include_directories(${GLFW_SOURCE_DIR}/src ${GLFW_BINARY_DIR}/src ${glfw_INCLUDE_DIRS}) add_definitions(-D_GLFW_USE_CONFIG_H) set(common_HEADERS ${GLFW_BINARY_DIR}/src/glfw_config.h internal.h ${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h ${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h) set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c monitor.c time.c window.c) if (_GLFW_COCOA) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c cocoa_window.m) elseif (_GLFW_WIN32) set(glfw_HEADERS ${common_HEADERS} win32_platform.h) set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c win32_init.c win32_joystick.c win32_monitor.c win32_time.c win32_window.c) elseif (_GLFW_X11) set(glfw_HEADERS ${common_HEADERS} x11_platform.h) set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c x11_joystick.c x11_monitor.c x11_time.c x11_window.c x11_unicode.c) endif() if (_GLFW_EGL) list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c) elseif (_GLFW_NSGL) list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m) elseif (_GLFW_WGL) list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c) elseif (_GLFW_X11) list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c) endif() if (APPLE) # For some reason, CMake doesn't know about .m set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}") if (BUILD_SHARED_LIBS) # Include version information in the output set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION}) if (UNIX) set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR}) endif() if (WIN32) # The GLFW DLL needs a special compile-time macro and import library name set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "") if (MINGW) set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") else() set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() elseif (APPLE) # Append -fno-common to the compile flags to work around a bug in # Apple's GCC get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS) if (NOT glfw_CFLAGS) set(glfw_CFLAGS "") endif() set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${glfw_CFLAGS} -fno-common" INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}") endif() target_link_libraries(glfw ${glfw_LIBRARIES}) target_link_libraries(glfw LINK_INTERFACE_LIBRARIES) endif() if (GLFW_INSTALL) install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}) endif()