//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // Enable and disable locked cursor mode //======================================================================== static void enableMouseCursor(_GLFWwindow* window) { int centerPosX, centerPosY; if (_glfwLibrary.cursorLockWindow != window) return; _glfwPlatformShowMouseCursor(window); centerPosX = window->width / 2; centerPosY = window->height / 2; if (centerPosX != window->mousePosX || centerPosY != window->mousePosY) { _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY); window->mousePosX = centerPosX; window->mousePosY = centerPosY; if (window->mousePosCallback) { window->mousePosCallback(window, window->mousePosX, window->mousePosY); } } // From now on the mouse is unlocked _glfwLibrary.cursorLockWindow = NULL; } static void disableMouseCursor(_GLFWwindow* window) { if (_glfwLibrary.cursorLockWindow) return; _glfwPlatformHideMouseCursor(window); // Move cursor to the middle of the window _glfwPlatformSetMouseCursorPos(window, window->width / 2, window->height / 2); // From now on the mouse is locked _glfwLibrary.cursorLockWindow = window; } //======================================================================== // Enable and disable sticky keys mode //======================================================================== static void enableStickyKeys(_GLFWwindow* window) { window->stickyKeys = GL_TRUE; } static void disableStickyKeys(_GLFWwindow* window) { int i; window->stickyKeys = GL_FALSE; // Release all sticky keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->key[i] == GLFW_STICK) window->key[i] = GLFW_RELEASE; } } //======================================================================== // Enable and disable sticky mouse buttons mode //======================================================================== static void enableStickyMouseButtons(_GLFWwindow* window) { window->stickyMouseButtons = GL_TRUE; } static void disableStickyMouseButtons(_GLFWwindow* window) { int i; window->stickyMouseButtons = GL_FALSE; // Release all sticky mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButton[i] == GLFW_STICK) window->mouseButton[i] = GLFW_RELEASE; } } //======================================================================== // Enable and disable system keys //======================================================================== static void enableSystemKeys(_GLFWwindow* window) { if (!window->sysKeysDisabled) return; _glfwPlatformEnableSystemKeys(window); // Indicate that system keys are no longer disabled window->sysKeysDisabled = GL_FALSE; } static void disableSystemKeys(_GLFWwindow* window) { if (window->sysKeysDisabled) return; _glfwPlatformDisableSystemKeys(window); // Indicate that system keys are now disabled window->sysKeysDisabled = GL_TRUE; } //======================================================================== // Enable and disable key repeat //======================================================================== static void enableKeyRepeat(_GLFWwindow* window) { window->keyRepeat = GL_TRUE; } static void disableKeyRepeat(_GLFWwindow* window) { window->keyRepeat = GL_FALSE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Enable certain GLFW/window/system functions //======================================================================== GLFWAPI void glfwEnable(GLFWwindow window, int token) { if (!_glfwInitialized) return; switch (token) { case GLFW_MOUSE_CURSOR: enableMouseCursor(window); break; case GLFW_STICKY_KEYS: enableStickyKeys(window); break; case GLFW_STICKY_MOUSE_BUTTONS: enableStickyMouseButtons(window); break; case GLFW_SYSTEM_KEYS: enableSystemKeys(window); break; case GLFW_KEY_REPEAT: enableKeyRepeat(window); break; default: break; } } //======================================================================== // Disable certain GLFW/window/system functions //======================================================================== GLFWAPI void glfwDisable(GLFWwindow window, int token) { if (!_glfwInitialized) return; switch (token) { case GLFW_MOUSE_CURSOR: disableMouseCursor(window); break; case GLFW_STICKY_KEYS: disableStickyKeys(window); break; case GLFW_STICKY_MOUSE_BUTTONS: disableStickyMouseButtons(window); break; case GLFW_SYSTEM_KEYS: disableSystemKeys(window); break; case GLFW_KEY_REPEAT: disableKeyRepeat(window); break; default: break; } }