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Added key input to quick tutorial.

This commit is contained in:
Camilla Berglund 2013-06-05 21:55:21 +02:00
parent 11615fcaf2
commit ee91dea741
2 changed files with 26 additions and 0 deletions

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@ -194,6 +194,24 @@ useful if you want to interpret other kinds of input as closing the window, like
for example pressing the escape key.
@section quick_key_input Receiving input events
Each window has a large number of callbacks that can be set to receive all the
various kinds of events. To receive key press and release events, a
[key callback](@ref GLFWkeyfun) is set using @ref glfwSetKeyCallback.
@code
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
@endcode
For event callbacks to actually be called when an event occurs, you need to
process events as described below.
@section quick_render Rendering with OpenGL
Once you have a current OpenGL context, you can use OpenGL normally. In this

View File

@ -34,6 +34,12 @@ static void error_callback(int error, const char* description)
fputs(description, stderr);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
int main(void)
{
GLFWwindow* window;
@ -52,6 +58,8 @@ int main(void)
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback);
while (!glfwWindowShouldClose(window))
{
float ratio;