This adds compile-time support for multiple platforms and runtime
detection of them. Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.
The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time. These
functions are the same for any backend on a given OS, including the Null
backend.
The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names. There is no longer any option for the Null backend as it
is now always enabled.
Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.
Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding. Calls to these are now routed through
the _glfw.platform struct member. These changes makes up most of this
commit.
For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server. The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.
Closes#1655Closes#1958
This adds the glfwInitAllocator function for specifying a custom memory
allocator to use instead of the C runtime library.
The allocator is a struct of type GLFWallocator with fields
corresponding to malloc, realloc and free, while the internal API
corresponds to calloc, realloc and free.
Heap allocation calls are filtered before reaching the user-provided
functions, so deallocation of NULL and allocations of zero bytes are not
passed on, reallocating NULL is transformed into an allocation and
reallocating to size zero is transformed into deallocation.
The clearing of a new block to zero is performed by the internal
calloc-like function.
Closes#544.
Fixes#1628.
Closes#1947.
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.
This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.
Fixes#1512.
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.
Related to #1284.
Related to #1646.
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.
Related to #1720.
This moves the remaining bits of NSApplication initialization into
_glfwPlatformInit. As a side-effect of this, any command-line program
initializing GLFW will get a menu bar, which is not ideal.
If this has happened to you and a bisect led you here, please see the
GLFW_COCOA_MENUBAR init hint introduced in GLFW 3.3.
If this patch is a terrible idea, please get in touch in the 3.4 release
timeframe.
This is a replacement for 6e6805000a,
which attempts to preserve the existing menu bar creation behavior for
the 3.3-stable branch.
Fixes#1649.
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero. Instead we now query the I/O registry directly, similarly
to what the display link does at creation.
Thanks to @OneSadCookie for pointers to this solution.
This changes the default value of the GLFW_BUILD_EXAMPLES and
GLFW_BUILD_TESTS CMake options to false when GLFW is being added as
a subdirectory by another CMake project.
If you want the previous behavior, force these options to true before
adding the GLFW subdirectory:
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
Doing this is backward compatible with earlier versions of GLFW.
The GLFW_BUILD_DOCS option is left enabled as it also requires Doxygen
to have any effect, is quicker to build and is more likely to be useful
when GLFW is a subproject.
This removes all dependencies from the GLFW test programs on the Vulkan
SDK.
It also removes support for linking the GLFW shared library (dynamic
library, DLL) against the Vulkan loader static library.
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input. The update path is restructured to avoid reinitializing
all of disabled cursor mode. Modification of shared state is moved out
into shared code. Raw mouse motion is disabled by default for
compatibility.
Related to #1401.
As of the release of Mir 1.0, libmirclient has been deprecated[1] and
its developers recommend clients using it to switch to Wayland. This
patch removes support for libmirclient and instruct users to use the
experimental Wayland backend instead.
[1] https://discourse.ubuntu.com/t/mir-news-28th-september-2018/8184
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically
resizing the content area of a window to the requested size times the
monitor content scale each time it is placed on a new monitor. This
only applies to windowed mode windows and includes the initial placement
at window creation.
This hint only has an effect on platforms where screen coordinates and
pixels always map 1:1 such as Windows and X11. Platforms like macOS
instead change the resolution of the framebuffer independently of the
window size.
Related to #676.
Related to #1115.
This adds a window hint and attribute for controlling whether
glfwShowWindow gives the specified window input focus in addition to
making it visible.
Fixes#1189.
Closes#1275.
GLFW now checks for the libvulkan.1.dylib loader instead of what is now
the ICD. This removes checking for libMoltenVK.dylib to avoid cryptic
errors. This unfortunately also breaks compatibility with the
standalone MoltenVK SDK.
This also removes support for the static loader library as that is not
present in the LunarG SDK.
Related to #870.
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.
Parts of this patch are based on code by @ferreiradaselva.
Fixes#235.
Fixes#439.
Fixes#677.
Fixes#845.
Fixes#898.
This completes support for window framebuffer transparency on Windows,
macOS and X11. Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.
Fixes#197.
Closes#1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
Don't advertise native functions in public API guides. Don't list
primary selection access as most notable new feature. Don't have
different levels of abstraction among selection helper functions. Don't
forget to take credit.
Related to #1056.
This adds the native access functions glfwSetX11SelectionString and
glfwGetX11SelectionString under GLFW_EXPOSE_NATIVE_X11. They are
similar to glfwSetClipboardString and glfwGetClipboardString but operate
on the PRIMARY selection.
The primary selection is widely used in X11, and so seems important to
support. Primary selection is mostly an X11-specific thing, hence it's
exposed as an X11 native interface.
Fixes#894.
Closes#1056.
Signed-off-by: Kristian Nielsen <knielsen@knielsen-hq.org>
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.
Fixes#889.