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https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Added refresh rate calculation to tearing test.
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parent
19cfc5e6f2
commit
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@ -35,19 +35,25 @@
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#include <math.h>
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#include <math.h>
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static int swap_interval;
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static int swap_interval;
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static double frame_rate;
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static void set_swap_interval(GLFWwindow* window, int interval)
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static void update_window_title(GLFWwindow* window)
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{
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{
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char title[256];
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char title[256];
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swap_interval = interval;
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sprintf(title, "Tearing detector (interval %i, %0.1f Hz)",
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glfwSwapInterval(swap_interval);
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swap_interval, frame_rate);
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sprintf(title, "Tearing detector (interval %i)", swap_interval);
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glfwSetWindowTitle(window, title);
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glfwSetWindowTitle(window, title);
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}
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}
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static void set_swap_interval(GLFWwindow* window, int interval)
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{
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swap_interval = interval;
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glfwSwapInterval(swap_interval);
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update_window_title(window);
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}
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static void error_callback(int error, const char* description)
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static void error_callback(int error, const char* description)
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{
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{
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fprintf(stderr, "Error: %s\n", description);
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fprintf(stderr, "Error: %s\n", description);
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@ -67,6 +73,8 @@ static void key_callback(GLFWwindow* window, int key, int action)
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int main(void)
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int main(void)
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{
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{
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float position;
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float position;
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unsigned long frame_count = 0;
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double last_time, current_time;
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GLFWwindow* window;
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GLFWwindow* window;
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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@ -82,7 +90,10 @@ int main(void)
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}
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}
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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set_swap_interval(window, swap_interval);
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set_swap_interval(window, 0);
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last_time = glfwGetTime();
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frame_rate = 0.0;
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetKeyCallback(window, key_callback);
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glfwSetKeyCallback(window, key_callback);
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@ -100,6 +111,17 @@ int main(void)
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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glfwPollEvents();
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glfwPollEvents();
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frame_count++;
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current_time = glfwGetTime();
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if (current_time - last_time > 1.0)
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{
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frame_rate = frame_count / (current_time - last_time);
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frame_count = 0;
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last_time = current_time;
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update_window_title(window);
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}
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}
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}
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glfwTerminate();
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glfwTerminate();
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