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Added monitor stubs for Cocoa.

This commit is contained in:
Camilla Berglund 2012-09-12 20:44:08 +02:00
parent 830f2b439c
commit fa4f6b43f6
2 changed files with 67 additions and 0 deletions

56
src/cocoa_monitor.m Normal file
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@ -0,0 +1,56 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Return a list of available monitors
//========================================================================
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
{
*count = 0;
return NULL;
}
//========================================================================
// Destroy a monitor struct
//========================================================================
void _glfwPlatformDestroyMonitor(_GLFWmonitor* monitor)
{
}

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@ -42,6 +42,7 @@ typedef void* id;
#endif #endif
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS NS
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS NS #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS NS
@ -99,6 +100,16 @@ typedef struct _GLFWlibraryNS
} _GLFWlibraryNS; } _GLFWlibraryNS;
//------------------------------------------------------------------------
// Platform-specific monitor structure
//------------------------------------------------------------------------
typedef struct _GLFWmonitorNS
{
int dummy;
} _GLFWmonitorNS;
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Platform-specific library global data for NSGL // Platform-specific library global data for NSGL
//------------------------------------------------------------------------ //------------------------------------------------------------------------