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Commit Graph

356 Commits

Author SHA1 Message Date
Camilla Löwy 56092814f3 Improve error description for invalid scancodes 2021-07-29 21:50:24 +02:00
Camilla Löwy 729c9988d0 Win32: Fix content area rescaling on older systems
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.

That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update).  Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.

This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607.  Versions after 1607 are unaffected.

Fixes #1511.
2021-02-10 20:41:40 +01:00
Camilla Löwy 410890aa80 Win32: Fix full screen windows affected by scaling
Per-monitor DPI scaling should not affect full screen windows.

Fixes #1582.
2021-02-10 20:28:54 +01:00
Luflosi 08e5a17063 Use switch statement instead of if-else-chain for cursor shapes
Closes #1739.
2020-12-08 15:45:14 +01:00
Camilla Löwy 0bccc3852b Win32: Filter out duplicate size events
This mirrors the filtering done on X11 and Cocoa.  Possibly this should
be done by shared code instead.

Fixes #1610.
2020-11-11 19:10:19 +01:00
Camilla Löwy 05dd2fa298 Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.
2020-07-29 15:21:45 +02:00
Camilla Löwy 782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy 6d2003d07a Move management of shared state to shared code
Platform code may not modify shared state.

Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy 7da3e52c86 Win32: Fix GLFW_MOUSE_PASSTHROUGH dropping events
Returning HTTRANSPARENT from WM_NCHITTEST does cause the window to be
transparent for some hit-testing APIs but does not make it pass mouse
input through to whatever window is below it.

For that to work on modern Windows, the window needs to be both layered
and extended-window-style-transparent.

Additional logic changes to ensure mouse input passthrough, framebuffer
transparency and window opacity are mindful of one another when
modifying WS_EX_LAYERED.

Related to #1568.
2020-07-15 18:00:43 +02:00
Rokas Kupstys d285a9fdeb Add support for mouse input transparency
This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.

Fixes #1236.
Closes #1568.
2020-07-15 17:59:55 +02:00
Camilla Löwy 6ce2070392 Win32: Fix non-BMP Unicode codepoint input
Supplementary Plane codepoints from WM_CHAR and WM_SYSCHAR messages were
reported as UTF-16 surrogate pairs.

Related to #1635.
2020-06-29 23:50:05 +02:00
Camilla Löwy 0dea8a4441 EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering
backend) when running on ANGLE.

Related to #1380.
2020-06-29 00:02:22 +02:00
Camilla Löwy 2539d03747 Win32: Use helper window DC as EGL native display
Closes #1717.
2020-06-24 00:51:19 +02:00
Camilla Löwy aec9fae8f3 EGL: Add support for EGL_EXT_platform_base
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.

This is based on work by @linkmauve in #1691.

Closes #1691.
2020-06-24 00:49:55 +02:00
Camilla Löwy d7f7b0e1b5 EGL: Replace native handle macros with functions
This change is in preparation both for EGL_EXT_platform_base and runtime
GLFW platform selection.

Related to #1691.
2020-06-24 00:48:53 +02:00
Camilla Löwy 51a465ee2b Win32: Remove checks for pre-XP Windows
Windows XP is the oldest version supported by GLFW 3.4.
2020-05-20 17:59:10 +02:00
Camilla Löwy 190673e779 Win32: Add matching comment 2020-01-16 23:52:38 +01:00
Camilla Löwy 789a2bcb39 Win32: Fix scancode when key message only had VK
Some synthetic key messages come with a scancode of zero, causing them
to be translate to GLFW_KEY_UNKNOWN.  This fills in the missing scancode
by translating the provided virtual key.

Rather than further complicate a single-use function, its body is merged
into the key message handler.

Fixes #1623.
2020-01-16 23:52:36 +01:00
Camilla Löwy 5f1631cb0e Check scancode before use in glfwGetKeyName 2020-01-16 23:17:49 +01:00
Camilla Löwy a491b0698c Win32: Use non-async key state for modifier hack
The synchronous key state seems to make more sense in context.
2020-01-16 23:16:43 +01:00
Camilla Löwy 562c17d131 Win32: Fix no Super key release event after Win+V
The Win+V hotkey brings up a clipboard history IME that consumes the key
release.  This adds left and right Super to the modifier keys manually
polled for undetected release during event processing.

Fixes #1622.
2020-01-16 23:16:41 +01:00
Camilla Löwy 7dbdd2e6a5 Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional
resize/move and operation-not-allowed.  It also adds new (better?) names
for the horizontal and vertical resize/move and pointing hand cursors.

References:
 - https://developer.apple.com/documentation/appkit/nscursor
 - https://stackoverflow.com/questions/10733228/
 - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
 - https://freedesktop.org/wiki/Specifications/cursor-spec/
 - https://tronche.com/gui/x/xlib/appendix/b/

Related to #427.
2019-11-28 22:24:00 +01:00
Camilla Löwy 8e288dc94c Win32: Add GLFW_WIN32_KEYBOARD_MENU
This platform specific window hint enables access to the Windows window
menu via the keyboard shortcuts.
2019-11-11 22:37:18 +01:00
Camilla Löwy c88ee1c9d3 Win32: Change transparent framebuffer key color
This is a temporary fix while we determine if the color key workaround
should be removed completely.  See issue thread for discussion.

