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Make remaining tests set viewport in render loop

This commit is contained in:
Camilla Löwy 2018-02-04 14:38:25 +01:00
parent c29e4455bb
commit ff6a8891d4
5 changed files with 4 additions and 23 deletions

View File

@ -86,11 +86,6 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
} }
} }
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
int ch; int ch;
@ -132,7 +127,6 @@ int main(int argc, char** argv)
glfwSwapInterval(1); glfwSwapInterval(1);
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glClearColor(0.5f, 0.5f, 0.5f, 0); glClearColor(0.5f, 0.5f, 0.5f, 0);

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@ -289,8 +289,6 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
Slot* slot = glfwGetWindowUserPointer(window); Slot* slot = glfwGetWindowUserPointer(window);
printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n", printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
counter++, slot->number, glfwGetTime(), width, height); counter++, slot->number, glfwGetTime(), width, height);
glViewport(0, 0, width, height);
} }
static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale) static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)

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@ -127,8 +127,6 @@ static void window_size_callback(GLFWwindow* window, int width, int height)
static void framebuffer_size_callback(GLFWwindow* window, int width, int height) static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{ {
printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height); printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height);
glViewport(0, 0, width, height);
} }
static void window_focus_callback(GLFWwindow* window, int focused) static void window_focus_callback(GLFWwindow* window, int focused)

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@ -92,11 +92,6 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description); fprintf(stderr, "Error: %s\n", description);
} }
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
if (action != GLFW_PRESS) if (action != GLFW_PRESS)
@ -188,7 +183,6 @@ int main(int argc, char** argv)
swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") || swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
glfwExtensionSupported("GLX_EXT_swap_control_tear")); glfwExtensionSupported("GLX_EXT_swap_control_tear"));
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
glGenBuffers(1, &vertex_buffer); glGenBuffers(1, &vertex_buffer);
@ -217,9 +211,13 @@ int main(int argc, char** argv)
while (!glfwWindowShouldClose(window)) while (!glfwWindowShouldClose(window))
{ {
int width, height;
mat4x4 m, p, mvp; mat4x4 m, p, mvp;
float position = cosf((float) glfwGetTime() * 4.f) * 0.75f; float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f); mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);

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@ -38,11 +38,6 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description); fprintf(stderr, "Error: %s\n", description);
} }
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(void) int main(void)
{ {
GLFWwindow* window; GLFWwindow* window;
@ -63,8 +58,6 @@ int main(void)
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1); glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
while (!glfwWindowShouldClose(window)) while (!glfwWindowShouldClose(window))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);