFW_FLOATING` window hint.
@subsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the `GLFW_FOCUSED` window hint.
@subsection news_31_charmods Character with modifiers callback @subsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. GLFW now provides a callback for character events with modifier key bits.

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@ -121,6 +121,10 @@ window decorations such as a border, a close widget, etc. This hint is ignored
for full screen windows. Note that even though a window may lack a close for full screen windows. Note that even though a window may lack a close
widget, it is usually still possible for the user to generate close events. widget, it is usually still possible for the user to generate close events.
The `GLFW_FOCUSED` hint specifies whether the (windowed mode) window will be
given input focus when created. This hint is ignored for full screen and
initially hidden windows.
The `GLFW_AUTO_ICONIFY` hint specifies whether the (full screen) window The `GLFW_AUTO_ICONIFY` hint specifies whether the (full screen) window
will automatically iconify and restore the previous video mode on focus loss. will automatically iconify and restore the previous video mode on focus loss.
This hint is ignored for windowed mode windows. This hint is ignored for windowed mode windows.
@ -243,6 +247,7 @@ extension.
| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_FOCUSED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_AUTO_ICONIFY` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_AUTO_ICONIFY` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_FLOATING` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_FLOATING` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` | | `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |

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@ -1155,6 +1155,12 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
_glfwInputWindowVisibility(window, GL_TRUE); _glfwInputWindowVisibility(window, GL_TRUE);
} }
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
[window->ns.object orderFront:nil];
_glfwInputWindowVisibility(window, GL_TRUE);
}
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformHideWindow(_GLFWwindow* window)
{ {
[window->ns.object orderOut:nil]; [window->ns.object orderOut:nil];

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@ -152,6 +152,7 @@ struct _GLFWwndconfig
GLboolean resizable; GLboolean resizable;
GLboolean visible; GLboolean visible;
GLboolean decorated; GLboolean decorated;
GLboolean focused;
GLboolean autoIconify; GLboolean autoIconify;
GLboolean floating; GLboolean floating;
_GLFWmonitor* monitor; _GLFWmonitor* monitor;
@ -326,6 +327,7 @@ struct _GLFWlibrary
int resizable; int resizable;
int visible; int visible;
int decorated; int decorated;
int focused;
int autoIconify; int autoIconify;
int floating; int floating;
int samples; int samples;
@ -562,6 +564,10 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window);
*/ */
void _glfwPlatformShowWindow(_GLFWwindow* window); void _glfwPlatformShowWindow(_GLFWwindow* window);
/*! @ingroup platform
*/
void _glfwPlatformUnhideWindow(_GLFWwindow* window);
/*! @copydoc glfwHideWindow /*! @copydoc glfwHideWindow
* @ingroup platform * @ingroup platform
*/ */

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@ -1183,6 +1183,11 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
SetFocus(window->win32.handle); SetFocus(window->win32.handle);
} }
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_SHOW);
}
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformHideWindow(_GLFWwindow* window)
{ {
ShowWindow(window->win32.handle, SW_HIDE); ShowWindow(window->win32.handle, SW_HIDE);

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@ -163,6 +163,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE; wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
wndconfig.focused = _glfw.hints.focused ? GL_TRUE : GL_FALSE;
wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE; wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE;
wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE; wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE;
wndconfig.monitor = (_GLFWmonitor*) monitor; wndconfig.monitor = (_GLFWmonitor*) monitor;
@ -190,6 +191,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
{ {
wndconfig.resizable = GL_TRUE; wndconfig.resizable = GL_TRUE;
wndconfig.visible = GL_TRUE; wndconfig.visible = GL_TRUE;
wndconfig.focused = GL_TRUE;
// Set up desired video mode // Set up desired video mode
window->videoMode.width = width; window->videoMode.width = width;
@ -200,6 +202,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->videoMode.refreshRate = _glfw.hints.refreshRate; window->videoMode.refreshRate = _glfw.hints.refreshRate;
} }
// Transfer window hints that are persistent settings and not
// just initial states
window->monitor = wndconfig.monitor; window->monitor = wndconfig.monitor;
window->resizable = wndconfig.resizable; window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated; window->decorated = wndconfig.decorated;
@ -257,7 +261,12 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
else else
{ {
if (wndconfig.visible) if (wndconfig.visible)
{
if (wndconfig.focused)
_glfwPlatformShowWindow(window); _glfwPlatformShowWindow(window);
else
_glfwPlatformUnhideWindow(window);
}
} }
return (GLFWwindow*) window; return (GLFWwindow*) window;
@ -274,10 +283,11 @@ void glfwDefaultWindowHints(void)
_glfw.hints.major = 1; _glfw.hints.major = 1;
_glfw.hints.minor = 0; _glfw.hints.minor = 0;
// The default is a visible, resizable window with decorations // The default is a focused, visible, resizable window with decorations
_glfw.hints.resizable = GL_TRUE; _glfw.hints.resizable = GL_TRUE;
_glfw.hints.visible = GL_TRUE; _glfw.hints.visible = GL_TRUE;
_glfw.hints.decorated = GL_TRUE; _glfw.hints.decorated = GL_TRUE;
_glfw.hints.focused = GL_TRUE;
_glfw.hints.autoIconify = GL_TRUE; _glfw.hints.autoIconify = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
@ -345,6 +355,9 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_DECORATED: case GLFW_DECORATED:
_glfw.hints.decorated = hint; _glfw.hints.decorated = hint;
break; break;
case GLFW_FOCUSED:
_glfw.hints.focused = hint;
break;
case GLFW_AUTO_ICONIFY: case GLFW_AUTO_ICONIFY:
_glfw.hints.autoIconify = hint; _glfw.hints.autoIconify = hint;
break; break;

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@ -325,6 +325,12 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
wl_shell_surface_set_toplevel(window->wl.shell_surface); wl_shell_surface_set_toplevel(window->wl.shell_surface);
} }
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
// TODO
fprintf(stderr, "_glfwPlatformUnhideWindow not implemented yet\n");
}
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformHideWindow(_GLFWwindow* window)
{ {
wl_surface_attach(window->wl.surface, NULL, 0, 0); wl_surface_attach(window->wl.surface, NULL, 0, 0);

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@ -1577,6 +1577,12 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
XFlush(_glfw.x11.display); XFlush(_glfw.x11.display);
} }
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
XMapWindow(_glfw.x11.display, window->x11.handle);
XFlush(_glfw.x11.display);
}
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformHideWindow(_GLFWwindow* window)
{ {
XUnmapWindow(_glfw.x11.display, window->x11.handle); XUnmapWindow(_glfw.x11.display, window->x11.handle);