//======================================================================== // Mouse cursor accuracy test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bug #1867804 // // No sign of said bug has so far been detected // //======================================================================== #include #include #include static double cursor_x = 0.0, cursor_y = 0.0; static int swap_interval = 1; static void set_swap_interval(GLFWwindow* window, int interval) { char title[256]; swap_interval = interval; glfwSwapInterval(swap_interval); sprintf(title, "Cursor Inaccuracy Detector (interval %i)", swap_interval); glfwSetWindowTitle(window, title); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void cursor_position_callback(GLFWwindow* window, double x, double y) { cursor_x = x; cursor_y = y; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) set_swap_interval(window, 1 - swap_interval); } int main(void) { GLFWwindow* window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); set_swap_interval(window, swap_interval); while (!glfwWindowShouldClose(window)) { int wnd_width, wnd_height, fb_width, fb_height; float scale; glfwGetWindowSize(window, &wnd_width, &wnd_height); glfwGetFramebufferSize(window, &fb_width, &fb_height); scale = (float) fb_width / (float) wnd_width; glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, fb_width, fb_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.f, fb_width, 0.f, fb_height, 0.f, 1.f); glBegin(GL_LINES); glVertex2f(0.f, (GLfloat) (fb_height - cursor_y * scale)); glVertex2f((GLfloat) fb_width, (GLfloat) (fb_height - cursor_y * scale)); glVertex2f((GLfloat) cursor_x * scale, 0.f); glVertex2f((GLfloat) cursor_x * scale, (GLfloat) fb_height); glEnd(); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }