//======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include //************************************************************************ //**** GLFW internal functions **** //************************************************************************ //======================================================================== // Save the original gamma ramp so that we can restore it later //======================================================================== void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp) { uint32_t sampleCount; int i; CGGammaValue red[GLFW_GAMMA_RAMP_SIZE]; CGGammaValue green[GLFW_GAMMA_RAMP_SIZE]; CGGammaValue blue[GLFW_GAMMA_RAMP_SIZE]; // For now, don't support anything that is not GLFW_GAMMA_RAMP_SIZE // i.e. 256. I don't think anyone would want to change the gamma on // Mac anyway... if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE) return; CGGetDisplayTransferByTable(CGMainDisplayID(), GLFW_GAMMA_RAMP_SIZE, red, green, blue, &sampleCount); for (i = 0; i < GLFW_GAMMA_RAMP_SIZE; i++) { ramp->red[i] = red[i] * 65535; ramp->green[i] = green[i] * 65535; ramp->blue[i] = blue[i] * 65535; } } //======================================================================== // Make the specified gamma ramp current //======================================================================== void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp) { int i; int size = GLFW_GAMMA_RAMP_SIZE; CGGammaValue red[GLFW_GAMMA_RAMP_SIZE]; CGGammaValue green[GLFW_GAMMA_RAMP_SIZE]; CGGammaValue blue[GLFW_GAMMA_RAMP_SIZE]; // For now, don't support anything that is not GLFW_GAMMA_RAMP_SIZE // i.e. 256. I don't think anyone would want to change the gamma on // Mac anyway... if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE) return; // Convert to float & take the difference of the original gamma and // the linear function. for (i = 0; i < size; i++) { red[i] = ramp->red[i] / 65535.f; green[i] = ramp->green[i] / 65535.f; blue[i] = ramp->blue[i] / 65535.f; } CGSetDisplayTransferByTable(CGMainDisplayID(), GLFW_GAMMA_RAMP_SIZE, red, green, blue); }