//======================================================================== // Fullscreen window (un)focus test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is used to test window focusing and iconfication for // fullscreen windows with a video mode differing from the desktop mode // //======================================================================== #include #include #include static GLboolean running = GL_TRUE; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void window_focus_callback(GLFWwindow window, int focused) { printf("%0.3f: Window %s\n", glfwGetTime(), focused ? "focused" : "defocused"); } static void window_key_callback(GLFWwindow window, int key, int action) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: { printf("%0.3f: User pressed Escape\n", glfwGetTime()); running = GL_FALSE; break; } case GLFW_KEY_SPACE: { printf("%0.3f: User pressed Space\n", glfwGetTime()); glfwIconifyWindow(window); break; } } } static int window_close_callback(GLFWwindow window) { printf("%0.3f: User closed window\n", glfwGetTime()); running = GL_FALSE; return GL_TRUE; } int main(void) { GLFWwindow window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL); glfwSetWindowFocusCallback(window, window_focus_callback); glfwSetKeyCallback(window, window_key_callback); glfwSetWindowCloseCallback(window, window_close_callback); while (running) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }