//======================================================================== // GLFW 3.4 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2018 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // Please use C89 style variable declarations in this file because VS 2010 //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// static const struct { int ID; GLFWbool (*connect)(int,_GLFWplatform*); } supportedPlatforms[] = { #if defined(_GLFW_WIN32) { GLFW_PLATFORM_WIN32, _glfwConnectWin32 }, #endif #if defined(_GLFW_COCOA) { GLFW_PLATFORM_COCOA, _glfwConnectCocoa }, #endif #if defined(_GLFW_X11) { GLFW_PLATFORM_X11, _glfwConnectX11 }, #endif #if defined(_GLFW_WAYLAND) { GLFW_PLATFORM_WAYLAND, _glfwConnectWayland }, #endif }; GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform) { const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]); size_t i; if (desiredID != GLFW_ANY_PLATFORM && desiredID != GLFW_PLATFORM_WIN32 && desiredID != GLFW_PLATFORM_COCOA && desiredID != GLFW_PLATFORM_WAYLAND && desiredID != GLFW_PLATFORM_X11 && desiredID != GLFW_PLATFORM_NULL) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", desiredID); return GLFW_FALSE; } // Only allow the Null platform if specifically requested if (desiredID == GLFW_PLATFORM_NULL) return _glfwConnectNull(desiredID, platform); else if (count == 0) { _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "This binary only supports the Null platform"); return GLFW_FALSE; } if (desiredID == GLFW_ANY_PLATFORM) { // If there is exactly one platform available for auto-selection, let it emit the // error on failure as the platform-specific error description may be more helpful if (count == 1) return supportedPlatforms[0].connect(supportedPlatforms[0].ID, platform); for (i = 0; i < count; i++) { if (supportedPlatforms[i].connect(desiredID, platform)) return GLFW_TRUE; } _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Failed to detect any supported platform"); } else { for (i = 0; i < count; i++) { if (supportedPlatforms[i].ID == desiredID) return supportedPlatforms[i].connect(desiredID, platform); } _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "The requested platform is not supported"); } return GLFW_FALSE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetPlatform(void) { _GLFW_REQUIRE_INIT_OR_RETURN(0); return _glfw.platform.platformID; } GLFWAPI int glfwPlatformSupported(int platformID) { const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]); size_t i; if (platformID != GLFW_PLATFORM_WIN32 && platformID != GLFW_PLATFORM_COCOA && platformID != GLFW_PLATFORM_WAYLAND && platformID != GLFW_PLATFORM_X11 && platformID != GLFW_PLATFORM_NULL) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", platformID); return GLFW_FALSE; } if (platformID == GLFW_PLATFORM_NULL) return GLFW_TRUE; for (i = 0; i < count; i++) { if (platformID == supportedPlatforms[i].ID) return GLFW_TRUE; } return GLFW_FALSE; } GLFWAPI const char* glfwGetVersionString(void) { return _GLFW_VERSION_NUMBER #if defined(_GLFW_WIN32) " Win32 WGL" #endif #if defined(_GLFW_COCOA) " Cocoa NSGL" #endif #if defined(_GLFW_WAYLAND) " Wayland" #endif #if defined(_GLFW_X11) " X11 GLX" #endif " Null" " EGL" " OSMesa" #if defined(__MINGW64_VERSION_MAJOR) " MinGW-w64" #elif defined(__MINGW32__) " MinGW" #elif defined(_MSC_VER) " VisualC" #endif #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) " hybrid-GPU" #endif #if defined(_POSIX_MONOTONIC_CLOCK) " monotonic" #endif #if defined(_GLFW_BUILD_DLL) #if defined(_WIN32) " DLL" #elif defined(__APPLE__) " dynamic" #else " shared" #endif #endif ; }