//======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As glfw_config.h.in, this file is used by CMake to produce the // glfw_config.h configuration header file. If you are adding a feature // requiring conditional compilation, this is where to add the macro. //======================================================================== // As glfw_config.h, this file defines compile-time option macros for a // specific platform and development environment. If you are using the // GLFW CMake files, modify glfw_config.h.in instead of this file. If you // are using your own build system, make this file define the appropriate // macros in whatever way is suitable. //======================================================================== // Define this to 1 if building GLFW for X11 #cmakedefine _GLFW_X11 // Define this to 1 if building GLFW for Win32 #cmakedefine _GLFW_WIN32 // Define this to 1 if building GLFW for Cocoa #cmakedefine _GLFW_COCOA // Define this to 1 if building GLFW for Wayland #cmakedefine _GLFW_WAYLAND // Define this to 1 if building GLFW for EGL #cmakedefine _GLFW_EGL // Define this to 1 if building GLFW for GLX #cmakedefine _GLFW_GLX // Define this to 1 if building GLFW for WGL #cmakedefine _GLFW_WGL // Define this to 1 if building GLFW for NSGL #cmakedefine _GLFW_NSGL // Define this to 1 if building as a shared library / dynamic library / DLL #cmakedefine _GLFW_BUILD_DLL // Define this to 1 if glfwSwapInterval should ignore DWM compositing status #cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL // Define this to 1 to force use of high-performance GPU on Optimus systems #cmakedefine _GLFW_USE_OPTIMUS_HPG // Define this to 1 if glXGetProcAddress is available #cmakedefine _GLFW_HAS_GLXGETPROCADDRESS // Define this to 1 if glXGetProcAddressARB is available #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB // Define this to 1 if glXGetProcAddressEXT is available #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT // Define this to 1 if dlopen is available #cmakedefine _GLFW_HAS_DLOPEN // Define this to 1 if glfwInit should change the current directory #cmakedefine _GLFW_USE_CHDIR // Define this to 1 if glfwCreateWindow should populate the menu bar #cmakedefine _GLFW_USE_MENUBAR // Define this to 1 if windows should use full resolution on Retina displays #cmakedefine _GLFW_USE_RETINA // Define this to 1 if using OpenGL as the client library #cmakedefine _GLFW_USE_OPENGL // Define this to 1 if using OpenGL ES 1.1 as the client library #cmakedefine _GLFW_USE_GLESV1 // Define this to 1 if using OpenGL ES 2.0 as the client library #cmakedefine _GLFW_USE_GLESV2