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Merge branch 'master' into multi-monitor

This commit is contained in:
Camilla Berglund 2012-12-27 18:22:45 +01:00
commit f558563621
4 changed files with 55 additions and 20 deletions

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@ -9,8 +9,12 @@ else()
endif()
include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
${GLFW_SOURCE_DIR}/support)
if (NOT APPLE)
# HACK: This is NOTFOUND on OS X 10.8
include_directories(${OPENGL_INCLUDE_DIR})
endif()
set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
${GLFW_SOURCE_DIR}/support/getopt.c)

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@ -1135,6 +1135,31 @@ GLFWAPI void glfwDefaultWindowHints(void);
* @param[in] target The new value of the window hint.
* @ingroup window
*
* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to @ref
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
* terminated with @ref glfwTerminate.
*
* Some window hints are hard constraints. These must match the available
* capabilities @em exactly for window and context creation to succeed. Hints
* that are not hard constraints are matched as closely as possible, but the
* resulting window and context may differ from what these hints requested. To
* find out the actual properties of the created window and context, use the
* @ref glfwGetWindowParam function.
*
* The following hints are hard constraints:
* @arg @ref GLFW_STEREO
* @arg @ref GLFW_CLIENT_API
*
* The following additional hints are hard constraints if requesting an OpenGL
* context:
* @arg @ref GLFW_OPENGL_FORWARD_COMPAT
* @arg @ref GLFW_OPENGL_PROFILE
*
* Hints that do not apply to a given type of window or context are ignored.
*
* @par Framebuffer hints
*
* The @ref GLFW_RED_BITS, @ref GLFW_GREEN_BITS, @ref GLFW_BLUE_BITS, @ref
* GLFW_ALPHA_BITS, @ref GLFW_DEPTH_BITS and @ref GLFW_STENCIL_BITS hints
* specify the desired bit depths of the various components of the default
@ -1160,6 +1185,8 @@ GLFWAPI void glfwDefaultWindowHints(void);
* The @ref GLFW_SRGB_CAPABLE hint specifies whether the framebuffer should be
* sRGB capable.
*
* @par Context hints
*
* The @ref GLFW_CLIENT_API hint specifies which client API to create the
* context for. Possible values are @ref GLFW_OPENGL_API and @ref
* GLFW_OPENGL_ES_API.
@ -1198,6 +1225,8 @@ GLFWAPI void glfwDefaultWindowHints(void);
* The @ref GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to
* be used by the context.
*
* @par Window hints
*
* The @ref GLFW_RESIZABLE hint specifies whether the window will be resizable
* by the user. The window will still be resizable using the @ref
* glfwSetWindowSize function. This hint is ignored for fullscreen windows.
@ -1208,22 +1237,6 @@ GLFWAPI void glfwDefaultWindowHints(void);
* The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y hints specify the initial
* position of the window. These hints are ignored for fullscreen windows.
*
* Some window hints are hard constraints. These must match the available
* capabilities @em exactly for window and context creation to succeed. Hints
* that are not hard constraints are matched as closely as possible, but the
* resulting window and context may differ from what these hints requested. To
* find out the actual properties of the created window and context, use the
* @ref glfwGetWindowParam function.
*
* The following hints are hard constraints:
* @arg @ref GLFW_STEREO
* @arg @ref GLFW_CLIENT_API
*
* The following additional hints are hard constraints if requesting an OpenGL
* context:
* @arg @ref GLFW_OPENGL_FORWARD_COMPAT
* @arg @ref GLFW_OPENGL_PROFILE
*
* @note This function may only be called from the main thread.
*
* @sa glfwDefaultWindowHints

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@ -489,6 +489,20 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
if (window == NULL)
return;
// Clear all callbacks to avoid exposing a half torn-down window object
window->windowPosCallback = NULL;
window->windowSizeCallback = NULL;
window->windowCloseCallback = NULL;
window->windowRefreshCallback = NULL;
window->windowFocusCallback = NULL;
window->windowIconifyCallback = NULL;
window->mouseButtonCallback = NULL;
window->cursorPosCallback = NULL;
window->cursorEnterCallback = NULL;
window->scrollCallback = NULL;
window->keyCallback = NULL;
window->charCallback = NULL;
// The window's context must not be current on another thread when the
// window is destroyed
if (window == _glfwPlatformGetCurrentContext())

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@ -14,8 +14,12 @@ if (UNIX AND NOT APPLE)
endif()
include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
${GLFW_SOURCE_DIR}/support)
if (NOT APPLE)
# HACK: This is NOTFOUND on OS X 10.8
include_directories(${OPENGL_INCLUDE_DIR})
endif()
set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
${GLFW_SOURCE_DIR}/support/getopt.c)