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Additional client API logic cleanup

This commit is contained in:
Camilla Löwy 2017-05-16 14:54:17 +02:00
parent 018ae69b33
commit fa0b5e1b85

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@ -134,71 +134,97 @@ extern "C" {
#include <stddef.h> #include <stddef.h>
/* Include because it is needed by Vulkan and related functions. /* Include because it is needed by Vulkan and related functions.
* Include it unconditionally to avoid surprising side-effects.
*/ */
#include <stdint.h> #include <stdint.h>
/* Include the chosen client API headers. /* Include the chosen OpenGL or OpenGL ES headers.
*/ */
#if defined(GLFW_INCLUDE_ES1) #if defined(GLFW_INCLUDE_ES1)
#include <GLES/gl.h> #include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h> #include <GLES/glext.h>
#endif #endif
#elif defined(GLFW_INCLUDE_ES2) #elif defined(GLFW_INCLUDE_ES2)
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#endif #endif
#elif defined(GLFW_INCLUDE_ES3) #elif defined(GLFW_INCLUDE_ES3)
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#endif #endif
#elif defined(GLFW_INCLUDE_ES31) #elif defined(GLFW_INCLUDE_ES31)
#include <GLES3/gl31.h> #include <GLES3/gl31.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#endif #endif
#elif defined(GLFW_INCLUDE_ES32) #elif defined(GLFW_INCLUDE_ES32)
#include <GLES3/gl32.h> #include <GLES3/gl32.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#endif #endif
#elif defined(__APPLE__)
#if defined(GLFW_INCLUDE_GLCOREARB) #elif defined(GLFW_INCLUDE_GLCOREARB)
#if defined(__APPLE__)
#include <OpenGL/gl3.h> #include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h> #include <OpenGL/gl3ext.h>
#endif #endif /*GLFW_INCLUDE_GLEXT*/
#elif !defined(GLFW_INCLUDE_NONE)
#else /*__APPLE__*/
#include <GL/glcorearb.h>
#endif /*__APPLE__*/
#elif !defined(GLFW_INCLUDE_NONE)
#if defined(__APPLE__)
#if !defined(GLFW_INCLUDE_GLEXT) #if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY #define GL_GLEXT_LEGACY
#endif #endif
#include <OpenGL/gl.h> #include <OpenGL/gl.h>
#endif #if defined(GLFW_INCLUDE_GLU)
#if defined(GLFW_INCLUDE_GLU) #include <OpenGL/glu.h>
#include <OpenGL/glu.h> #endif
#endif
#else #else /*__APPLE__*/
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#elif !defined(GLFW_INCLUDE_NONE)
#include <GL/gl.h> #include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h> #include <GL/glext.h>
#endif #endif
#endif #if defined(GLFW_INCLUDE_GLU)
#if defined(GLFW_INCLUDE_GLU) #include <GL/glu.h>
#include <GL/glu.h> #endif
#endif
#endif #endif /*__APPLE__*/
#endif /* OpenGL and OpenGL ES headers */
#if defined(GLFW_INCLUDE_VULKAN) #if defined(GLFW_INCLUDE_VULKAN)
#if defined(__APPLE__) #if defined(__APPLE__)
#include <MoltenVK/vulkan/vulkan.h> #include <MoltenVK/vulkan/vulkan.h>
#else #else
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#endif #endif
#endif
#endif /* Vulkan header */
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
/* GLFW_DLL must be defined by applications that are linking against the DLL /* GLFW_DLL must be defined by applications that are linking against the DLL