include_directories(${GLFW_SOURCE_DIR}/src ${GLFW_BINARY_DIR}/src ${glfw_INCLUDE_DIRS}) if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h) set(common_SOURCES clipboard.c context.c fullscreen.c gamma.c init.c input.c joystick.c time.c window.c) if (_GLFW_COCOA) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m cocoa_gamma.c cocoa_init.m cocoa_joystick.m cocoa_time.c cocoa_window.m) if (GLFW_NATIVE_API) list(APPEND glfw_SOURCES cocoa_native.m) endif() elseif (_GLFW_WIN32) set(glfw_HEADERS ${common_HEADERS} win32_platform.h) set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c win32_gamma.c win32_init.c win32_joystick.c win32_time.c win32_window.c) if (GLFW_NATIVE_API) list(APPEND glfw_SOURCES win32_native.c) endif() elseif (_GLFW_X11) set(glfw_HEADERS ${common_HEADERS} x11_platform.h) set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c x11_gamma.c x11_init.c x11_joystick.c x11_keysym2unicode.c x11_time.c x11_window.c) if (GLFW_NATIVE_API) list(APPEND glfw_SOURCES x11_native.c) endif() endif() if (_GLFW_EGL) list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c) elseif (_GLFW_NSGL) list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m) elseif (_GLFW_WGL) list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c) elseif (_GLFW_X11) list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c) endif() if (_GLFW_NSGL) # For some reason, CMake doesn't know about .m set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}") if (BUILD_SHARED_LIBS) # Include version information in the output set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION}) if (UNIX) set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR}) endif() if (_GLFW_WIN32) # The GLFW DLL needs a special compile-time macro and import library name set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "") if (MINGW) set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") else() set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() elseif (_GLFW_COCOA) # Append -fno-common to the compile flags to work around a bug in the Apple GCC get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS) if (NOT glfw_CFLAGS) set(glfw_CFLAGS "") endif() set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${glfw_CFLAGS} -fno-common") endif() target_link_libraries(glfw ${glfw_LIBRARIES}) target_link_libraries(glfw LINK_INTERFACE_LIBRARIES) endif() install(TARGETS glfw DESTINATION lib${LIB_SUFFIX} )