From ead8a1c333c5efcce8015853695f450a5ca1ac5b Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Wed, 21 Jan 2015 15:29:10 +0100 Subject: [PATCH] Started 3.1.1. --- CMakeLists.txt | 2 +- README.md | 110 +------------------------------------------ docs/window.dox | 2 +- include/GLFW/glfw3.h | 2 +- src/internal.h | 2 +- 5 files changed, 5 insertions(+), 113 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 731f09f7..3c8574ff 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -10,7 +10,7 @@ endif() set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "1") -set(GLFW_VERSION_PATCH "0") +set(GLFW_VERSION_PATCH "1") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") diff --git a/README.md b/README.md index 91b3ae5e..40ff6998 100644 --- a/README.md +++ b/README.md @@ -6,10 +6,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc. -Version 3.1 adds improved documentation, support for custom system cursors, file -drop events, main thread wake-up, window frame size retrieval, floating windows, -character input with modifier keys, single buffered windows, build improvements -and fixes for a large number of bugs. +Version 3.1.1 is _not yet described_. If you are new to GLFW, you may find the [introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW @@ -65,111 +62,6 @@ GLFW bundles a number of dependencies in the `deps/` directory. ## Changelog - - Added `GLFWcursor` custom system cursor handle - - Added `glfwCreateCursor`, `glfwCreateStandardCursor`, `glfwDestroyCursor` and - `glfwSetCursor` for managing system cursor images - - Added `GLFWimage` struct for passing 32-bit RGBA images - - Added monitor and adapter identifier access to native API - - Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files - - Added `glfwPostEmptyEvent` for allowing secondary threads to cause - `glfwWaitEvents` to return - - Added `empty` test program for verifying posting of empty events - - Added `glfwSetCharModsCallback` for receiving character events with modifiers - - Added `glfwGetWindowFrameSize` for retrieving the size of the frame around - the client area of a window - - Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows - automatically iconify (and restore the previous video mode) on focus loss - - Added `GLFW_DONT_CARE` for indicating that any value is acceptable - - Added `GLFW_DOUBLEBUFFER` for controlling whether to use double buffering - - Added `GLFW_CONTEXT_RELEASE_BEHAVIOR` and values - `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` and - `GLFW_RELEASE_BEHAVIOR_NONE` for `GL_KHR_context_flush_control` support - - Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header - - Added `GLFW_FLOATING` for creating always-on-top windowed mode windows - - Added `GLFW_FOCUSED` window hint for controlling initial input focus - - Added *partial and experimental* support for Wayland - - Added *partial and experimental* support for Mir - - Changed the window state attributes (focused, iconified and visible) to query - the system directly - - Changed the default of `GLFW_REFRESH_RATE` to `GLFW_DONT_CARE` to maintain - the default behavior - - Changed static library to build as position independent code for easier use - from the Rust language - - Changed `glfwGetCursorPos` to query the system directly for all cursor modes - except captured mode - - Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even - when a debug context had not been requested - - Bugfix: The particles example was not linked against the threading library - - Bugfix: The cursor was not positioned over newly created full screen windows - - Bugfix: The queried cursor position was not always up-to-date - - Bugfix: `glfwExtensionSupported` always failed for OpenGL ES 3.0 and later if - the library was compiled for OpenGL ES - - [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full - resolution on Retina displays - - [Cocoa] Made content view subclass of `NSOpenGLView` - - [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen - recorders to fail - - [Cocoa] Bugfix: Some Core Foundation objects were leaked during joystick - enumeration and termination - - [Cocoa] Bugfix: One copy of each display name string was leaked - - [Cocoa] Bugfix: Monitor enumeration caused a segfault if no `NSScreen` was - found for a given `CGDisplay` - - [Cocoa] Bugfix: Modifier key events were lost if the corresponding modifier - bit field was unchanged - - [Cocoa] Bugfix: Joystick enumeration took hundreds of ms on some systems - - [Cocoa] Bugfix: The cursor was hidden when the user resized a GLFW window - - [Cocoa] Bugfix: The 10.10 Yosemite OpenGL 4.1 profile token was not used - - [Cocoa] Bugfix: The generic software OpenGL renderer could be selected under - certain conditions - - [Cocoa] Bugfix: The virtual cursor jumped unpredictably when entering - disabled cursor mode - - [Win32] Enabled generation of pkg-config file for MinGW - - [Win32] Removed option to require explicitly linking against `winmm.dll` - - [Win32] Bugfix: Failure to load winmm or its functions was not reported to - the error callback - - [Win32] Bugfix: Some keys were reported based on the current layout instead - of their physical location - - [Win32] Bugfix: Maximized hidden windows were restored by `glfwShowWindow` - - [Win32] Bugfix: Context re-creation was not triggered by sRGB hint - - [Win32] Bugfix: Full screen windows were incorrectly sized and placed on some - systems - - [Win32] Bugfix: Gamma ramp functions acted on entire desktop instead of the - specified monitor - - [Win32] Bugfix: The wrong incorrect physical size was returned for - non-primary monitors - - [Win32] Bugfix: X-axis scroll offsets were inverted - - [Win32] Bugfix: The Optimus HPG forcing variable was not correctly exported - - [Win32] Bugfix: The iconified window state attribute was not always updated - - [Win32] Bugfix: Previously focused windows with disabled cursor mode and that - had been iconified by Win+D were not visible when restored - - [Win32] Bugfix: The virtual cursor jumped unpredictably when entering - disabled cursor mode - - [X11] Added run-time support for systems lacking the XKB extension - - [X11] Made GLX 1.3 the minimum supported version - - [X11] Replaced `XRRGetScreenResources` with `XRRGetScreenResourcesCurrent` - for monitor property retrieval - - [X11] Bugfix: The case of finding no usable CRTCs was not detected - - [X11] Bugfix: Detection of broken Nvidia RandR gamma support did not verify - that at least one CRTC was present - - [X11] Bugfix: A stale `_NET_SUPPORTING_WM_CHECK` root window property would - cause an uncaught `BadWindow` error - - [X11] Bugfix: No check was made for the presence of GLX 1.3 when - `GLX_SGIX_fbconfig` was unavailable - - [X11] Bugfix: The message type of ICCCM protocol events was not checked - - [X11] Bugfix: `glfwDestroyWindow` did not flush the output buffer - - [X11] Bugfix: Window frame interactions were reported as focus events - - [X11] Bugfix: Workaround for legacy Compiz caused flickering during resize - - [X11] Bugfix: The name pointer of joysticks were not cleared on disconnection - - [X11] Bugfix: Video mode resolutions and monitor physical sizes were not - corrected for rotated CRTCs - - [X11] Bugfix: Unicode character input ignored dead keys - - [X11] Bugfix: X-axis scroll offsets were inverted - - [X11] Bugfix: Full screen override redirect windows were not always - positioned over the specified monitor - - [X11] Bugfix: Character input did not work for the default `"C"` locale - - [X11] Bugfix: Joysticks connected after `glfwInit` were not detected - (temporary inotify solution until proper libudev solution) - ## Contact diff --git a/docs/window.dox b/docs/window.dox index 9aae404e..471dce41 100644 --- a/docs/window.dox +++ b/docs/window.dox @@ -538,7 +538,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source. @code -glfwSetWindowTitle(window, "ヒカルの碁"); +glfwSetWindowTitle(window, "おもひでぽろぽろ"); @endcode diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 89414491..921421c2 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -249,7 +249,7 @@ extern "C" { * API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 0 +#define GLFW_VERSION_REVISION 1 /*! @} */ /*! @name Key and button actions diff --git a/src/internal.h b/src/internal.h index 1e6977ff..38749a1b 100644 --- a/src/internal.h +++ b/src/internal.h @@ -33,7 +33,7 @@ #include "glfw_config.h" #endif -#define _GLFW_VERSION_NUMBER "3.1.0" +#define _GLFW_VERSION_NUMBER "3.1.1" #if defined(_GLFW_USE_OPENGL) // This is the default for glfw3.h