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Build documentation improvements.

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Camilla Berglund 2013-08-07 17:05:32 +02:00
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commit ffb699fb06
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This directory contains a collection of toolchain definitions for
cross-compiling for Windows using MinGW on various other systems.
To use these files you add a special parameter when configuring the source tree:
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
The exact file to use depends on the prefix used by the MinGW binaries on your
system. You can usually see this in the /usr directory, i.e. the Ubuntu
MinGW-w64 packages have /usr/x86_64-w64-mingw32 for the 64-bit compilers, so the
correct invocation would be:
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
For more details see this article:
http://www.paraview.org/Wiki/CMake_Cross_Compiling

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README.md
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## Compiling GLFW ## Compiling GLFW
To compile GLFW and the accompanying example programs, you will need the
[CMake](http://www.cmake.org/) build system.
### Dependencies ### Dependencies
#### X11 dependencies To compile GLFW and the accompanying example programs, you will need **CMake**,
which will generate the project files or makefiles for your particular
development environment. If you are on a Unix-like system such as Linux or
FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you
can simply install its CMake package. If not, you can get installers for
Windows and OS X from the [CMake website](http://www.cmake.org/).
Additional dependencies are listed below.
#### Visual C++ on Windows
The Microsoft Platform SDK that is installed along with Visual C++ contains all
the necessary headers, link libraries and tools except for CMake.
#### MinGW or MinGW-w64 on Windows
These packages contain all the necessary headers, link libraries and tools
except for CMake.
#### MinGW or MinGW-w64 cross-compilation
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
cross-compilation of Windows binaries. To use these files you need to add a
special parameter when generating the project files or makefiles:
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
invocation would be:
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
For more details see the article
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
the CMake wiki.
#### Xcode on OS X
Xcode contains all necessary tools except for CMake. The necessary headers and
libraries are included in the core OS frameworks. Xcode can be downloaded from
the Mac App Store.
#### Unix-like systems with X11
To compile GLFW for X11 and GLX, you need to have the X and OpenGL header To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
packages installed. For example, on Ubuntu and other distributions based on packages installed, as well as the basic development tools like GCC and make.
Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev` For example, on Ubuntu and other distributions based on Debian GNU/Linux, you
packages. The former pulls in all X.org header packages and the latter need to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former
pulls in the Mesa OpenGL and GLU packages. Note that using header files and pulls in all X.org header packages and the latter pulls in the Mesa OpenGL and
libraries from Mesa during compilation *will not* tie your binaries to the Mesa GLU packages. Note that using header files and libraries from Mesa during
implementation of OpenGL. compilation *will not* tie your binaries to the Mesa implementation of OpenGL.
### Generating with CMake
Once you have all necessary dependencies, it is time to generate the project
files or makefiles for your development environment. If you are using the
command-line version of CMake, the easiest way is to make an in-tree build.
Enter the root directory of the GLFW source tree and do
cd <glfw-root-dir>
cmake .
The dot is an argument telling CMake where the root of the source tree is
located, while the current directory is used as the target for binaries. If
you prefer to do an out-of-tree build, make another directory, enter it and
run CMake with the (relative or absolute) path to the root directory.
cd <glfw-root-dir>
mkdir build
cd build
cmake ..
If you are using the GUI version, choose the root of the GLFW source tree as
source location and the same directory or another, empty directory as the
destination for binaries. Choose *Configure*, change any options you wish to,
*Configure* again and then *Generate*.
### CMake options ### CMake options
There are a number of CMake build options for GLFW, although not all are The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards available on all supported platforms. Some of these are de facto standards
among CMake users and so have no `GLFW_` prefix. among CMake users and so have no `GLFW_` prefix.
If you are using the GUI version of CMake, these are listed and can be changed
from there. If you are using the command-line version, use the `ccmake` tool.
Some package systems like Ubuntu and other distributions based on Debian
GNU/Linux have this tool in a separate `cmake-curses-gui` package.
#### Shared options #### Shared options