//======================================================================== // GLFW - An OpenGL library // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" void (*glXGetProcAddress(const GLubyte* procName))(); void (*glXGetProcAddressARB(const GLubyte* procName))(); void (*glXGetProcAddressEXT(const GLubyte* procName))(); ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Make the OpenGL context associated with the specified window current //======================================================================== void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { glXMakeCurrent(_glfwLibrary.X11.display, window->X11.handle, window->GLX.context); } else glXMakeCurrent(_glfwLibrary.X11.display, None, NULL); } //======================================================================== // Swap OpenGL buffers //======================================================================== void _glfwPlatformSwapBuffers(void) { glXSwapBuffers(_glfwLibrary.X11.display, _glfwLibrary.currentWindow->X11.handle); } //======================================================================== // Set double buffering swap interval //======================================================================== void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwLibrary.currentWindow; if (window->GLX.EXT_swap_control) { window->GLX.SwapIntervalEXT(_glfwLibrary.X11.display, window->X11.handle, interval); } else if (window->GLX.SGI_swap_control) window->GLX.SwapIntervalSGI(interval); } //======================================================================== // Check if an OpenGL extension is available at runtime //======================================================================== int _glfwPlatformExtensionSupported(const char* extension) { const GLubyte* extensions; // Get list of GLX extensions extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } return GL_FALSE; } //======================================================================== // Get the function pointer to an OpenGL function //======================================================================== void* _glfwPlatformGetProcAddress(const char* procname) { return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname); } //======================================================================== // Copies the specified OpenGL state categories from src to dst //======================================================================== void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask) { glXCopyContext(_glfwLibrary.X11.display, src->GLX.context, dst->GLX.context, mask); }