//======================================================================== // GLFW - An OpenGL library // Platform: X11 (Unix) // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include // The MinGW package for Debian lacks this #ifndef EDS_ROTATEDMODE #define EDS_ROTATEDMODE 0x00000004 #endif ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwCreateMonitor(_GLFWmonitor** current, DISPLAY_DEVICE* adapter, DISPLAY_DEVICE* monitor, DEVMODE* setting) { HDC dc = NULL; *current = _glfwMalloc(sizeof(_GLFWmonitor)); memset(*current, 0, sizeof(_GLFWmonitor)); dc = CreateDC("DISPLAY", monitor->DeviceString, NULL, NULL); (*current)->physicalWidth = GetDeviceCaps(dc, HORZSIZE); (*current)->physicalHeight = GetDeviceCaps(dc, VERTSIZE); DeleteDC(dc); (*current)->name = _glfwMalloc(strlen(monitor->DeviceName) + 1); memcpy((*current)->name, monitor->DeviceName, strlen(monitor->DeviceName) + 1); (*current)->name[strlen(monitor->DeviceName)] = '\0'; (*current)->screenX = setting->dmPosition.x; (*current)->screenY = setting->dmPosition.y; memcpy((*current)->Win32.name, adapter->DeviceName, 32); return &((*current)->next); } _GLFWmonitor* _glfwDestroyMonitor(_GLFWmonitor* monitor) { _GLFWmonitor* result; result = monitor->next; _glfwFree(monitor->name); _glfwFree(monitor); return result; } // todo: This is ugly. The platform should only allocate a list of the current devices. // The platform independent code should be in charge of the handling for the initial // setup, refreshing and freeing the list. void _glfwInitMonitors(void) { _GLFWmonitor** curMonitor; DISPLAY_DEVICE adapter; DWORD adapterNum; DISPLAY_DEVICE monitor; DEVMODE setting; DWORD settingNum; curMonitor = &_glfwLibrary.monitorListHead; adapter.cb = sizeof(DISPLAY_DEVICE); adapterNum = 0; monitor.cb = sizeof(DISPLAY_DEVICE); setting.dmSize = sizeof(DEVMODE); settingNum = 0; while (EnumDisplayDevices(NULL, adapterNum++, &adapter, 0)) { if (adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER || !(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) continue; EnumDisplaySettingsEx(adapter.DeviceName, ENUM_CURRENT_SETTINGS, &setting, EDS_ROTATEDMODE); EnumDisplayDevices(adapter.DeviceName, 0, &monitor, 0); curMonitor = _glfwCreateMonitor(curMonitor, &adapter, &monitor, &setting); } } void _glfwRefreshMonitors(void) { DISPLAY_DEVICE adapter; DWORD adapterNum = 0; DISPLAY_DEVICE monitor; DEVMODE setting; _GLFWmonitor* newMonitorList = NULL; _GLFWmonitor** curMonitor = &newMonitorList; _GLFWmonitor* curNewMonitor; _GLFWmonitor* curOldMonitor; while (EnumDisplayDevices(NULL, adapterNum++, &adapter, 0)) { if (adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER || !(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) continue; EnumDisplaySettingsEx(adapter.DeviceName, ENUM_CURRENT_SETTINGS, &setting, EDS_ROTATEDMODE); EnumDisplayDevices(adapter.DeviceName, 0, &monitor, 0); curMonitor = _glfwCreateMonitor(curMonitor, &adapter, &monitor, &setting); } curNewMonitor = newMonitorList; curOldMonitor = _glfwLibrary.monitorListHead; while (_glfwLibrary.monitorCallback && (curNewMonitor || curOldMonitor)) { _GLFWmonitor* lookAheadOldMonitor; _GLFWmonitor* lookAheadNewMonitor; if (curOldMonitor && curNewMonitor && !strcmp(curOldMonitor->name, curOldMonitor->name)) { curNewMonitor = curNewMonitor->next; curOldMonitor = curOldMonitor->next; continue; } if (curNewMonitor && !curOldMonitor) { _glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED); curNewMonitor = curNewMonitor->next; continue; } if (!curNewMonitor && curOldMonitor) { _glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED); curOldMonitor = curOldMonitor->next; continue; } lookAheadOldMonitor = curOldMonitor->next; lookAheadNewMonitor = curNewMonitor->next; while (lookAheadOldMonitor && !strcmp(curNewMonitor->name, lookAheadOldMonitor->name)) lookAheadOldMonitor = lookAheadOldMonitor->next; while (lookAheadNewMonitor && !strcmp(curOldMonitor->name, lookAheadNewMonitor->name)) lookAheadNewMonitor = lookAheadNewMonitor->next; if (!lookAheadOldMonitor) { // nothing found in the old monitor list, that matches the current new monitor. _glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED); curNewMonitor = curNewMonitor->next; } else { while (strcmp(curOldMonitor->name, lookAheadOldMonitor->name)) { _glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED); curOldMonitor = curOldMonitor->next; } } if (!lookAheadNewMonitor) { // nothing found in the new monitor list, that matches the current old monitor. _glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED); curOldMonitor = curOldMonitor->next; } else { while (strcmp(curNewMonitor->name, lookAheadNewMonitor->name)) { _glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED); curNewMonitor = curNewMonitor->next; } } } _glfwTerminateMonitors(); _glfwLibrary.monitorListHead = newMonitorList; }