//======================================================================== // GLFW 3.2 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2014 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_win32_joystick_h_ #define _glfw3_win32_joystick_h_ #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ _GLFWjoystickWin32 win32_js[GLFW_JOYSTICK_LAST + 1] // Win32-specific per-joystick data // typedef struct _GLFWjoystickWin32 { GLFWbool present; float axes[6]; int axisCount; unsigned char buttons[14]; int buttonCount; char* name; DWORD index; } _GLFWjoystickWin32; void _glfwInitJoysticksWin32(void); void _glfwTerminateJoysticksWin32(void); void _glfwDetectJoystickConnectionWin32(void); void _glfwDetectJoystickDisconnectionWin32(void); #endif // _glfw3_win32_joystick_h_