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11 Commits

Author SHA1 Message Date
Camilla Löwy 56a4cb0a3a Add runtime platform selection
This adds compile-time support for multiple platforms and runtime
detection of them.  Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.

The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time.  These
functions are the same for any backend on a given OS, including the Null
backend.

The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names.  There is no longer any option for the Null backend as it
is now always enabled.

Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.

Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding.  Calls to these are now routed through
the _glfw.platform struct member.  These changes makes up most of this
commit.

For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server.  The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.

Closes #1655
Closes #1958
2021-10-13 21:47:11 +02:00
Camilla Löwy 6d51b39106 Select mapping platform name at runtime
This is done in preparation for runtime platform selection.
2021-10-12 12:54:35 +02:00
Luflosi b488c3f87f
Make _glfwPlatformInitJoysticks() return the correct type in null_joystick
This code was introduced in 782e6b6cef.

Closes #1745.
2020-08-08 22:51:50 +02:00
Camilla Löwy 782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy 56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Michał Cichoń afbd589348 Fix function signature in null joystick backend
Related to #1043.
2017-07-13 01:28:02 +02:00
Camilla Löwy 953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy 343288c1f6 Fix line endings
[ci skip]
2017-02-11 21:17:26 +01:00
Camilla Löwy 67a55efa27 Add null joystick backend
This prepares the X11 backend to support other joystick APIs, for
example the FreeBSD libusb one.
2017-02-01 03:07:25 +01:00