1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-27 04:28:52 -05:00
Commit Graph

163 Commits

Author SHA1 Message Date
Camilla Löwy 22b586b3d8 Add pluggable heap allocator
This adds the glfwInitAllocator function for specifying a custom memory
allocator to use instead of the C runtime library.

The allocator is a struct of type GLFWallocator with fields
corresponding to malloc, realloc and free, while the internal API
corresponds to calloc, realloc and free.

Heap allocation calls are filtered before reaching the user-provided
functions, so deallocation of NULL and allocations of zero bytes are not
passed on, reallocating NULL is transformed into an allocation and
reallocating to size zero is transformed into deallocation.

The clearing of a new block to zero is performed by the internal
calloc-like function.

Closes #544.
Fixes #1628.
Closes #1947.
2021-08-25 21:00:10 +02:00
Camilla Löwy 201400b974 Simplify parsing of default gamepad mappings
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings.  The data in mappings.h does not
contain any comments or line breaks.  Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.

Finally, the array of default mappings is pre-allocated.  This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.
2021-08-01 20:57:28 +02:00
Camilla Löwy 6876cf8d7e Remove errors for gamepad element mismatch
Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.

This removes the error for now, in preparation for better error handling
for gamepad mappings overall.

Fixes #1763.
2021-06-25 20:19:40 +02:00
Camilla Löwy da236ba807 Make monitor and joystick names static strings
Related to #478.
2021-05-14 19:02:08 +02:00
Luflosi 0cc13ceafc Return NULL instead of GLFW_FALSE where appropriate
Related to 782e6b6cef.

Closes #1738.
2020-07-23 22:13:11 +02:00
Camilla Löwy 782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy 7dbdd2e6a5 Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional
resize/move and operation-not-allowed.  It also adds new (better?) names
for the horizontal and vertical resize/move and pointing hand cursors.

References:
 - https://developer.apple.com/documentation/appkit/nscursor
 - https://stackoverflow.com/questions/10733228/
 - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
 - https://freedesktop.org/wiki/Specifications/cursor-spec/
 - https://tronche.com/gui/x/xlib/appendix/b/

Related to #427.
2019-11-28 22:24:00 +01:00
Camilla Löwy 56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Camilla Löwy 1f91697cd3 Win32: Fix VS static analysis warnings 2019-04-15 15:37:15 +02:00
Camilla Löwy 02874d9c14 Align joystick axis to gamepad button behavior
This is an SDL2 compatibility fix.
2019-03-28 23:01:27 +01:00
Camilla Löwy c32dc3a085 Fix half-axis to gamepad button value mapping
Negative half-axes were not negated when mapped onto gamepad buttons.
2019-03-27 20:34:54 +01:00
Camilla Löwy 9420e6f0d0 Fix invalid ranges for gamepad axis sources
Buttons and hat bits were mapped to [0,1] instead of [-1,1].

Fixes #1293.
2019-03-27 19:35:19 +01:00
Camilla Löwy c20754c4a6 Fix Coverity Scan false positive 2019-03-04 18:52:56 +01:00
Camilla Löwy 1155c83013 Rename raw input to raw mouse motion, cleanup
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input.  The update path is restructured to avoid reinitializing
all of disabled cursor mode.  Modification of shared state is moved out
into shared code.  Raw mouse motion is disabled by default for
compatibility.

Related to #1401.
2019-02-22 13:04:11 +01:00
Nathan Poirier 9e29f556fd Add GLFW_RAW_INPUT and glfwRawInputSupported
This adds runtime per-window control of whether accelerated or raw mouse
motion is provided when the cursor is disabled.

Fixes #1400.
Closes #1401.
2019-02-22 13:04:11 +01:00
Camilla Löwy d5ab3e919a Cleanup
Replace client area with content area.
2019-01-25 12:46:46 +01:00
iamCaveLamp a46104ee69 Removed duplicates of centerCursor function 2019-01-22 20:17:35 +01:00
Camilla Löwy 8c611fd5d0 Win32: Fix build on older versions of Visual C++
Older versions did not provide fmin or fmax.  This adds internal
versions of fminf and fmaxf that should not be confused with
standards compliant implementations.
2018-12-26 14:45:40 +01:00
Camilla Löwy fdfb5ab466 Fix tpyo 2018-05-18 15:22:48 +02:00
Camilla Löwy a9a5a0b016 Replace use of ctype function that caused warning 2018-05-18 11:30:14 +02:00
Camilla Löwy 50eccd298a Fix cursor mode application for unfocused windows
Fixes #1239.
Fixes #1247.
2018-04-25 21:49:26 +02:00
Camilla Löwy 3c9011030f Cleanup 2018-02-13 18:33:31 +01:00
Camilla Löwy 2040309d0c Add support for gamepad mapping input modifiers
This adds support for the + and - and ~ input modifiers for joystick
axes.  It also changes how joystick axes are translated to buttons to
more closely match SDL 2.0.7.

