GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.
That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update). Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.
This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607. Versions after 1607 are unaffected.
Fixes#1511.
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.
This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.
Fixes#1512.
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.
Related to #1284.
Related to #1646.
Returning HTTRANSPARENT from WM_NCHITTEST does cause the window to be
transparent for some hit-testing APIs but does not make it pass mouse
input through to whatever window is below it.
For that to work on modern Windows, the window needs to be both layered
and extended-window-style-transparent.
Additional logic changes to ensure mouse input passthrough, framebuffer
transparency and window opacity are mindful of one another when
modifying WS_EX_LAYERED.
Related to #1568.
This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.
Fixes#1236.
Closes#1568.
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.
This is based on work by @linkmauve in #1691.
Closes#1691.
Some synthetic key messages come with a scancode of zero, causing them
to be translate to GLFW_KEY_UNKNOWN. This fills in the missing scancode
by translating the provided virtual key.
Rather than further complicate a single-use function, its body is merged
into the key message handler.
Fixes#1623.
The Win+V hotkey brings up a clipboard history IME that consumes the key
release. This adds left and right Super to the modifier keys manually
polled for undetected release during event processing.
Fixes#1622.
This is a temporary fix while we determine if the color key workaround
should be removed completely. See issue thread for discussion.
Related to #1512.
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE. This
switches to updating the restored rect instead of the current rect.
Fixes#1499.
Closes#1503.
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.
Related to #1491.
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input. The update path is restructured to avoid reinitializing
all of disabled cursor mode. Modification of shared state is moved out
into shared code. Raw mouse motion is disabled by default for
compatibility.
Related to #1401.
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically
resizing the content area of a window to the requested size times the
monitor content scale each time it is placed on a new monitor. This
only applies to windowed mode windows and includes the initial placement
at window creation.
This hint only has an effect on platforms where screen coordinates and
pixels always map 1:1 such as Windows and X11. Platforms like macOS
instead change the resolution of the framebuffer independently of the
window size.
Related to #676.
Related to #1115.
This adds basic support for the Per-Monitor V2 level of DPI awareness
in Windows 10, which allows for automatic DPI scaling of window
decorations.
This commit does not include resizing the window content area to match
the new window content scale.
Related to #1115.
Fixes#1294.
When mouse trails are enabled, the cursor becomes invisible when the
OpenGL ICD detects a full screen window and switches to page flipping.
Mouse trails are now disabled as long as any full screen windows are
visible.
Fixes#1263.