//======================================================================== // GLFW 3.2 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimerWin32(void) { GLFWuint64 frequency; if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) { _glfw.win32_time.hasPC = GLFW_TRUE; _glfw.win32_time.frequency = frequency; } else { _glfw.win32_time.hasPC = GLFW_FALSE; _glfw.win32_time.frequency = 1000; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// GLFWuint64 _glfwPlatformGetTimerValue(void) { if (_glfw.win32_time.hasPC) { GLFWuint64 value; QueryPerformanceCounter((LARGE_INTEGER*) &value); return value; } else return (GLFWuint64) _glfw_timeGetTime(); } GLFWuint64 _glfwPlatformGetTimerFrequency(void) { return _glfw.win32_time.frequency; }