Output modifiers are still not supported but have not yet been seen in
the wild.
2018-02-13 18:30:07 +01:00
Camilla Löwy a678665c49 Cleanup 2018-01-30 19:28:37 +01:00
Camilla Löwy 973bf29622 Remove use of non-standard function strdup
Related to #873.
2018-01-17 11:56:35 +01:00
Camilla Löwy bb3ab87a18 Remove unmaintained internal Doxygen docs
The useful bits have been transformed to function definition comments.
The style guide stub has been added to the regular docs build.
2018-01-17 11:25:32 +01:00
Camilla Löwy 7c2c7858c6 Add monitor and joystick user pointers 2017-12-19 15:08:28 +01:00
Camilla Löwy 682f1cf203 Fix wrong element array for hat to axis 2017-12-06 18:01:34 +01:00
Camilla Löwy 0e8c4ea7ce Add lock key modifier bits input mode
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.

Fixes #946.
2017-12-06 18:01:34 +01:00
Camilla Löwy c2858e9ed7 Verify gamepad mapping indices match hardware 2017-12-06 18:01:32 +01:00
Stephen Gowen bb13275b72 Cocoa: Fix Xcode Warnings
Closes #1132.
2017-11-20 18:04:05 +01:00
Camilla Löwy 31cbb20ba2 Deprecate window parameter of clipboard functions 2017-11-10 02:52:16 +01:00
Camilla Löwy b97039f3f5 Cleanup 2017-09-10 20:57:06 +02:00
Camilla Löwy 5b7281bd41 Add glfwGetJoystickGUID
This function completes the first round of support for
SDL_GameControllerDB.

Fixes #900.
2017-07-30 16:15:12 +02:00
Camilla Löwy 472e5fc4a9 Fix warning 2017-07-17 23:15:48 +02:00
Camilla Löwy 82284b86eb Cleanup
Thanks to glfwGetKeyScancode we can now pass only a scancode to the
platform layer for glfwGetKeyName.
2017-07-13 01:26:06 +02:00
Camilla Löwy 617c42b20a Cleanup 2017-07-09 14:01:48 +02:00
Camilla Löwy 953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy d5de48ab53 Report invalid constants in the appropriate base
If the expected constants are defined in hexadecimal in the header then
the error string should also use hexadecimal.

Idea by IntellectualKitty.

Related to #970.
2017-06-28 12:07:06 +02:00
Camilla Löwy 4f7102be26 Clarify joystick ID error message 2017-05-17 22:21:22 +02:00
Camilla Löwy 1982543cd2 Cleanup 2017-03-19 02:46:16 +01:00
Camilla Löwy 798d7c6d68 Implement glfwGetJoystickHats
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.

Fixes #889.
2017-03-06 03:23:29 +01:00
IntellectualKitty 368dec7ac7 Add glfwGetJoystickHats
This merges the public part of the glfwGetJoystickHats work by
@IntellectualKitty.  The implementation needs replacing due to
refactoring in preparation for gamecontrollerdb support.

Closes #906.
2017-03-05 23:20:07 +01:00
Camilla Löwy bfd564f257 Move internals to shared joystick objects
Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Löwy 9689f7b925 Remove superfluous comments 2017-01-29 16:44:37 +01:00
Camilla Löwy f4d0c83181 Paperwork done 2016-11-30 14:00:41 +01:00
Camilla Berglund efc6b35615 Rename joystick ID variables 2016-10-16 14:07:18 +02:00
Camilla Berglund bb3cb8f233 Cleanup
Clean up code and documentation for glfwGetKeyScancode and add
implementation for Wayland and Mir.

Related to #830.
2016-09-07 16:46:48 +02:00