//======================================================================== // GLFW - An OpenGL library // Platform: X11 (Unix) // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // These constants are missing on MinGW #ifndef EDS_ROTATEDMODE #define EDS_ROTATEDMODE 0x00000004 #endif #ifndef DISPLAY_DEVICE_ACTIVE #define DISPLAY_DEVICE_ACTIVE 0x00000001 #endif //======================================================================== // Return closest video mode by dimensions and bits per pixel //======================================================================== static GLboolean getClosestVideoMode(int* width, int* height, int* bpp, GLboolean exactBPP) { int mode, bestWidth = 0, bestHeight = 0, bestBPP = 0; unsigned int sizeDiff, leastSizeDiff; GLboolean foundMode = GL_FALSE; DEVMODE dm; leastSizeDiff = UINT_MAX; for (mode = 0; ; mode++) { dm.dmSize = sizeof(DEVMODE); if (!EnumDisplaySettings(NULL, mode, &dm)) break; if (exactBPP && dm.dmBitsPerPel != *bpp) continue; sizeDiff = (abs(dm.dmBitsPerPel - *bpp) << 25) | ((dm.dmPelsWidth - *width) * (dm.dmPelsWidth - *width) + (dm.dmPelsHeight - *height) * (dm.dmPelsHeight - *height)); // We match BPP first, then screen area if ((sizeDiff < leastSizeDiff) || (sizeDiff == leastSizeDiff)) { bestWidth = dm.dmPelsWidth; bestHeight = dm.dmPelsHeight; bestBPP = dm.dmBitsPerPel; leastSizeDiff = sizeDiff; foundMode = GL_TRUE; } } if (!foundMode) return GL_FALSE; *width = bestWidth; *height = bestHeight; *bpp = bestBPP; return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoMode(int* width, int* height, int* bpp, GLboolean exactBPP) { DEVMODE dm; int closestWidth, closestHeight, closestBPP; closestWidth = *width; closestHeight = *height; closestBPP = *bpp; if (getClosestVideoMode(&closestWidth, &closestHeight, &closestBPP, exactBPP)) { dm.dmSize = sizeof(DEVMODE); dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; dm.dmPelsWidth = closestWidth; dm.dmPelsHeight = closestHeight; dm.dmBitsPerPel = closestBPP; if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { *width = closestWidth; *height = closestHeight; *bpp = closestBPP; } } else { dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); *width = dm.dmPelsWidth; *height = dm.dmPelsHeight; *bpp = dm.dmBitsPerPel; } } //======================================================================== // Restore the previously saved (original) video mode //======================================================================== void _glfwRestoreVideoMode(void) { ChangeDisplaySettings(NULL, CDS_FULLSCREEN); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Return a list of available monitors //======================================================================== _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { int size = 0, found = 0; _GLFWmonitor** monitors = NULL; DWORD adapterIndex = 0; for (;;) { // Enumerate display adapters DISPLAY_DEVICE adapter, monitor; DEVMODE settings; const char* name; HDC dc; ZeroMemory(&adapter, sizeof(DISPLAY_DEVICE)); adapter.cb = sizeof(DISPLAY_DEVICE); if (!EnumDisplayDevices(NULL, adapterIndex, &adapter, 0)) break; adapterIndex++; if ((adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) || !(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) { continue; } ZeroMemory(&settings, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE); EnumDisplaySettingsEx(adapter.DeviceName, ENUM_CURRENT_SETTINGS, &settings, EDS_ROTATEDMODE); name = _glfwCreateUTF8FromWideString(adapter.DeviceName); if (!name) { // TODO: wat return NULL; } if (found == size) { if (size) size *= 2; else size = 4; monitors = (_GLFWmonitor**) realloc(monitors, sizeof(_GLFWmonitor*) * size); if (!monitors) { // TODO: wat return NULL; } } ZeroMemory(&monitor, sizeof(DISPLAY_DEVICE)); monitor.cb = sizeof(DISPLAY_DEVICE); EnumDisplayDevices(adapter.DeviceName, 0, &monitor, 0); dc = CreateDC(L"DISPLAY", monitor.DeviceString, NULL, NULL); const GLboolean primary = adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE; monitors[found] = _glfwCreateMonitor(name, primary, GetDeviceCaps(dc, HORZSIZE), GetDeviceCaps(dc, VERTSIZE), settings.dmPosition.x, settings.dmPosition.y); DeleteDC(dc); if (!monitors[found]) { // TODO: wat return NULL; } monitors[found]->win32.name = _wcsdup(adapter.DeviceName); found++; } *count = found; return monitors; } //======================================================================== // Destroy a monitor struct //======================================================================== void _glfwPlatformDestroyMonitor(_GLFWmonitor* monitor) { free(monitor->win32.name); } //======================================================================== // Get a list of available video modes //======================================================================== GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { int modeIndex = 0, count = 0; GLFWvidmode* result = NULL; *found = 0; for (;;) { int i; GLFWvidmode mode; DEVMODE dm; ZeroMemory(&dm, sizeof(DEVMODE)); dm.dmSize = sizeof(DEVMODE); if (!EnumDisplaySettings(monitor->win32.name, modeIndex, &dm)) break; modeIndex++; if (dm.dmBitsPerPel < 15) { // Skip modes with less than 15 BPP continue; } mode.width = dm.dmPelsWidth; mode.height = dm.dmPelsHeight; _glfwSplitBPP(dm.dmBitsPerPel, &mode.redBits, &mode.greenBits, &mode.blueBits); for (i = 0; i < *found; i++) { if (_glfwCompareVideoModes(result + i, &mode) == 0) break; } if (i < *found) { // This is a duplicate, so skip it continue; } if (*found == count) { void* larger; if (count) count *= 2; else count = 128; larger = realloc(result, count * sizeof(GLFWvidmode)); if (!larger) { free(result); _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } result = (GLFWvidmode*) larger; } result[*found] = mode; (*found)++; } return result; } //======================================================================== // Get the current video mode for the specified monitor //======================================================================== void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { DEVMODE dm; ZeroMemory(&dm, sizeof(DEVMODE)); dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(monitor->win32.name, ENUM_REGISTRY_SETTINGS, &dm); mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; _glfwSplitBPP(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits); }