Related to #1512.
2019-11-11 22:37:13 +01:00
Camilla Löwy 3d2540c373 Win32: Cleanup keyboard input flag parsing
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.
2019-10-03 21:05:49 +02:00
Camilla Löwy 4cc5d2e623 Clarify comment 2019-08-15 17:25:36 +02:00
Camilla Löwy 2c7ef5b480 Win32: Fix initial state of maximized state cache 2019-08-14 19:18:29 +02:00
Camilla Löwy 711b9694a1 Win32: Fix GLFW_MAXIMIZED not maximizing window
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE.  This
switches to updating the restored rect instead of the current rect.

Fixes #1499.
Closes #1503.
2019-08-13 16:08:15 +02:00
Leon Linhart 4f0b8b0dda Win32: Fix cursor enter/position event order
This fixes the cursor enter event being emitted after the first cursor
position event on Windows.

Closes #1490.
2019-07-12 16:39:17 +02:00
A. Tombs 1d62157268 Win32: Cleanup pointer test in win32_window.c
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.

Related to #1491.
2019-06-27 18:14:48 +02:00
Camilla Löwy d0c3fa900a Win32: Fix non-client actions for disabled cursor
Disabled cursor mode interfered with some non-client actions.
2019-05-24 14:43:49 +02:00
Camilla Löwy 267e06a41e Win32: Remove stale comment 2019-05-24 14:43:49 +02:00
Camilla Löwy 56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Camilla Löwy 1f91697cd3 Win32: Fix VS static analysis warnings 2019-04-15 15:37:15 +02:00
Camilla Löwy 1155c83013 Rename raw input to raw mouse motion, cleanup
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input.  The update path is restructured to avoid reinitializing
all of disabled cursor mode.  Modification of shared state is moved out
into shared code.  Raw mouse motion is disabled by default for
compatibility.

Related to #1401.
2019-02-22 13:04:11 +01:00
Nathan Poirier 9e29f556fd Add GLFW_RAW_INPUT and glfwRawInputSupported
This adds runtime per-window control of whether accelerated or raw mouse
motion is provided when the cursor is disabled.

Fixes #1400.
Closes #1401.
2019-02-22 13:04:11 +01:00
Camilla Löwy e2fa82ffbb Cleanup
Related to #1431.
2019-02-13 23:21:05 +01:00
Max Risuhin cf79f06257 Win32: Fix standard cursors not being DPI aware
Closes #1431.
2019-02-11 19:19:06 +01:00
Camilla Löwy d5ab3e919a Cleanup
Replace client area with content area.
2019-01-25 12:46:46 +01:00
iamCaveLamp a46104ee69 Removed duplicates of centerCursor function 2019-01-22 20:17:35 +01:00
Camilla Löwy 1635fe2826 Cleanup
Put the non-client painting related message cases with the client ones
so that they can be happy together.

Related to #1383.
2018-12-26 15:22:20 +01:00
Aaron Loucks 9ac9d7b85a Win32: Disable non-client painting if undecorated
Fixes an issue where a small title bar and window caption
buttons were being painted after restoring a minimized
undecorated window.

Closes #1383.
2018-12-26 15:00:39 +01:00
Camilla Löwy e779280802 Win32: Fix invalid calls to GetDpiForWindow
The check for Windows 10 Anniversary Edition or later was not always
performed before calling GetDpiForWindow.

Fixes #1335.
Closes #1363.
2018-10-22 00:51:08 +02:00
Camilla Löwy 089ea9af22 Add GLFW_SCALE_TO_MONITOR
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically
resizing the content area of a window to the requested size times the
monitor content scale each time it is placed on a new monitor.  This
only applies to windowed mode windows and includes the initial placement
at window creation.

This hint only has an effect on platforms where screen coordinates and
pixels always map 1:1 such as Windows and X11.  Platforms like macOS
instead change the resolution of the framebuffer independently of the
window size.

Related to #676.
Related to #1115.
2018-09-03 23:12:39 +02:00
Camilla Löwy 5294439595 Win32: Add support for Per-Monitor V2 awareness
This adds basic support for the Per-Monitor V2 level of DPI awareness
in Windows 10, which allows for automatic DPI scaling of window
decorations.

This commit does not include resizing the window content area to match
the new window content scale.

Related to #1115.
Fixes #1294.
2018-09-03 23:12:39 +02:00
Camilla Löwy a67d8afbd4 Win32: Clean up DWM detection 2018-08-24 15:06:39 +02:00
Camilla Löwy d4cbe451fc Win32: Clean up cursor shape translation 2018-08-24 15:06:39 +02:00
Camilla Löwy f82a8f09eb Win32: Disable mouse trails for full screen
When mouse trails are enabled, the cursor becomes invisible when the
OpenGL ICD detects a full screen window and switches to page flipping.

Mouse trails are now disabled as long as any full screen windows are
visible.

Fixes #1263.
2018-08-02 00:01:26 +02:00