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Wayland: Rename fallback decoration functions

We are soon going to have three kinds of decorations; XDG, libdecor and
our last resort fallback ones.
This commit is contained in:
Camilla Löwy 2022-06-20 00:27:04 +02:00
parent 0cd1916de3
commit eb9c3bee71

View File

@ -192,7 +192,7 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image)
return buffer;
}
static void createDecoration(_GLFWdecorationWayland* decoration,
static void createFallbackDecoration(_GLFWdecorationWayland* decoration,
struct wl_surface* parent,
struct wl_buffer* buffer,
int x, int y,
@ -215,7 +215,7 @@ static void createDecoration(_GLFWdecorationWayland* decoration,
wl_region_destroy(region);
}
static void createDecorations(_GLFWwindow* window)
static void createFallbackDecorations(_GLFWwindow* window)
{
unsigned char data[] = { 224, 224, 224, 255 };
const GLFWimage image = { 1, 1, data };
@ -228,25 +228,25 @@ static void createDecorations(_GLFWwindow* window)
if (!window->wl.decorations.buffer)
return;
createDecoration(&window->wl.decorations.top, window->wl.surface,
createFallbackDecoration(&window->wl.decorations.top, window->wl.surface,
window->wl.decorations.buffer,
0, -GLFW_CAPTION_HEIGHT,
window->wl.width, GLFW_CAPTION_HEIGHT);
createDecoration(&window->wl.decorations.left, window->wl.surface,
createFallbackDecoration(&window->wl.decorations.left, window->wl.surface,
window->wl.decorations.buffer,
-GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT,
GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
createDecoration(&window->wl.decorations.right, window->wl.surface,
createFallbackDecoration(&window->wl.decorations.right, window->wl.surface,
window->wl.decorations.buffer,
window->wl.width, -GLFW_CAPTION_HEIGHT,
GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
createDecoration(&window->wl.decorations.bottom, window->wl.surface,
createFallbackDecoration(&window->wl.decorations.bottom, window->wl.surface,
window->wl.decorations.buffer,
-GLFW_BORDER_SIZE, window->wl.height,
window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
}
static void destroyDecoration(_GLFWdecorationWayland* decoration)
static void destroyFallbackDecoration(_GLFWdecorationWayland* decoration)
{
if (decoration->subsurface)
wl_subsurface_destroy(decoration->subsurface);
@ -259,12 +259,12 @@ static void destroyDecoration(_GLFWdecorationWayland* decoration)
decoration->viewport = NULL;
}
static void destroyDecorations(_GLFWwindow* window)
static void destroyFallbackDecorations(_GLFWwindow* window)
{
destroyDecoration(&window->wl.decorations.top);
destroyDecoration(&window->wl.decorations.left);
destroyDecoration(&window->wl.decorations.right);
destroyDecoration(&window->wl.decorations.bottom);
destroyFallbackDecoration(&window->wl.decorations.top);
destroyFallbackDecoration(&window->wl.decorations.left);
destroyFallbackDecoration(&window->wl.decorations.right);
destroyFallbackDecoration(&window->wl.decorations.bottom);
}
static void xdgDecorationHandleConfigure(void* userData,
@ -276,7 +276,7 @@ static void xdgDecorationHandleConfigure(void* userData,
window->wl.decorations.serverSide = (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE);
if (!window->wl.decorations.serverSide)
createDecorations(window);
createFallbackDecorations(window);
}
static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener =
@ -432,7 +432,7 @@ static void acquireMonitor(_GLFWwindow* window)
setIdleInhibitor(window, GLFW_TRUE);
if (!window->wl.decorations.serverSide)
destroyDecorations(window);
destroyFallbackDecorations(window);
}
// Remove the window and restore the original video mode
@ -445,7 +445,7 @@ static void releaseMonitor(_GLFWwindow* window)
setIdleInhibitor(window, GLFW_FALSE);
if (!_glfw.wl.decorationManager)
createDecorations(window);
createFallbackDecorations(window);
}
static void xdgToplevelHandleConfigure(void* userData,
@ -629,7 +629,7 @@ static GLFWbool createXdgSurface(_GLFWwindow* window)
else
{
window->wl.decorations.serverSide = GLFW_FALSE;
createDecorations(window);
createFallbackDecorations(window);
}
}
@ -1818,7 +1818,7 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
if (window->context.destroy)
window->context.destroy(window);
destroyDecorations(window);
destroyFallbackDecorations(window);
if (window->wl.xdg.decoration)
zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);
@ -2136,9 +2136,9 @@ void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled)
else
{
if (enabled)
createDecorations(window);
createFallbackDecorations(window);
else
destroyDecorations(window);
destroyFallbackDecorations(window);
}
}