//======================================================================== // GLFW - An OpenGL framework // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // Convert BPP to RGB bits based on "best guess" //======================================================================== static void bpp2rgb(int bpp, int* r, int* g, int* b) { int delta; // We assume that by 32 they really meant 24 if (bpp == 32) bpp = 24; // Convert "bits per pixel" to red, green & blue sizes *r = *g = *b = bpp / 3; delta = bpp - (*r * 3); if (delta >= 1) *g = *g + 1; if (delta == 2) *r = *r + 1; } //======================================================================== // Return closest video mode by dimensions, refresh rate and channel sizes //======================================================================== static int getClosestVideoMode(int* w, int* h, int* r, int* g, int* b, int* refresh) { int bpp, bestmode; // Colorbits = sum of red/green/blue bits bpp = *r + *g + *b; // If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp if (bpp < 15 || bpp >= 24) bpp = 32; // Find best match bestmode = _glfwGetClosestVideoModeBPP(w, h, &bpp, refresh); // Convert "bits per pixel" to red, green & blue sizes bpp2rgb(bpp, r, g, b); return bestmode; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Return closest video mode by dimensions, refresh rate and bits per pixel //======================================================================== int _glfwGetClosestVideoModeBPP(int* w, int* h, int* bpp, int* refresh) { int mode, bestmode, match, bestmatch, rr, bestrr, success; DEVMODE dm; // Find best match bestmatch = 0x7fffffff; bestrr = 0x7fffffff; mode = bestmode = 0; do { dm.dmSize = sizeof(DEVMODE); success = EnumDisplaySettings(NULL, mode, &dm); if (success) { match = dm.dmBitsPerPel - *bpp; if (match < 0) match = -match; match = (match << 25) | ((dm.dmPelsWidth - *w) * (dm.dmPelsWidth - *w) + (dm.dmPelsHeight - *h) * (dm.dmPelsHeight - *h)); if (match < bestmatch) { bestmatch = match; bestmode = mode; bestrr = (dm.dmDisplayFrequency - *refresh) * (dm.dmDisplayFrequency - *refresh); } else if (match == bestmatch && *refresh > 0) { rr = (dm.dmDisplayFrequency - *refresh) * (dm.dmDisplayFrequency - *refresh); if (rr < bestrr) { bestmatch = match; bestmode = mode; bestrr = rr; } } } mode++; } while (success); // Get the parameters for the best matching display mode dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(NULL, bestmode, &dm); // Fill out actual width and height *w = dm.dmPelsWidth; *h = dm.dmPelsHeight; // Return bits per pixel *bpp = dm.dmBitsPerPel; // Return vertical refresh rate *refresh = dm.dmDisplayFrequency; return bestmode; } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoModeMODE(int mode) { DEVMODE dm; int success; // Get the parameters for the best matching display mode dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(NULL, mode, &dm); // Set which fields we want to specify dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; // Do we have a prefered refresh rate? if (_glfwWin.desiredRefreshRate > 0) { dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY; dm.dmDisplayFrequency = _glfwWin.desiredRefreshRate; } // Change display setting dm.dmSize = sizeof(DEVMODE); success = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); // If the mode change was not possible, query the current display // settings (we'll use the desktop resolution for fullscreen mode) if (success == DISP_CHANGE_SUCCESSFUL) _glfwWin.modeID = mode; else { _glfwWin.modeID = ENUM_REGISTRY_SETTINGS; EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); } // Set the window size to that of the display mode _glfwWin.width = dm.dmPelsWidth; _glfwWin.height = dm.dmPelsHeight; } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoMode(int* w, int* h, int r, int g, int b, int refresh) { int bestmode; // Find a best match mode bestmode = getClosestVideoMode(w, h, &r, &g, &b, &refresh); // Change mode _glfwSetVideoModeMODE(bestmode); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Get a list of available video modes //======================================================================== int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount) { int count, success, mode, i, j; int m1, m2, bpp, r, g, b; DEVMODE dm; // Loop through all video modes and extract all the UNIQUE modes count = 0; mode = 0; do { // Get video mode properties dm.dmSize = sizeof(DEVMODE); success = EnumDisplaySettings(NULL, mode, &dm); // Is it a valid mode? (only list depths >= 15 bpp) if (success && dm.dmBitsPerPel >= 15) { // Convert to RGB, and back to bpp ("mask out" alpha bits etc) bpp2rgb(dm.dmBitsPerPel, &r, &g, &b); bpp = r + g + b; // Mode "code" for this mode m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight); // Insert mode in list (sorted), and avoid duplicates for (i = 0; i < count; i++) { // Mode "code" for already listed mode bpp = list[i].redBits + list[i].greenBits + list[i].blueBits; m2 = (bpp << 25) | (list[i].width * list[i].height); if (m1 <= m2) break; } // New entry at the end of the list? if (i >= count) { list[count].width = dm.dmPelsWidth; list[count].height = dm.dmPelsHeight; list[count].redBits = r; list[count].greenBits = g; list[count].blueBits = b; count ++; } // Insert new entry in the list? else if (m1 < m2) { for (j = count; j > i; j--) list[j] = list[j - 1]; list[i].width = dm.dmPelsWidth; list[i].height = dm.dmPelsHeight; list[i].redBits = r; list[i].greenBits = g; list[i].blueBits = b; count++; } } mode++; } while (success && (count < maxcount)); return count; } //======================================================================== // Get the desktop video mode //======================================================================== void _glfwPlatformGetDesktopMode(GLFWvidmode* mode) { DEVMODE dm; // Get desktop display mode dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); // Return desktop mode parameters mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; bpp2rgb(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits); }