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https://github.com/gwm17/glfw.git
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Fixed uses of relative time for cnd_timedwait.
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parent
89627e4cd0
commit
fe05515f43
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@ -28,6 +28,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <math.h>
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#include <math.h>
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#include <time.h>
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#define GLFW_INCLUDE_GLU
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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@ -453,7 +454,9 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
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while (!glfwWindowShouldClose(window) &&
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while (!glfwWindowShouldClose(window) &&
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thread_sync.p_frame <= thread_sync.d_frame)
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thread_sync.p_frame <= thread_sync.d_frame)
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{
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{
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struct timespec ts = { 0, 100000000 };
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struct timespec ts;
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clock_gettime(CLOCK_REALTIME, &ts);
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ts.tv_nsec += 100000000;
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cnd_timedwait(&thread_sync.p_done, &thread_sync.particles_lock, &ts);
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cnd_timedwait(&thread_sync.p_done, &thread_sync.particles_lock, &ts);
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}
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}
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@ -897,7 +900,9 @@ static int physics_thread_main(void* arg)
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while (!glfwWindowShouldClose(window) &&
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while (!glfwWindowShouldClose(window) &&
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thread_sync.p_frame > thread_sync.d_frame)
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thread_sync.p_frame > thread_sync.d_frame)
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{
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{
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struct timespec ts = { 0, 100000000 };
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struct timespec ts;
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clock_gettime(CLOCK_REALTIME, &ts);
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ts.tv_nsec += 100000000;
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cnd_timedwait(&thread_sync.d_done, &thread_sync.particles_lock, &ts);
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cnd_timedwait(&thread_sync.d_done, &thread_sync.particles_lock, &ts);
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}
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}
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